Payday 3 players endure second consecutive day of server issues, preventing them from playing angielski

Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive evening of disruption.

After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.

On launch day, Starbreeze took to its social media accounts to admit that it was "currently experiencing slow matchmaking" and was "investigating and working on a solution".

simple,

I mean this is pretty much par for the course for any online game launch. Hey, at least some people will stop buying early access so eagerly.

nottheengineer,

They had three days of load testing and the infrastructure still failed on launch.

Sounds like the devs knew it wouldn’t work but management insisted on launching anyways.

vsh,

Meanwhile Larian (BG3 devs) held the newest patch for one additional day to test it out and make sure it works properly. You really see the difference.

GreenMario,

Yeah Day 1 was completely unplayable for our 4 man group. Like we don’t need matchmaking we’re in a party just roll a server up and go.

Seems fine now since last night, had no issues getting games going.

SnakeRattleNRoll,

I envy you - was able to play a few matches shortly after release with friends, and havent been able to find a match since.

Solo, with friends, public - doesnt matter, just sits and searches for upwards of 30 minutes before i opt for something else.

GreenMario,

I went to work but apparently some of my friends are still struggling to get into games so it’s not fixed yet, we just have caught a downtime period I guess.

Serdan,

“endure” 🫡

GentlemanLoser,

Remember remember Payday 3 in September

themusicman,

Earth, wind and fire?

GentlemanLoser,

Haha, no but that tickles me

Guy Fawkes (the guy the V for Vendetta mask represents) tried to blow up UK parliament in the 1600s. The Brits have a nursery rhyme for it:

“Remember, remember the 5th of November, gunpowder, treason and plot; for there is a reason why gunpowder and treason should ne’er be forgot.”

I was just being silly by implying that living thru Payday 3 server issues are on the same level and get their own version of the rhyme

Serdan,

You had me doubting my memory for a moment there. I used to know the movie version by heart, but it’s been a hot minute. 😄

Maybe it’s time for a rewatch

Pxtl,
@Pxtl@lemmy.ca avatar

P2P and player-owned dedicated servers need to come back. This “everything runs on the cloud” stuff is so bad on so many levels.

orca,
@orca@orcas.enjoying.yachts avatar

It also means players get rugpulled whenever the suits decide the game is no longer worth maintaining.

Pxtl,
@Pxtl@lemmy.ca avatar

Exactly. I wonder if it’s possible to make a commercial game that’s fully decentralized. Sell the licenses as NFTs, use activitypub for the masterserver so you just toot out your games, release the game and dedicated server as free binaries. I hate NFTs but they’d be more consumer-rights friendly than the current approach of steam owns everything.

mindbleach,

Seriously, it’s a four-player game. Not some MMO clusterfuck. Not an arena shooter bragging about 128 codblops on a single map, like it’s Stand On Nuketown. You need matchmaking - you want anticheat - you’ll do some DRM bullshit. Other than that you should want to offload bandwidth and latency to your players. They’re all on the same team!

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