That being said, congrats your factory has officially grown to a large state. 4 cores will NOT be enough to run this game. If you look at htop or something you can see full cpu usage, I’m guessing you’ll see one core pinned at 100%
To understand how the server works, it chunks the entire game map and then shards that across available cores. So your 4 core server each core is handling a quarter of the map. That’s a lot of factory on one core kemosabe. My server is a 24 core beast with still very high single core rates. You can feel when you’re working on another core that has less load when you walk into a new area and your frame rate jumps.
My group has had several iterations of our server, from being on shared resources, to a 48 core thread ripper (plenty of cores but single clock speed wasn’t enough), to finally we bought a 5950x for our Update 8 factory - and even then you’re still going to notice some rubber banding when you get to late game/factory spans across the entire map big.
Now, thinking about it too, is this happening at intervals? If so, that’s your saves happening. As your saves get larger the auto save will take longer, and that means longer time the client doesn’t talk to the server, so it rubber bands your last known server positions. If it takes too long the client will disconnect. To fix this just update how long it is allowed before timing out, that’s on the dedicated server wiki. We usually call out when a save is about to happen and take it as a break to stand up, stretch, and get more coffee.
Beyond getting more cores and a higher single core clock speed, the other massive thing that will help is spreading your factory out. Allowing your factory to take advantage of multiple chunks and multiple cores will have a noticeable impact. Make very liberal use of trains, my last factory had over 60 rail lines and 100 trains running around. It’s a lot easier to manage a train car with 10,000 items stored as an integer than hundreds of miles of interconnected belts that it constantly has to shift around on.
I’ll have more info later, should probably write a wiki, but those few changes will have a noticeable impact.
Source, I’ve ran a dedicated satisfactory server for about 4 years now, on bare iron, docker, and in kubernetes. Helped many others set up their servers too
Correct. FS2020 had many different settings. You could have sweet ultrahd graphics streamed from azure, or you could do many lower qualities, or even pure offline as well. I’m guessing this will have similar options. Which is why I think this article is clickbait. Yes, it can stream that much from Azure - that doesn’t mean it’s required to.
Yes… that’s why they have a slider bar for what resolution you want your terrain at? In FS2020 it was a zero to 400 fidelity scale. You’re arguing that the top of the line shouldn’t be top of the line, when there are so many settings that can be tweaked to the user’s preference. An overwhelming number of settings. FS2020 came with presets for what Azure Maps fidelity you wanted if you didn’t want fine tuned controls.
Okay I feel like you’re just being glib now. You can fly down to any detail, you can fly down to your own city, fly past your house. You can land on your own street if you want to. It’s the entire globe. You’re not constantly at 30k feet, you can go down and fly around San Francisco, or the Grand Canyon.
Seeing how the game isn’t out yet and we don’t know what the settings are, I’m not going to agree with this non-article that it’s always streaming that much data. FS2020 had different settings that you could put in, caching levels, caps, and more. I highly doubt it’s constantly streaming that much.
As for RAM, disagree. In the case of games, it makes no sense to keep reading and writing from disk when there is ram available. Store it in RAM so it can be accessed quickly. The key is if the application releases RAM when the OS requests it to be released, or there is pressure. If I’m playing a game with 4k textures I 100% would rather have as many of them loaded into RAM when playing to make a smoother experience than constantly hitting my disk, which is on the thousands of times slower. I have 64GB just sitting there, I want them to use it.
It’s the entire planet, in higher than high def. Every tree, every polygon. We’re not talking on the TB scale, this is on the PB scale. Everything from Azure maps.
None of these are the same comparison. There is no “wasting” Internet speed.
The comparison would be better to turning on the faucet halfway to fill your cup slower. What’s the point. You’re using the same amount of water. Just open it all the way and fill your cup.
The cup doesn’t keep overflowing with data. You’re downloading files, once those files are done downloading it’s done. It’s not like it “forgets” and accidentally downloads the whole internet. What a weird way of thinking the internet works
Sure, you can turn off data streaming too. It also allows you to cache the data, just like fs2020. My point is that the article makes it about the speed and makes some arbitrary data points. Your data examples are more accurate than theirs. They only presented a worst case scenario, not what will actually happen
Okay so after reading the article, that 150MB/s statement is doing a LOT of heavy lifting.
So first off, that was the fastest they recorded. So they just took that times an hour and said “Whoa if it stayed that sustained for the whole hour it’d be 81GB!!”. Bam, clickbait title achieved. Ad revenue pleeeease
Now, for actual data, it looks like in rural areas it’s about 10mbps and in cities about 100. I’ll just throw it out there, why wpukdnt you want it to stream back as fast as possible?
This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don’t use everything you can?! There is no reason they shouldn’t push it through faster. It’s not more data, it’s not a constant stream of 150MB/s like the garbage title claims, it peaks at 150MB/s. So good. I’m paying for gigabit, use the full pipe. When I’m playing a game that is my number one priority, give it to me as fast as you can.
Then you build up stators to help comp for that, then you build some skywalks between the two… one of my favorite things is building cyberpunk style cities as the factory grows
Funny thing is that shipbuilding also felt annoying to me. There were so many arbitrary restrictions that I felt like I couldn’t actually make the ship I wanted, it always felt the same