I haven’t pirated a game for a very long time. Indie games are very very cheap; and AAA games don’t interest me anyway.
So I’m not really looking at this change from a piracy point of view. For me, the big message here is (once again) don’t trust big corps. People who put their trust in Unity are now getting stabbed in the back. They’re now have to either pay up big, or do a huge amount of additional work to write their stuff using a different engine. And this could easily happen again, and again, and with other engines… … So its best not to rely on big corps.
I don’t support the .NET Framework which is a dependency of most (all?) of the -arr suite. It’s a fairly divisive and niche argument so I didn’t bring it up initially, but I try to reduce my reliance on proprietary software and hardware as much as possible.
My sonarr has handled disenchantment fine, the files it grabbed are s5exx but they imported automatically as s3exx just fine. I didn’t have to do anything.
Yeah that’s what tends to happen when you go into complete dependence to a single product of a private company. They will greedily fuck you over at some point and you look like a total dumbass.
piracy
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