Maybe. But in many areas, only one party realistically has a shot, so reps basically get elected in their primary process. So instead of needing a majority of the total population to win, you just need a plurality of the few who get involved in the primary process.
Blame the people involved in the primary process, not the people who only vote in the general election.
I really like the Ys games, and I think Y’s Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you’ve been killing things properly along the way. I only had to grind for a few min for one boss, and that’s back because I actively avoided the mobs and ended up underleveled.
Zelda games tend to also be really well designed, pretty much any will do.
This is an oldie, but Lords of the Realm II. I loved the first two, but had trouble with the third and ended up giving up, assuming it was a me problem.
Nope, the community pretty much unanimously hates it. It’s not a terrible game per se, it’s just very different from the first two, throwing out everything most people liked about the predecessors and not exactly succeeding at the new mechanics.
I’ve decided to build my own take on the best parts of all three, we’ll see if I ever finish it.
Tinker: runs fine with some in-game config or with Steam OS tools like Steam Input
It would exclude any lower level tweaks like changing launch args or using a special Proton version, those can stay unsupported. Basically, if you can get it working well intuitively without looking stuff up online, it should have some level of support.
I’ve played several “unsupported” games that work fine, so something should be done here.
Force them to jump in the tutorial, and solve the main boss thing through normal storytelling, whichever way makes sense for your game. If the only time you need to know something is late game and there’s nothing to remind you mid-game, that’s poor design.