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scrubbles, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs
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The most annoying thing about the cities performance issues isn’t even the performance issues. It’s all the gamers who overnight became experts in game performance that are ranting and raving online about how they obviously know how to optimize games more than professionals. It’s so tiring at this point.

Any software engineer with real professional experience can tell you performance tuning is a nightmare. It’s going through millions of lines of code checking for places you can allocate memory a bit differently. Checking collections and going back to your CS classes to make sure you’re using the best data structures. Watching performance tools and debugging for hours on end to catch that one place that slows down a bit.

People here, Reddit, and everywhere are just so tiring because they act like it’s so obvious. “Oh it’s the teeth”. “If they would have done X”. It’s honestly just so disrespectful to the full time engineers who no doubt have had those thoughts months ago. If items like this were simple, they would have done them already.

I give completely respect to the engineers who worked on this, and I respect Colossal Order’s push to still release early. As someone who is enjoying the game, zero crashes, and in my opinion completely playable, I’m happy they released now.

scrubbles, do games w Is Destiny 2 Still Worth Playing in 2023? - IGN
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This is why I can’t play multiplayer games anymore, all of them have just focused on difficulty and grinding.

I was looking forward to Halo infinite for quite a while, but the multiplayer just is terrible for me. Halo 4 is probably the last one that I kind of enjoyed. And of course the first three were amazing. All I want is to start up multiplayer and and play against people roughly my skill level. I don’t want to grind, I don’t want to be work for everything, I’m a guy who got off work and has a few hours to unwind after the day.

The last thing I want to do after getting off work is have to be extremely frustrated because I’m struggling on an online game and I should be just relaxing. Kudos to everybody who does want the challenge, but games need modes that allow me just to slack off and have fun

scrubbles, do games w Cities Skylines 2 dev stuck to launch date despite “potential kicking”
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scrubbles, do games w Cities: Skylines II - Performance, Post-Release Plans & Goals
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While some setups on PC have challenges, we concluded the performance is not a dealbreaker for all the players. For us, the number one priority is for the players to have fun with the game, and we had seen enough feedback from players enjoying the game that it would be more unfair to postpone. We know we will keep working on the game and do our best to fix issues as fast as possible, so we wanted to respect the announced release date and allow people to start playing the game.

I’ve gotten a lot of flak here on Lemmy for saying this was their plan, because I’m now… 11ish hours into my game and loving it and I don’t need super high framerates.

scrubbles, do games w Cities Skylines 2 dev stuck to launch date despite “potential kicking”
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There’s a lot of entitled people who are upset because they kicked everything to ultra and yeah , that’s where that 7-12 fps is. Most people can’t fathom fiddling with the settings a bit and maybe lowering them.

The dev sent out a forum post on what settings are causing the biggest lag. I followed their advice and it is completely playable. I’m about 10 hours in and I’m loving it

scrubbles, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
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People just think that all new games should be able to run at 60fps on ultra settings on 4 year old hardware or it isn’t “optimized”. If it runs fine, I’m happy ,even if it needs to be on “high” settings until hardware catches up a bit.

scrubbles, do games w Just an observation on game engines
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Yeah, this guy is basically harping on the concept of re-usable code. That’s why we praise RollerCoaster Tycoon’s dev, he wrote the entire thing in assembly. Beyond that, everything since 2d has used an engine. Hell, to not use an engine would be wasteful and delay games. What, every game should rewrite an engine?

Even Halo CE, 2002, used an engine. The Blam! engine. Dude’s delusional if he thinks people were drawing individual pixels on the monitor.

scrubbles, do games w Just an observation on game engines
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Yes, this is all a horrible post, game engines can’t really be compared directly. There is no one size fits all.

EA thought that and tried to apply Frostbite to their entire catalogue. What worked amazingly for Battlefield/Battlefront was a disaster for Dragon Age: Inquisition, Mass Effect Andromeda, and let’s not forget Anthem. Engine was optimized for small maps and quick gameplay, but was horrible for large open worlds and RPG elements.

The reason Unreal requires such heavy hardware is because they’re trying to be a one tool fits all, but that requires making sacrifices.

OP’s entire post here is incredibly naive. It’s apples to oranges.

scrubbles, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
!deleted6348 avatar

This is a good take. If I can play, maybe high settings, on my 1440p monitor I’ll be happy. I don’t need ultra day one. I’m excited for a refreshed city builder, I have hundreds of hours in the first one and I’m excited to see the improvements.

scrubbles, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
!deleted6348 avatar

Shhhh you gotta jump on the hate train! You can’t just be happy a game is coming out here!

scrubbles, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
!deleted6348 avatar

I have never in my 20 years of gaming not had to make some sacrifices even with new hardware. The only time I can max out all sliders is when a game is already 5 or more years old.

scrubbles, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
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I see a whole new generation of gamers who have grown up on these new games that they think are perfect, who didn’t see the decades of toil and crap that we did growing up. They expect everything to be the most amazing game they’ve ever seen, not understanding that perfect games are in fact, exceedingly rare. That most games have bad mechanics, quirks, boring areas, and things we put up with. But younger folks just stamp it as a “bad game” and refuse to see the nuance.

Things like games are a spectrum. There’s only 3ish games I mark as perfect. Most will have some things wrong with them. If you don’t like that, then just be content with maybe one perfect game a decade.

scrubbles, do gaming w Every Bethesda RPG, ranked from worst to best
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No don’t you understand? They gathered two other people, who work directly with them reviewing games the same way they do. If they don’t like it it means it’s a bad game. Obviously!

scrubbles, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
!deleted6348 avatar

I don’t know, this whole 60fps thing is a new demand from gamers. Frankly I don’t care about reviews anymore. Everyone skews negative, and I’m tired of it.

My hard takes:

  • 60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game.
  • RAM should be used. For gaming it would be wasteful not to use it. If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to … you guessed it, gamers bitching about lag. What are you using that ram for anyway when you’re gaming that’s a higher priority? If you’re watching someone and they’re complaining that a game is using too much ram shut them off. They don’t how computers work. These aren’t the days of 256MB of ram. I have 32 gigs. I want them to use it.
  • Marketers are paid to lie. They don’t understand what the game can do, they’re paid to sell it. Cyberpunk was disappointing for many because they believed marketers running unleashed, saying the game would be a revolution, that it would be gaming evolved. It wasn’t. Instead gamers “only” got a fun open world RPG and they were disappointed by it. (And bugs, they had legit concerns but marketing was stupid around that game and every one of their marketers should have been fired )
  • I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel. If you want to start enjoying games more, stop letting them tell you if you should be disappointed. They’re going for clicks and views, and the rage train gets a lot of them. Just try it and return it if you don’t like it.

I haven’t watched anything and I’m excited. I’m not “hyped”, I don’t think it will redefine city building forever. I think I will enjoy my time in a game that is by definition an iteration of the franchise. Maybe it’ll be great. Maybe it’ll be worse than the first, but I’m going to decide that myself, not let some reviewer begging me for a subscribe tell me.

scrubbles, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
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Exactly. I still don’t get 60fps on the first one, a now 8 year old game on top of the line hardware. I don’t care. People here act like performance optimizing is just turning a knob they forgot, but it’s hours of detailed work finding anything and anything that may be able to shave nanoseconds off.

If the game is playable, I’m happy. It’s not a twitch shooter. It’s a city simulation.

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