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Kolanaki, do gaming w Mods have gone too far this time
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IIRC, they basically made the fog effect less extreme due to it being a straight port and not having the same kind of fog system that the PS1 used. Didn’t make it bright and welcoming, just less scary because now you could see all the things you weren’t supposed to, like breaks in the level geometry that would have been hidden in the original version.

Kolanaki, do games w Is a Quest 3 really worth it?
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There’s the Pico 4 if you can get one in your country. Instead of Meta, it’s ByteDance.

Kolanaki, (edited ) do games w Is a Quest 3 really worth it?
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I don’t even think you need the PC to go with it, really. There’s not much now that is both worth playing and isn’t also just natively on the Quest besides Alyx. And even Alyx is mostly just a “once through and done” game that is fairly short. Worth getting if you already have a PC; not worth building a PC for.

I built my PC for PCVR and the Q2. But with my Q3 there is literally only 1 VR thing I still do on the PC and that’s Heat. I also play non-VR games in it for a larger screen. Not to mention that VRChat now looks better in the standalone VR app than my now aging PC does (I’m still rocking a 1660 Super).

If you just wanna dip your toes into VR and see if it’s worth it, the Quest 3 is perfect for it because you don’t need to also buy or build an expensive PC unless you really want some PCVR exclusives.

Kolanaki, do games w Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release
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It’s the Source engine. Which Alyx is made in too.

Kolanaki, do games w Citron is yet one more Switch emulator appearing online
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I wonder when the Switch emulator titled “YASE” (literally “Yet Another Switch Emulator”) will show up and bring back an old tradition.

Kolanaki, do games w Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release
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That’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?

Kolanaki, do games w 'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'
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:It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a “secret” or treasure.

Kolanaki, do games w Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release
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It just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?

Kolanaki, do gaming w 'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'
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Gabe was actually pretty wealthy even before he left Microsoft to form Valve.

Kolanaki, do astronomy w James Webb Space Telescope Finds Stunning Evidence for Alternate Theory of Gravity - The Debrief
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Is is the theory that little, invisible gremlins are just constantly pulling things down? 🤔

Kolanaki, do games w 'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'
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Linear, set-piece story-telling.

Kolanaki, do games w 'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'
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Copping out of an obligation?

Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.

Looking back, I actually don’t like what Half-Life did to the genre. It didn’t push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn’t something I had hoped other developers clung to like they did.

Kolanaki, do games w You Pay For It, We Own It - Sony's $7.9B Lawsuit
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I’m still waiting for the PS9. Can’t imagine how much nanospore technology is gonna cost.

Kolanaki, do games w Half-Life 2 is currently 100% off for its 20th anniversary, plus a major update
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I probably just remember EP2 only because it was released then and how I got it. I already had HL2 and ep1 at the time.

Kolanaki, do games w Half-Life 2 is currently 100% off for its 20th anniversary, plus a major update
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No. They publicly stated the cancellation of episode 3 years ago when it was still relevant, and is one of the reasons I was always confused about every single rumor that HL3 was going to be a thing; they never announced a HL3 and they already said Episode 3 wasn’t coming out. Where the heck did the HL3 rumors come from?

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