Ranvier

@Ranvier@sopuli.xyz

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Ranvier,

This game’s development is going real fast!

In comparison to the elder scrolls vi, lol

Ranvier, (edited )

Yeah I wasn’t ready to swap out my whole motherboard and got a 5800x3d. A little on the pricier side still (~$320), but many games really love that extra large cache. Should hopefully keep me going for quite a while before having to upgrade sockets. There’s cheaper options than that that would still be a good upgrade, a 5700x is about $170. A couple games recently like baldurs gate 3 have been very cpu intensive.

Ranvier,

There seems to be a bug with the main star/sun not showing up in some amd cards. I don’t recall if Xbox has this glitch, but it does use an amd card as well so seems possible. Hopefully Bethesda or amd or whoever is responsible for the bug can fix it soon.

Ranvier,

I hope this works out and becomes a viable competitor to DLSS3, especially with this most recent generation of games getting so demanding spec wise. I also appreciate that they make it available for any graphics card from any company. Nvidia certainly has some edge in propiatary features that AMD is having trouble matching at the moment, but Nvidia becoming even more dominant is bad news. Lack of competition will only encourage them to stagnate in the future and increase prices even higher. I’ll probably be looking to upgrade my own gpu soon so am very interested in how the just announced amd 7800xt compares against the Nvidia 4070.

Ranvier,

They’ve also stated fsr3 will continue to be open source, and previous versions have been compatible with Vulkan on the developer end at least. I can’t find though if this new hyper rx application running it agnostic to any developer integration is supporting Vulkan though. Guess we’ll find out when it’s released shortly here.

Ranvier,

I’m not sure, been trying to find the answer. But FSR3 they’ve stated will continue to be open source and prior versions have supported Vulkan on the developer end. It sounds like this is a solution for using it in games that didn’t necessarily integrate it though? So it might be separate. Unclear.

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