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pthaloblue, w whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?

This is fairly recent, but I was playing through a good chunk of Zelda TotK after the training area without the glider. I thought going towards the castle was supposed to be towards the end, so I wound up crawling up the great plateau to the old temple of time hoping to find it.

I was trying to play without spoilers, but luckily a friend set me in the right direction

jakwithoutac, w whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?

Jedi: Fallen Order

First whole play through on Jedi Master (hard) difficulty and didn’t collect a single extra stim so just had the two you start with

amrawr, w whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?

Path of exile. Had no idea about builds and tried to just play casually lol

2nd character went a lot more smoothly

Bjoern_Tantau,

Honestly, by now I’ve come to hate games where you can’t figure out how to play them from the game itself. It seems like nowadays you can’t play without a whole community figuring out what’s currently the meta way to play.

rodbiren, w whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?

I played Valhiem early in its launch for like two weeks on my own server. Once I finally got my friends to join they were dismayed as to why I had dozens of broken copper pick axes in storage boxes.

I had no idea you could repair things and kept mining barely more copper than was needed to make a copper pickaxe.

The game got a lot easier after that.

embit, w whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?

Bloodborne… totally ignored that the gun is there to parry attacks and stun enemies on my first playthrough attempt

Cyreld, w whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?

I changed my control scheme in rocket league like 1k hours in. Really needed the ability to boost while jumping among other things. It was a totally brutal transition, but I’m glad I did it.

Varyk, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

I got the game for 11 bucks from GameStop, and couldn’t believe how much fun I had, I actually played through the whole thing twice back to back. Which I think, Morrowind is the only other game I’ve ever done that with. Story and just everything was so much fun. Top marks. And I kept trying to get people to try it out but everywhere I saw it was only selling for $15 tops and I still haven’t met anyone who played it. Is it just the marketing that sucks for this game?

Yendor, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

As someone who used to have a lot of time for gaming, and now has basically no time for gaming, I really like an RPG that puts quality ahead of quantity. The Outer Worlds and Far Cry 6 were the two that stand out in my mind.

I’ve had to skip Diablo 4 because I know I just don’t have the time, and I’m looking forward to Starfield with some worry because it’s going to be Skyrim size.

wccrawford, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

I can understand being underwhelmed if you went into it thinking it was going to be Fallout in space. But I went in knowing it was a space western RPG, and I quite enjoyed it. I’ve been thinking about replaying it, and it was just in the Humble Bundle this month, so that’ll probably happen soon. (I played it on PC Game Pass the first time, I think.)

Schaedelbach, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

I know Outerworlds wasn’t received as well as was expected but I honestly really liked it a lot! The companions were interesting and I liked doing their quests, the world and the general ironic tone of it all made me enjoy spending time there. I mean, the gunplay certainly isn’t as good as, say, Borderlands and if looter shooter aren’t your thing, this won’t change anyone’s mind. And yet, I had fun with it and I do hope for a more refined second installment!

NuPNuA, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

Personally, I had no issue with it. MS have so many RPG developers under their wing now, that it’s good they all have their own identity in game styles, Bethesda makes the BIG RPGs, Obsidian make the smaller more focused ones, etc.

fritata_fritato, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

The game ended abruptly at what felt like the last 30%. So… It felt like a typical obsidian rpg.

Instigate,

Which other Obsidian titles felt like that? Neverwinter Nights 2; South Park: The Stick Of Truth; and Fallout New Vegas all felt like very well fleshed out games to me. I don’t think I’ve played anything else from their catalogue.

fritata_fritato,

Dont get me wrong, obsidian has created some of my favorite games. Fallout New Vegas is a masterpiece, but it was a rushed hot mess on launch.

Knights of the old republic 2 is the best example. To be fair its also a masterpiece IMHO.

Never winter 2? I’m struggling to recall, but my impression is that it felt empty compared to 1.

Pillars of eternity set up an amazing world and system, then dialed in the ending with the excuse that the sequel would complete the story. Which it didn’t.

Instigate, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

Honestly I thought that it was more bare-bones than, say Fallout, because this was Obsidian’s attempt at a large-scale RPG without the backing of a big time publisher like Bethesda, LucasArts, Ubisoft etc. I had no idea that it was purposefully made more shallow to cater to more casual players.

LizardKing, w The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly' | TweakTown

Yeah it felt like it was for casual rpg player. It was fun, the writing and gameplay was great, but it certainly lacked depth in some areas.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

I remember playing it on gamepass and it felt like fallout lite and I didn’t get that engaged into it. Though I didn’t get into fallout 4 either.

ALERT,
@ALERT@sh.itjust.works avatar

I think this time is the appropriate thing not to over-design the game mechanics and the story. The game is not legendary, but very enjoyable.

czer0_, w Baldur's Gate, the RPG that marked a before and after in the genre
@czer0_@sh.itjust.works avatar

This article is a hot mess of spelling mistakes and poor grammar. I see where the writing was going but with all those errors it’s hard to take it seriously.

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