I played the first one pretty much at launch and I finished and liked it a lot but the backtracking killed it for me. It was just way too much walking around ignoring mobs because I had fought them so many times every time I walked back to town. I know they fixed this somehow on later patches. Hope they bring along all the QOL updates the first one got.
I’m really excited to play with all these changes. I have just shy of 200 hours for 2 playthroughs, and virtually every change they’ve made here seems like it’ll improve things a lot.
It’s a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.
I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.
Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.
From the vids it looks like a carbon copy of warframe. Might as well stick with the more mature product with a record of acceptable community interaction.
I hope it actually has gyros, so XBOX can finally get gyro aim. I don’t play on XBOX, but maybe support for that in XBOX controllers would make devs more inclined to support it. But the document only mentions an accelerometer.
Also, what’s up with controllers dropping face button colors? The PS5 did the same thing.
Also, what’s up with controllers dropping face button colors? The PS5 did the same thing.
From an aesthetic standpoint it just looks better^1 , and by now gaming consoles are so Mainstream that the additional accessibility the colors offer is not a good enough reason to keep them anymore.
^1 subjective, of course, but if you look at modern, big corporate design a lot of it is trending towards minimalism, very little use of color, etc.
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