Almost as bad as the connection of titles, the performance is so pretty garbage too. Especially compared to running apps in Windows 11. I made a short when it launched and still get people whining “but he’s complaining about a BETA?!?!”, like Google’s terrible performance is excusable, and we haven’t had better emulation for years now.
No, because at least bluestack’s has decent support. There is only a handful of games actually supported by this, whereas bluestacks supports most games.
I mean technically I guess it’s an alternative… but it is a super crappy one.
This would be interesting if it utilized my existing Android library.
However, they appear to have learned nothing from Stadia: people are not going to “purchase” games they already own elsewhere on a platform that will disappear in two years.
But then there is the (hopefully) good news! From now on, we are stopping the embargo on the expansion content, and we will be publishing Friday Facts every week about all the different aspects of the expansion until release!
Goddamnit, so we have to listen to you gush about the expansion for a whole YEAR, without being able to play it?! How is that good news?
They’ve also stated fsr3 will continue to be open source, and previous versions have been compatible with Vulkan on the developer end at least. I can’t find though if this new hyper rx application running it agnostic to any developer integration is supporting Vulkan though. Guess we’ll find out when it’s released shortly here.
It can probably be integrated into anything like FSR 1 and 2. Valve can just update their Gamescope compositor to use it instead of FSR 1. I wonder though, how the image quality is going to be like when upscaling/generating frames based on such small input image resolutions. Previous versions of FSR really only mase sense for around-1080p upwards.
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