IIRC, they basically made the fog effect less extreme due to it being a straight port and not having the same kind of fog system that the PS1 used. Didn’t make it bright and welcoming, just less scary because now you could see all the things you weren’t supposed to, like breaks in the level geometry that would have been hidden in the original version.
I don’t even think you need the PC to go with it, really. There’s not much now that is both worth playing and isn’t also just natively on the Quest besides Alyx. And even Alyx is mostly just a “once through and done” game that is fairly short. Worth getting if you already have a PC; not worth building a PC for.
I built my PC for PCVR and the Q2. But with my Q3 there is literally only 1 VR thing I still do on the PC and that’s Heat. I also play non-VR games in it for a larger screen. Not to mention that VRChat now looks better in the standalone VR app than my now aging PC does (I’m still rocking a 1660 Super).
If you just wanna dip your toes into VR and see if it’s worth it, the Quest 3 is perfect for it because you don’t need to also buy or build an expensive PC unless you really want some PCVR exclusives.
That’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?
:It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a “secret” or treasure.
Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.
Looking back, I actually don’t like what Half-Life did to the genre. It didn’t push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn’t something I had hoped other developers clung to like they did.
No. They publicly stated the cancellation of episode 3 years ago when it was still relevant, and is one of the reasons I was always confused about every single rumor that HL3 was going to be a thing; they never announced a HL3 and they already said Episode 3 wasn’t coming out. Where the heck did the HL3 rumors come from?