What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

wombatula,

There are a LOT of these, especially from the 8/16/32 bit era.

tvtropes.org/pmwiki/…/UnintentionallyUnwinnable

Meowoem,

Elder Scrolls Daggerfall was surely the peek of this, you get a letter at the start telling you to meet a woman in a bar on a set date - turn up too early and she won’t be there, but if you mess around on sidequests and don’t have enough time to travel there so are late then she’ll leave and the main quest never really happens.

There were a million other ways to lock your ability to progress but I always remember that, I don’t know if it was possible to get back on track but I don’t think so, I probably played a thousand hours before I did a run where I even started the main quest

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Is there anyway to know that you missed her? Like a letter left behind or an NPC telling you?

Meowoem,

I think it comes up with a little note on the screen telling you that it’s no longer possible to compete the game, you’d get that randomly in a dungeon too because two miles away a bad guy randomly died – belive it out not Todd Howard has got much better since 1996

griD,
Naz,

I’m sure others have mentioned it here, but…

Chrono Trigger.

figjam,

I played Earthbound as a kid and got stuck in a golem without the item needed to get out. Since I got it used I didn’t have the game guide. No idea how much stuff I missed but I never picked it up again.

abraxas,

I remember that, and I remember finding a way out too. I just don’t remember what it was.

I’m pretty sure that’s not a full-on softlock. Just so bad it feels like one if you miss something.

Anticorp,

I guess this is tangentially related. RDR2 had the full ending for Author and then kept going. I didn’t care what happened beyond that so I never finished the epilogue.

PM_ME_FEET_PICS,

That’s not a soft lock and your clearly never played the first game lol.

Mr_Buscemi, (edited )

Aw you missed out on some fun parts of the game. If you were just playing for Arthur’s story then I can understand why you’d stop there though. I’ll spoiler tag the stuff below but it’s why I think the epilogue is worth it if you wanted closure on something dealing with Arthur.

!Micah is a totally bitch. Epilogue dealt with John dealing with him and that shit was great !<

Won’t say more about it than that.

Anticorp,

I heard later that >!Micah finally gets his in the epilogue!< and meant to go back to finish it, but never did. I still may some day!

bomanicious,

Ys 8 has a soft lock toward the end where if you didn’t do enough side quests to build up enough affinity with your castaway group and party members you would get treated to a bad/neutral ending. Fortunately at that soft lock point there are enough ways to build up those points so you can progress past that point.

hogart,
@hogart@feddit.nu avatar

Little Big Adventure 2. Just before the last boss I managed to save myself on the last island without a way to leave it. But I needed to leave and get another Ball or w/e it was to unluck a door. It was my first real pc game experience ever. Dunno why I stuck with this hobby after that tbh :)

leaky_shower_thought,

this one reminds me of Farcry 4. The one with Pagan Min.

if you just stay and be a good boy, you get a free trip to where you really wanted to go.

It’s easy to not do this because maybe the welcoming committee is not around anybody’s standards.

turtlepower,

Final Fantasy Legend for the og Gameboy. I remember getting pretty far in the tower and there was some weapon or item you had to have to pass or beat something and I missed getting it and couldn’t progress and never played it again.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

I can’t remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn’t have it, you’d get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.

queue,
@queue@lemmy.blahaj.zone avatar

King Kong for the PS2 had a fire puzzle, where if you dropped the torch in the last section, you couldn’t get a new source of fire. So you were stuck at a section where you had to burn away wood in the path forwards, but couldn’t go backwards to get the fire.

GenBlob,

The Ooze. My memory on this is fuzzy but on genetics lab part 2, there is a room you can enter that has a checkpoint. If you enter the room then you’re locked inside and if you collect the checkpoint and die, you will respawn back into the room and your only option is to lose all your lives or reset the game. I remember getting really pissed off finding this when I was a kid because I spent days trying to beat the game and I had a really good run up until that moment.

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