What do you think is a good required completion time for video games? What examples come to mind of games that felt just right? angielski

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through.

Vanquish took me about six hours to beat and I think that’s what I’m looking for these days. I like games that I can beat in one weekend. Eight hours I think is perfect for me.

It’s led me to playing some GB© and NES games because they often feel a bit more finite.

I don’t think I have a minimum. Little Misfortune and Bright Infinite Memory only took me about three hours to beat but I enjoyed the ride. If a game took under half an hour to beat, like some indie games, I might not be as invested or impacted enough to think about it much afterwards.

Edit: I’m not looking for a definitive answer. Just a ballpark.

tsonfeir,
@tsonfeir@lemm.ee avatar

I like a game I can keep playing forever. I just want to disappear in it.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Do you like online games that continuously receive new content? Like subscription based games for example

KevonLooney,

Why would you get those? Just get a game that never ends, like Factorio. Or a competitive online game with individual servers.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I mean some people like the comradarie of tackling a story together. I wish I knew enough people to be one of those people at times

tsonfeir,
@tsonfeir@lemm.ee avatar

Well, I’ve played GTA online for 10 years and not paid a dime, yet get new content every few months.

Klaymore,
@Klaymore@sh.itjust.works avatar

Beware of Factorio

Gbagginsthe3rd,

These days (I’m 37) its not about the time taken but whether a game just feels like work.

I know that would be different for everyone. But I pumped 140+ hours into Eldenring. Loved every battle and experience. But most other games after a few hours if it feels more like work than fun then I give up. Time is too precious and I’m already overworked.

I can see why easy mode exists now, I want a sense of fulfilment and experience but I dont want a game to create unnecessary work

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Maybe that’s part of the reason why I value shorter games. I know if it does hit a lull I can push through it

demonquark,

I love RPGs. But I inevitably spend more time planning out my character class, organizing my inventory, keeping track of quests, etc. Then I actually spend “playing” the game.

It’s an enjoyable play style, I mean I’m choosing to do this. But, it means that every RPG game I see immediately becomes a massive time sink. I’m too employed to ever really enjoy an RPG. :(

Ubettawerk,

Ugh this is me with D:OS2 right now. I’m still in Act 1 but I spend more time looking up class builds and reading guides online than actually playing the damn game. I’m probably only going to ever have time to play it once so it gives me major FOMO not being 100% happy with my choices before progressing further :/

ryathal,

Similar for me. I get maybe 2 hours on a good day that I can actually play games. I’m not wasting that grinding levels or hunting down 200 feathers. I also don’t like games that spoonfeed advancement way to slowly in the beginning, I don’t want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.

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