Murvel, angielski Hardly surprising and it fits the scenario: a relatively small indie dev studio with only small-mid sized games under their belt with leadership deciding to buy into one of the most expensive IP available. Now, not only do they have a publisher looming over their work but are also under serious financial pressure to perform as well as expectation of a huge fan base plus promising a AAA sized game.
The leadership simply bit off far more than they could chew and panic set in, resulting in cut corners everywhere.
End result was a predictable disaster. Could have been avoided with smarter/better leadership. Clearly they didn’t think much of their dev team.
theodewere, angielski reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership
nice work environment
PM_ME_FEET_PICS, angielski Damn so like Chucklefish and the KSP devs.
lenninscjay, angielski Wait, is that why KSP2 sucked?
WarmSoda, angielski I’m under the impression that the original KSP team left a long time ago.
PM_ME_FEET_PICS, angielski And the first one before they brought in unpaid devs.
_haha_oh_wow_, angielski It’s almost as if treating your employees poorly and mismanaging everything has negative consequences. That’s just crazy talk though, right?
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