What do you think is a good required completion time for video games? What examples come to mind of games that felt just right? angielski

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through.

Vanquish took me about six hours to beat and I think that’s what I’m looking for these days. I like games that I can beat in one weekend. Eight hours I think is perfect for me.

It’s led me to playing some GB© and NES games because they often feel a bit more finite.

I don’t think I have a minimum. Little Misfortune and Bright Infinite Memory only took me about three hours to beat but I enjoyed the ride. If a game took under half an hour to beat, like some indie games, I might not be as invested or impacted enough to think about it much afterwards.

Edit: I’m not looking for a definitive answer. Just a ballpark.

theragu40,

I don’t think I could pin down a universal number. I really enjoy when a game understands the staying power of its gameplay loop and finishes up before it gets stale.

I’ve got 180 hours into TotK and I’m not sick of it yet because I discover something new every time I play.

Conversely I 100%-ed Dredge in 20 hours and that felt like the exact right amount of time. Any longer and I’d have been sick of it.

Or we can go even lower with something like Untitled Goose Game, which was under 10 hours and also finished up just as it got old.

So yeah. I’m all about the self awareness of a game with regards to the experience. Whatever amount of time that takes is cool with me.

melroy,
@melroy@kbin.melroy.org avatar

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