sugar_in_your_tea

@sugar_in_your_tea@sh.itjust.works

Mama told me not to come.

She said, that ain’t the way to have fun.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

sugar_in_your_tea,

My history with consoles is:

  1. Whatever by brother bought
  2. OG Xbox to play Halo
  3. Xbox 360 for Kinect games
  4. Switch - play w/ kids; Smash has been amazing for this
  5. Steam Deck - not a console, but I use it as one; got it to play games in bed

I play most games on PC because I’m just not as interested in exclusives anymore, except maybe Zelda games, and with BOTW and TOTK, I’m less interested in those (they lost the formula I like).

I’ll probably get the Switch 2 eventually, but I’ll wait until there’s a game I really want (say, ALttP remake or something), my kids break our OLED Switch, or there’s an OLED Switch 2 with better battery life.

sugar_in_your_tea,

The jobs do exist, and I’m pretty sure the young men are working them, but the jobs also kinda suck.

sugar_in_your_tea,

Maybe. But in many areas, only one party realistically has a shot, so reps basically get elected in their primary process. So instead of needing a majority of the total population to win, you just need a plurality of the few who get involved in the primary process.

Blame the people involved in the primary process, not the people who only vote in the general election.

What are your favourite single-player games without much fluff, grinding or difficulty spikes? angielski

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...

sugar_in_your_tea,

I really like the Ys games, and I think Y’s Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you’ve been killing things properly along the way. I only had to grind for a few min for one boss, and that’s back because I actively avoided the mobs and ended up underleveled.

Zelda games tend to also be really well designed, pretty much any will do.

sugar_in_your_tea,

Same, and I’ve even played one or two!

sugar_in_your_tea,

I’m still mad Galaxy doesn’t support Linux. I’d probably still use Heroic, but the mere fact of being a second class citizen doesn’t feel great.

sugar_in_your_tea,

This is an oldie, but Lords of the Realm II. I loved the first two, but had trouble with the third and ended up giving up, assuming it was a me problem.

Nope, the community pretty much unanimously hates it. It’s not a terrible game per se, it’s just very different from the first two, throwing out everything most people liked about the predecessors and not exactly succeeding at the new mechanics.

I’ve decided to build my own take on the best parts of all three, we’ll see if I ever finish it.

sugar_in_your_tea,

I’m guessing something like a “justice boner,” but with misinformation?

sugar_in_your_tea,

There really should be another level to it:

Tinker: runs fine with some in-game config or with Steam OS tools like Steam Input

It would exclude any lower level tweaks like changing launch args or using a special Proton version, those can stay unsupported. Basically, if you can get it working well intuitively without looking stuff up online, it should have some level of support.

I’ve played several “unsupported” games that work fine, so something should be done here.

sugar_in_your_tea,

Learn to use a mouse left handed, it’s worth it. ;)

sugar_in_your_tea,

Switch between left and right and you’ve got a party!

sugar_in_your_tea,

Force them to jump in the tutorial, and solve the main boss thing through normal storytelling, whichever way makes sense for your game. If the only time you need to know something is late game and there’s nothing to remind you mid-game, that’s poor design.

sugar_in_your_tea,

Well, some of the outfits are pretty close already, and they definitely have some jiggle, haven’t yet played it so I can’t say whether it’s realistic.

sugar_in_your_tea,

If you’re comparing them, as in you don’t have a strong preference for one vs the other, the Steam Deck wins hands down. You get access to a much larger library of games, repairability is awesome, and you can use it like a PC, because it is one.

The only reasonable reasons to get a Switch 2 are:

  • play first party titles - even when emulators come out, the performance probably won’t be there on the Steam Deck
  • it’s for someone who wants a very simple experience, and they’re willing to pay more
  • the Steam Deck is too big for you - if you have smaller hands, it could be uncomfortable

But I don’t think most people will really be deciding between the two, they target very different markets.

I’ll probably end up getting the Switch 2, and I have a n OG Switch and a Steam Deck.

sugar_in_your_tea,

It’s still exciting. If you can run arbitrary code, you can probe the system for vulnerabilities.

sugar_in_your_tea,

Yeah, who knows. But it’s the first step toward a larger exploit.

Huh, I forgot cake days were a thing. Thanks!

sugar_in_your_tea,

That’s always been the case. They can charge whatever they like, I’ll only buy if I think the price is worth it.

sugar_in_your_tea,

Here’s the thing, there are already vendors doing largely what. Indies generally:

  • cost less
  • release in a playable state
  • take risks on new ideas
  • don’t have microtransactions

But people usually talk about big AAA games in these complaints. Buy indies and we’ll end up with more variety.

sugar_in_your_tea,

Nice! This was a surprisingly fun little game, and quite pretty. It wasn’t very hard, but some puzzles did require some thinking, so that was nice.

sugar_in_your_tea,

Eh, I liked Yooka-Laylee. It wasn’t superior innovative or anything, but it was a lot of fun. It reminded me of classic 3D platformers, which is a good thing.

I give it a 7/10, a touch higher if you’re looking for that classic 3D platformer experience.

sugar_in_your_tea,

Oh absolutely prefer a new Yooka-Laylee game and won’t buy this remake because the original is still very playable.

My point was that I found it a bit above average. Then again, I’m not that into the genre, so maybe it doesn’t compare as favorably to others.

sugar_in_your_tea,

Yeah, I played about halfway through that, and it was fun, but performance was a bit odd. Yooka-Laylee felt a lot better to play, though A Hat in Time had more charm.

sugar_in_your_tea,

It’s probably a common EULA for all games, so they probably added it to carify the terms for some other game that includes it.

sugar_in_your_tea,

Yup. I claim through the website and play through Heroic. I haven’t ever installed the Epic Games launcher, yet I’ve played several free games.

sugar_in_your_tea,

“Masterpiece” comes from the art world, and there are absolutely works everyone seems to agree qualify, such as:

  • The Mona Lisa
  • David statue
  • David Copperfield by Charles Dickens

It’s usually the best work by an artist, or at least the one that got them their recognition, and it stands out among other works in the field.

sugar_in_your_tea,

I’m taking this to mean games that stand out in or define their genre, are widely considered to be excellent, are timeless, and there’s very little if any fat to trim.

  • Super Mario Brothers - NES
  • Super Mario 64
  • Dark Souls - maybe Elden Ring takes over?
  • Return of the Obra Dinn
  • Half Life 2 - honorable mention: Left 4 Dead 2
  • Diablo 2
  • Doom
  • Tetris
  • Chrono Trigger
  • Legend of Zelda: A Link to the Past
  • Portal 2
  • Little Nightmares - honorable mention: INSIDE
  • GTA SA
  • Tony Hawk Pro Skater 2

These aren’t necessarily my favorite games, but games I think are well respected. I probably missed a bunch.

sugar_in_your_tea,

Nier Automata

I loved Nier Replicant, but didn’t get into Automata, maybe I’ll give it another shot. I do love that style of storytelling though.

sugar_in_your_tea,

Someone likes a challenge. :)

sugar_in_your_tea,

That’s quite a lot for a SP game. Most games I’ll get 10-30 hours, 40-50 if I really like it. There are some outliers where I get hundreds of hours, but must games will be in that range.

sugar_in_your_tea,

Depends on your definition of “direct.”

I’ve played around 1k hours of Europa Universalis IV and I’ve never completed a campaign (gotten to the last year in the game), because I find I’ve completed my goals about halfway or two thirds of the way through the time line. The same goes for most Civ games, I just quit and restart once I know I’ve won.

I imagine Elden Ring is similar for many people, they play a character for a couple dozen hours and restart with a new character.

sugar_in_your_tea,

Perhaps. But if a boss is too hard, I also see a lot of people starting over to redo the earlier bosses with a different build. I’ve done that a fair amount on other games.

sugar_in_your_tea,

The joysticks are way better than the Switch and comparable to regular controllers. I haven’t had any issues with stick drift, and generally find it quite pleasant.

What exactly were your issues with the joysticks?

And yeah, being able to replace them a/ hall effect sticks is awesome, and I plan to do so if the sticks ever run into issues or I need to open it up for some reason. But I have no complaints, and in fact love playing with gryo aiming.

sugar_in_your_tea,

Yeah, it’s kinda big. I happen to have big-ish hands, so it’s fine, but I still wish it was a bit smaller. The Switch is too small though, so I mostly play with my Pro controller on the TV.

I do love my Steam Deck though. I love playing in bed while having access to all my PC games.

sugar_in_your_tea,

Yeah, I have had a really good experience with Unknown and even Unsupported. Proton just works really well.

sugar_in_your_tea,

the deadzones suck

You can tune those, though the tighter you make it, the more likely you’ll run into drift issues. Replacing with hall-effect sticks is absolutely reasonable if you’re playing a lot of racing and similar games that benefit from slight adjustments near the neutral point. I mostly play action games, so I slam my sticks against the edges most of the time.

I totally understand size issues though. The Deck works a lot better with larger hands, so if yours aren’t large enough, it could be uncomfortable.

highend gaming product

I don’t consider the Steam Deck “high end” at all. There are handhelds with hall effect sticks and higher end graphics.

sugar_in_your_tea,

I’d still buy two, unless I don’t need a laptop (i.e. phone is sufficient). The ergonomics of a decent laptop are just too good, and I really don’t want to haul around a decent keyboard just to get that on a handheld PC. That said, if I’ll bring both always, then I’d get a portable monitor and make the Steam Deck work, but that’s a really niche case.

sugar_in_your_tea,

Yes.

If you want the same UX, check out Bazzite, it’s designed to replace SteamOS directly.

sugar_in_your_tea,

Arch releases updates every day (sometimes multiple times per day). Idk about Bazzite’s cadence, but I’m guessing it’s at least weekly, if not daily.

sugar_in_your_tea,

Sure, but it’s not available yet. Someone interested in Steam OS would probably be happy with Bazzite today.

sugar_in_your_tea,

Arch Linux totally rocks for gaming.

Any disto with a reasonably recent kernel and drivers will rock for gaming.

sugar_in_your_tea,

Exactly. Steam OS 1-2 were Debian based. SteamOS 3 is Arch based. That’s a massive difference, and AFAIK there’s no upgrade path to SteamOS 3.

sugar_in_your_tea,

And games are usually one and done, so there’s even less motivation to write sustainable code.

sugar_in_your_tea,

If you’re spending months on your menu system, you’re doing something wrong. Bang it out in a few days and revisit just prior to launch. It’s really important because it’s the first thing players use, but it can also be overhauled late in development because it doesn’t impact much.

I would understand if it was a complex in-game menu system for a grand strategy or 4x game or something, not for a game launch menu. Get your UX team to iterate a bit during development and have devs throw it together once the major features are ready and it’s mostly time for bug fixing and polish.

sugar_in_your_tea,

it is possible to setup everything in a very generic way that is data-driven, but that also is a lot of work

Sure, but it can also be reused in future games. Separate styling from behavior and you can make it look unique for every game with minimal code changes.

sugar_in_your_tea,

menus include pause menus, talent trees, inventories, all that kind of stuf

Right, which is why I specifically said there’s an exception for menu-heavy games like 4x and grand strategy. If we’re mostly talking about launch and pause menus (which was my intent), that’s a small scope of work, as in weeks, not months.

You can absolutely build that in a few days, and then redo it later once UX has decided what needs to go there. It’s pretty similar game to game, so build it properly once to be data driven, and then tweak the UX and options a bit for each game. Optimization is generally done pretty late in the dev cycle, so those options don’t need to exist until later in development anyway, and that’s like half the work.

The important thing is to have your UX team iterate on it before your devs get involved, so it’s ready. And have them build it out while optimizing things for release. Your menu systems don’t need a ton of testing relative to the actual mechanics and gameplay.

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