I think it’s interesting how other people play. I never plan out my road systems. Highways I have a rough idea, but I personally like the challenge of figuring out that I’ve run out of space and I need to fix it. It ends up feeling like a more realistic city to me, with grid systems meeting that were never meant to collide, weird bits of space, it all makes it feel authentic to me
It’s insane to me how poorly they treated workers before and got away with it, but then decided to just keep pushing the envelope like the workers would never say that’s enough.
Game devs get shit from all sides. They’re pushed to work hard for long hours, during crunch they’ll frequently miss weekends and nights from their families. It is common that they burn out and their family life suffers. Most developers in the community avoid game studios because they know what it’s like, so studios attract Jr developers who are less qualified and don’t know any better. And we haven’t even talked about the putrid shit they get from gamers when they release a buggy game, that they probably did know about and desperately wanted to fix but execs forced them to release anyway.
Yet they still want more from them. And now execs are all shocked Pikachu that they’re finally organizing to unionize. And they absolutely should
Another example of under funded giant corporate projects and then shocked Pikachu that they aren’t wildly profitable. They’ll never understand you can make a wildly profitable game, but it requires investment
I understand why they are, but now that CP2077 is more stable I’m going to miss red engine. It gives night city such a unique feel, and I worry unreal is going to make it feel like all the other unreal games. I’m not a game engineer so I’m assuming that will be much easier, but still, will miss it
You don’t understand. I watched a YouTube video/took CS102/have a side project I’m totally going to finish. I totally know just as much as these engineers with 10+ years experience who put the last 5+ years into the project.
Yeah pay special attention making sure everyone can access it, then as they grow office demand should jump up! Low skill labor makes industrial jobs, high skill labor brings office jobs. I like how they did it, in CS1 workers either worked in industry or commercial and offices were pretty much ignored. Now offices are massively important