Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

sugar_in_your_tea, do games w We could have lived in a world where Hideo Kojima made a Matrix game, if only someone had told him he was offered to make one

And Arkham City.

sugar_in_your_tea, do games w We could have lived in a world where Hideo Kojima made a Matrix game, if only someone had told him he was offered to make one

Like the Batman Arkham series.

sugar_in_your_tea, do games w Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever

Hit and miss since those tend to not have actual standards and generally do their own thing. If it’s popular, there’s a decent chance someone has reverse engineered it and there’s at least partial support (mostly applies to simpler things like steering wheels), but there will be concessions to make until device manufacturers officially support Linux.

If you’re willing to replace equipment, there’s something that works for most of those categories, if not all.

sugar_in_your_tea, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

What you need is a system where everyone is required by law to behave in a way that benefits the society.

That’s not feasible, but it’s probably feasible to require everyone to act in a way that doesn’t hurt society, and make restitution when they do hurt society.

For example, I’m okay with gambling in games being legal, but there needs to be rules:

  • no kids
  • pay into a fund to help those with addiction
  • odds of winning are clearly posted in a way that’s accessible and understandable, and the odds are verified independently
  • there should be a way to buy something instead of gambling for it
  • must have a way to set spending limits to protect drunk gamblers
sugar_in_your_tea, do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment

I was about to rebut the “visit the US” thing, but people really should wait until immigration no longer looks at peoples’ phones or social media. I think I can still refuse as a citizen on 4th amendment grounds, but until that’s extended to visitors, I recommend holding off.

sugar_in_your_tea, do games w Over 47% of Stop Killing Games Signatures Have Already Been Verified

Extra points if you bring some munchies to share.

sugar_in_your_tea, do games w Over 47% of Stop Killing Games Signatures Have Already Been Verified

Exactly! Some examples:

  • right to repair - actually owning games is similar to actually owning laptops and phones
  • ads in cars, apps, etc that you’ve bought - do you really own it if it’s littered with ads you don’t control?

Set the precedent, then gradually expand scope.

sugar_in_your_tea, do games w Over 47% of Stop Killing Games Signatures Have Already Been Verified

Exactly. And once people sign a petition and see it actually get implemented increases the chance that they’ll get involved next time.

This petition is great because it’s:

  • actionable - it’s easy to see what the expectation out of a suggested policy is
  • non-specific - there are a bunch of laws around this, and having a specific petition that happens to be illegal is a great way to get it killed
  • broadly relevant - almost everyone who plays games cares, and gamers tend to complain more than act, so this is a baby step to get those people invested in action; even people who don’t care about games could care, such as right to repair people, since this lays a framework to get similar policies enacted

Something like homeless doesn’t have as clear of direction on solutions. Likewise ads, since that runs afoul of how tons of businesses make money, but this could be leveraged to reduce/eliminate ads in games that you pay for.

If this petition actually goes somewhere, I sincerely believe we’ll see more petitions from people who otherwise wouldn’t speak out. Ross was one of those people, and if he sees success, he’ll inspire a bunch of other people like him to act. I think it’s fantastic.

sugar_in_your_tea, do games w More than 1,200 games journalists have left the media in the last two years | VGC

This makes a lot of sense.

It would be nice if multiple people reviewed each game, and then they discuss before publishing a review. That’s one thing I really like about Digital Foundry, though they focus way more on technical details than overall gaming experience, but it’s very fun to see what each reviewer has to say about a given title.

sugar_in_your_tea, do games w More than 1,200 games journalists have left the media in the last two years | VGC

I’m not talking about my personal preference on rating, I’m talking about broad community reviews.

For example, Cyberpunk 2077 is a notorious example. It got generally favorable reviews from reviewers, and the public release was a completely broken pile of trash on console. Reviews didn’t even get the console release, yet still gave it a positive review because the experience on PC was decent. How can we trust reviewers if they don’t actually try the game? The terms of the review embargo alone should have pushed reviewers to give it net negative reviews since they’re not able to actually try the game.

For strict review differences, look at Starfield, which got 85% by Metacritic, and Steam reviews are more like 55-60%, and it got hit hard by independent reviewers shortly after launch. That’s a pretty big mismatch.

GTA V was pretty close to a perfect score, but actual reception was a bit lower (80% or so on Steam right now). That’s not a huge difference, and it could be due to frustration about not having a sequel for over a decade, but it does seem that some studios get more favorable reviews/more of a pass than others.

That said, a lot of the time reviews are pretty close to the eventual community response. It just seems that reviewers overhype certain games. I haven’t really seen much evidence where critics review a game much below where the community reception is, but I have seen cases where reviewer scores are quite a bit higher than the eventual community response.

Maybe there’s nothing suspicious going on, it just sometimes feels that way.

sugar_in_your_tea, do games w More than 1,200 games journalists have left the media in the last two years | VGC

Are you talking from a regulatory standpoint or from an “I like indies so I’d give it a pass” standpoint?

sugar_in_your_tea, do games w More than 1,200 games journalists have left the media in the last two years | VGC

Is that actually enforced? If so, what’s the explanation for reviewers giving suspiciously high reviews to AAA games?

sugar_in_your_tea, do games w More than 1,200 games journalists have left the media in the last two years | VGC

But weren’t game reviews essentially ads paid by the publisher? Because that’s what it looks like from the outside, since the reviews are increasingly poor quality that largely focus on positives and ignore negatives. Some games that completely flopped due to technical issues got glowing reviews by journalists, probably because they were paid handsomely for that review.

I think game journalists should avoid advertisements as much as possible because once they rely on it, the temptation to allow their content to be colored by whatever attracts advertisers is too much. They should be solely focused on attracting readers, which means they need to be reader supported.

sugar_in_your_tea, do games w More than 1,200 games journalists have left the media in the last two years | VGC

Um, that’s how it always should have been. That’s how journalism in general works, going back since pretty much the dawn of newspapers: readers pay for copy, and advertisements subsidize it.

Like the games industry, publications that cover video games have been rocked by a turbulent market since the highs of the COVID-19 pandemic. Media owners like IGN, Fandom, Gamer Network, and Valent have all cut jobs in the past year.

Is it turbulent though? This article goes over video game spending by year, and it has largely plateaued since 2019. There was a pretty big jump in 2020 due to the pandemic, but the market seems to have returned to a normalish trajectory and mobile revenue seems to be plateauing (I guess it’s saturated?).

I think what happened is that people are shifting where they get their information from. Instead of relying on game journalists, who seem to be paid by game devs (hence why any big game rarely gets below 7/10), they rely on social media, who theoretically aren’t paid by game devs (there’s plenty of astroturfing though). The business model where they’re not paid by game devs should always have been the case, since when people are deciding what games to buy, they clearly would prefer a less biased source.

IMO, games journalism should have multiple revenue streams, such as:

  • fan revenue - either donations or subscriptions should always be primary
  • curated game bundles, like Jingle Jam - run a charity event where a large portion is donated (be up-front, and have a slider so donators can decide how much goes where, even 0% to one or the other)
  • merch
  • game tournaments w/ prizes - would be especially cool to focus on indies
  • maybe have paid questions from fans that gets answered in a podcast or a paid video to discuss topics of fans’ choosing

They can get very far before needing to run ads. Produce quality journalism and have some additional revenue streams and it’ll work out.

I don’t consume much gaming journalism because it’s largely BS that praises big AAAs and generally ignores indies unless they get viral. I want honest opinions about games, not some balance between sucking up to who pays the bills and mild criticism.

sugar_in_your_tea, do games w GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders

Eh, GOG isn’t a nonprofit or anything, so there’s no guarantee they’ll use your money for the cause you want.

Go for it if you want, just remember that GOG is a for-profit entity at the end of the day and don’t owe you anything for your donation.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • esport
  • NomadOffgrid
  • Technologia
  • fediversum
  • FromSilesiaToPolesia
  • ERP
  • rowery
  • test1
  • krakow
  • Gaming
  • muzyka
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • warnersteve
  • Radiant
  • Wszystkie magazyny