I also don’t know what “Fallout 3 Remastered” entails, but if it means forward-porting the content to Starfield’s engine, that’d be pretty cool, though I do wonder how much effort will be required for mod-porting.
I think all their previous games will eventually get the Oblivion Remaster treatment. So a frankenstein’d UE45 renderer + gamebyro backend.
I don’t think representation is the main issue, it is more about how they are presented.
Striding for a perfect 50/50, doesn’t really sense if they are all just stereotypes and sexual objectified. Also there are many other underrepresented population groups.
IMO, it is more important to focus good well written and complex characters, that represent real circumstances right.
I don’t complain that AAA studios have gone ‘woke’ because they now include choices to select from marginalized groups, I complain about them because they are often do not offer a deeper perspective of people in that group and are just different skins.
In some way, I can understand, games often happen in a Fantasy world, but I would wish that selecting different characters would do more than just exchanging the player mesh, texture and voice pack.
Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.”
What? Where am I saying that?
Yes I would complain about all kind of stereotypes. Even the “white muscular tough guy” could be considered sexual objectification. IMO CoD is sometimes pretty gay coded.
Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.
I wasn’t saying that. You can have games without a single character. Or where the character doesn’t really matter, because it just an empty shell you are driving around and not more.
But IMO I mostly play story driven RPGs, where you are someone, and where you want the environment to react to you. It would be awesome if when you run around with colorful hair or tattoos, it would slightly change the disposition of the NPCs or cause them to comment on your appearance. Don’t let this stuff be just cosmetics, it should be more meaningful, and embedded into the game world.
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.
There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.
And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.
Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.
Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.
Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.
Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.
Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.
So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.
I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.
To someone that can upgrade a Nintendo switch to have 8GB of RAM, can install RPCS3 and play PS3 games on it, I would say: “Do whatever you want, you are a god amongst us. I am the peasant that lives the easy life with a SteamDeck”
I would agree about getting buying the cheaper version, if it doesn’t also might mean buying an EOL product.
If Nintendo stops providing updates and new games of the old switch (soonish) then (what I suspect from console gaming) then suggesting to buy the old product from Nindendo looks like they just want to empty their Switch 1 stockpile.
If Nintendo just treats the Switch 1 and 2 as the same console, with just different performance and price, but get the same support period and games, then I am fully with you.
Just did a GOG survey that focused on the idea of a paid membership option on GOG. Seems they’re determining what people would be willing to pay extra for. Some of the options were...
I really hate most subscriptions, because the prices are often too high, they rely on locking stuff behind paywalls, instead of providing a good service.
Here is the difference, I am ok paying monthly for storage space, servers, and hosted/managed open source web services, because there is competition and standard interfaces there. They do not hold you (or your data) hostage to their service, what they provide is good on its own.
For example, if GOG invests money into writing open source libraries, apps and APIs to efficiently and easily share save games between devices. Let people self host the open source backend, but offer up a subscription for a managed instance, with maybe some voting rights for new features or support for games/platforms to be integrated into the open source front & backend, then I would be willing to support this.
And other stuff like this.
Use subscriptions to offer good services, which also allow you to improve the whole ecosystem, while also not putting yourself as the gatekeeper, and locking people into their service.
Yeah, it seems to be a misunderstanding. They are using cloud tools to generate and update the base operating system.
“Better” is always relative. Personally I generally prefer not to use software that comes bundled with the hardware, that way I avoid any vendor lock in. The hardware vendor should not be in a position of deciding what I should or shouldn’t be able to do with their hardware, and software should be open to the customer, so that it does exactly what they want, not more or less.
Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.
Well I can only speak for myself, but I prefer games stores in that order:
GOG, because DRM free and they don’t enforce game updates.
Steam, because they are well integrated into the SteamDeck, they push Linux gaming, and Gabe seems to be an alright guy.
Itch.io, because lots of indy games
Epic Game store, good: free games, bad: Epic and Tim Sweeney.
There are business decisions with all of them that I dislike.
For the top dog PC game store, Valve could behave much much worse. Epic is still in the customer and game developer acquisition phase (and still behave like a d*ck with their exclusive deals), if the ever manage to push Valve aside, I believe they will be much worse.
Depends on the game developers, if they offer/upload a Linux/Mac version. On Linux, you have to either install/update your games manually, or use a third-party client. Idk about Mac. Third party clients can also integrate Wine for Windows games.
Which is what I said: “On Linux, you have to either install/update your games manually, or use a third-party client.” With third-party client I meant a client like Heroic.
Valve can do a lot more, but what is more concerning to me is if they are actively consumer unfriendly. There is a difference between passively allowing bad stuff to happen, and actively doing bad stuff.
The underdog is often the one that is most pro-consumer, since that is in their business interest. As soon as the take the lead, the doors to enshittyfication open, because business shifts from getting new customers to not letting them leave. (Of course there are exceptions, but this is the case broadly)
The problem is EAs business model for this game. It is free to pay, so EA need to extract money otherwise. They introduce some gamified resource collection and crafting with exponentially rising costs, etc. And hope that gamers circumvent that by buying stuff with real money. Now players don’t all want or can’t do that, and look for alternative solutions.
So EAs business model drives people to cheat. To cheat them primarily and other players secondarily.
And because of their business model, they cannot solve the cheating between players by giving them dedicated servers or just let them P2P match, because they would loose control over them and their ability to extract more money.
As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is...
I think for many content heavy games, an open source engine and copyrighted content could work financially. Someone would still have to buy the game, but the game mechanics and platform support can be enhanced and engine bugs fixed by the community.
Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.
Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine or some specific scripting.
Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.
IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.
This is just somewhat of a wishful thinking, not a requirement or whatever.
And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)
I am thinking of OpenMW for instance. Through reverse engineering, they where able to create an open source engine that runs the game with modern features. You still have to own those games in order to play the original levels/content.
Sure for games, which are game mechanic driven there is difficulty in separating if from the content, but in many content heavy games, it is more about the world, explorations, the story, characters etc, than the just the runtime, rendering, physics etc.
In many games the big chunks of the engine is sort of source available already, because they are written in a scripting or managed language (.Net or Java).
Making the stuff that isn’t written in such a language available to the player as well, would be great. Because that would lessen the reverse engineering burden of modders. And the next step would be to open source parts of it.
The reasons for this are the same for many commercial products to use open source lower levels of their software stack and open source their common code as well. Improving your own product by cooperating with others would be great in gaming as well.
Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the...
I dislike the narrative that something is “unfixable”, everything is fixable if there is a will to do so.
I don’t know why game developers seem to have inhibitions of changing the game too much after release. For instance reworking and extending the main story in a game seems to be a big red line for them.
For instance I would have wished in Cyberpunk 2077 to actually play Vs introduction into Night City and the individual fixers myself, instead of just watching a cut scene. A DLC could have extended the start of the game a bit.
The same for Starfield, they could extend and improve the main story, characters and locations in an update, but seem hesitant to do so. Something like directors cut, that adds cut content as well as tons of side quests into the game.
If people still want to play the original game, they can make the extended story optional, like sleecting what version you want to play at the game start.
For bugs, they could work together with the community and the “unofficial patch” and engine fixer modders, instead just ignoring them. In Skyrim SSE for instance they still had many of the same bugs that Oldrim had and where fixed by thr community.
Bethesda could improve, and even fix their games, if they would decide to do so. Their DLC just doesn’t seem to be worth what they ask for, it could have been just part of a free update, so that some more people buy the base game.
When the current copyright comes from books, wouldn’t plugins or transient changes/cheats be like taking side notes with a pencil on their individual copy?
Are side notes and annotations copyright infringements?
I would love to see them argue that taking snarky side notes, which change the tone of their words, is copyright infringement.
Well, I think both are human creation, you are using the machine and the game to create something new. In that sense, a save game file could also be under the players copyright. Lets say a Minecraft world for instance.
I meant minecraft world file which stores the chunks the player explored and potentially modified. And I said “could” not “must”, it depends on if hits a certain creative threshold.
If the player decides to teleport around while creating a dickbud or whatever by just the explored chunks, that could meet it.
If someone selectivly openes quests to use the open quest markers on a map in an RPG to create a dickbud, that cloud meet it as well.
The save game could tell your individual story through the game, that cloud meet the threshold as well.
Also, because the unmodified minecraft world is randomly generated, it would not be under anyones copyright.
With AI, there could also be made an argument that the selection process might make it copyrightable. Like if you take a picture of a interesting looking cloud. The clouds might be semi-random, but you selecting a specific one reaches the threshold.
Nature is often random and unpredictable, but the process of selecting a interesting POV and taking a picture of it is still copyrightable.
I wouldn’t be so sure that if you discover a seed, that can be transformed using minecraft into a world with very interesting and specific properties, could not be under copyright protection.
In fact movies, pictures and books are specific numbers on a digital storage medium as well, that are transformed using a codec. That isn’t something that can be easily replicated without that codec.
I am not a copyright lawyer, but I think there are precedences where just the selection process from a stream of (semi-) random number, pictures, sound or events alone can produce copyrightable products.
Yes, and you have copyright on the photo - not the layout of the plants and trees in it, nor even the angle of the subject. Someone else can go with a camera and take their own photo without touching your copyright.
A work is original if it is independently created and is sufficiently creative. Creativity in photography can be found in a variety of ways and reflect the photographer’s artistic choices like the angle and position of subject(s) in the photograph, lighting, and timing. As a copyright owner, you have the right to make, sell or otherwise distribute copies, adapt the work, and publicly display your work.
So if someone intentionally reproduces a picture, they violate copyright, IIUC.
In the case of minecraft, I think a case can be made, where the “picture” is the minecraft world, and the creativity is the selection process by the artist. The artist chooses their angle, position, lighting, etc, in this case they choose properties of the world, maybe by visiting thousands of them, using seed search machines, or other reverse engineering tools etc.
I all depends on if the artist can raise their work above just the random noise they get as an input in a creative way. I am not saying that all minecraft worlds (or save games for that matter) are subject to copyright, but since we are dealing with blurry lines of copyright, it is possible.
IANAL, but I think if I would look into case law, I would find examples for both options, in some cases the “selection process” was enough to demonstrate creativity, and in other cases it wasn’t.
You are correct it isn’t about the numbers, it is about the artistic and creative product that is copyrightable, which, in case of digital art, is represented as numbers, and distribution of those might be punished by law.
I am just saying that digital art can be more that just still or moving pictures and sound. It can be a world space the artist prepared for you where you can move around.
About the section on the law, I would read it just as stating what is covered under copyright, and not what isn’t. I also just mentioned what original work is, not describing derived work.
The crux of the matter for me is the question wherever “the selection process” alone is enough to create art or not, and depending on my mood I fall to one side or another on that question. Not specifically if it is under copyright or not, because that sort of follows from that.
Artists often use randomness in various parts of their creation process, what is really required is the human element. Is a picture of a cloud, that speaks to the photographer in some way art or just a picture of a random cloud?
I guess this has to be decided on a case by case basis, therefore I cannot completely exclude it.
Yes, but not with an unmodified toolkit, which opens levels as read-only, and disallows creating new levels. But there is a patch for the toolkit on nexusmods which unlocks the toolkit and makes the map editor and other stuff available. If you know what you are doing, you should be able to edit the main campaign or make your own.
I played around with it a bit, and all I can say, its complicated.
Sure, it is largely the fanbase, however I also think that the game industry seems to sometimes do somewhat of a “woke-washing”, meaning opically supporting the LGBTQIA movement because of financial, shitstorm-prevention or other reasons than just wanting to create more diverse and inclusive games.
For instance I like Hogwarts Legacy, but it also takes place in the Victorian era, and it seems to project the modern tolerant society ideals onto the wizarding world of that time.
Depicting the society as inclusive and diverse is somewhat history revisionist. If you play as a non-binary or trans person at that time, then you should have to deal with prejudice and marginalization, otherwise it is just “woke-wash” the history.
So, IMO there are some cases, especially in historic (fantasy) games, where injecting modern ideals and standards might not fit or needs to be better addressed, than just let it be cosmetic.
AFAIK, modding is the main reason for Skyrims long term success. Sure, it did its part in inspiring people initially, but what keeps at least me coming back is my interest in trying new mods.
But it also didn’t start there with Elder Scrolls series. Morrowind, Oblivion, Fallout 3 and New Vegas use a very moddable predecessor of the Skyrim engine, and thus build the community up for Skyrim and later games.
Modability of KC:D was rather limited, so there isn’t a community around as big as the Skyrim one. That means with Skyrim, you get what you can mod into it, while with Kingdom Come, you mostly just get what you buy.
So I don’t expect it to be the next Skyrim, but never the less I am interested in it.
You made a good point, this is actually DLC, I just forgot about it.
I bought BG3 when it was in EA, so I got this DLC automatically, so I never really thought about it recently, I don’t even remember seeing it on any shop front.
But now that you mentioned it, I think I thought that they should probably release it for free for everyone at that time. Just like CDPR released some cosmetic ‘DLC’ for free after launch.
No, the consumers are never to blame for stuff like this!
This is something that is just that we get told by the people that are lying about and hyping up a product, putting up manipulative incentives for buying it before letting us inspect it. Then releasing trash, but still appealing on our empathic nature and promising that it might get fixed later. And when things turn to shit, then it is our trust and empathy, willingness to support them, that is to blame for it. No!
If the industry exploits our good and trusting nature, then we need to fight them with regulation and laws. Our civilization and the human nature is built on trust, and that should not be undermined by short profit oriented, exploitative companies or business practices.
This free update includes native applications for PlayStation 5 and Xbox Series X|S, Performance mode and Quality mode settings, as well as stability improvements and fixes. Experience up to 60 FPS and increased resolutions!...
I do hope that there never will be a next generation of PCs, i am quite happy with my old-gen Ship-of-Theseus-PC, where I occasionally replace some parts.
I like RPG games, however I don’t like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.
Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don’t have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.
This gives me the incentive to wait a couple of years, until the game doesn’t receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.
So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.
Do you really want auto-updates for your games, or actually just want updates-on-demand? Or just a notification with a button to update the game?
Personally I dislike Steams auto updates, because I want decide when a game should be updated. I might have mods installed, only mobile internet or a myriad other reasons not to be forced to download and apply an update right at that moment and instead just play the old version.
For saves, I normally just use syncthing. I have regularly issues with GOG and Steam cloud saves, and syncthing works well enough,
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
I liked the game, when it was advertised as a moddable singleplayer game with drop-in drop-out co-op. As well as moddable multiplayer you can host yourself.
Now, I don’t have any interest it whatever that cluster fuck has become.
True, private companies are generally more focused on customer satisfaction, but that can suddenly change, for instance when the owner dies, and the new owners don’t share the same ideals.
Private companies have a certain single point of failure built-in by having often just one or sometimes a small number of owners.
Nobody really knows what will happen when Gabe dies.
I just hope that valve becomes a worker cooperative… That would be the most stable form of company that probaly stays focused on customer satisfaction long term, since workers tend to favor providing long-term profits via good service instead of short term gains, for high frequency traders.
Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.
Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.
I would take the whole “old crappy bethesda engine” meme with a grain of salt.
IMO it is a good engine, it is getting updated by them on every new game like any other engine. And there are a lot of changes all over. For that reason modders have to develop new tools to create meshes, reverse egnineer the changed data formats, etc. Saying that it is the same engine as Skyrim or Fallout 4/76 is just not true.
It is also one of the most mod friendly engine. The content creation tools from Bethesda and modders make it really easy to work with, even for people not able to code themselvs.
And personally the game looks and works fine. Of course you can critique the game itself, but attacking the whole engine is exagerated. Sure it has bugs, and you can attack bethesda about not fixing them, but suggesting that they throw away the whole engine because of a couple of bugs or subjective “looks bad” opinions is ridiculus.
Also, I don’t think just using Unity or UE4 (where bethesda devs first need to learn them first) magically fixes every complaint and bug. But it might make the game not as easily moddable.
I agree! The content of the game is the issue, not the engine. Bashing Bethesdas engine is just a meme, at this point.
Linux is 32 years old, people wanting to throw everything away and start new, just because they don’t like certain aspects of it, are crazy.
Personally, I don’t really care about raytracing, or even improving the graphics that much, IMO they should reuse assets and code if that will make them invest more of their time to improve their writing, quests and let people go their own paths through the quests instead of just having 2 or 3 options (do the quest, don’t do the quest and sometimes rat the people out to the authorities). So that we have BG3 level of writing and quests, in different kind of game.
And for god sakes, do simple things like let companions whisper when sneaking.
Also, New Atlantis doesn’t look build for Humans but for giants, too much scaled up.
Bethesda is allegedly working on ‘multiple Fallout games’, including Fallout 3 Remastered, teases report (www.videogamer.com) angielski
Repost because I forgot the link last time
"You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" (www.gamesradar.com) angielski
What are some good examples of "Where the fuck do you go" kind of games? angielski
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Overclocked Nintendo Switch Modded With 8 GB RAM Is Capable Of Running PlayStation 3 Games via RPCS3 Emulator Surprisingly Well (wccftech.com) angielski
Can't Afford A Nintendo Switch 2? Buy A Switch 1, Nintendo Says - Insider Gaming (insider-gaming.com) angielski
Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters? (www.pcgamer.com) angielski
Are PC handhelds like Steam Deck really competitors for Switch 2? (www.polygon.com) angielski
GOG seems to be considering paid membership option angielski
Just did a GOG survey that focused on the idea of a paid membership option on GOG. Seems they’re determining what people would be willing to pay extra for. Some of the options were...
'Powered bv SteamOS' gaming handheld validation leaks in Valve documentation, Asus ROG Ally may be among first handhelds with official SteamOS support (www.notebookcheck.net) angielski
I hate when a PC game is ONLY available on Epic Games store (lemmy.world) angielski
Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.
Blizzard is delisting the OG Warcrafts from GOG, but GOG says it's gonna preserve them forever anyway, hands out a discount, and announces new policy for its preservation program to boot (www.pcgamer.com) angielski
Apex Legends is taking away its support for the Steam Deck and Linux (www.theverge.com) angielski
Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' (wccftech.com) angielski
Fields of Mistria is one of the most impressive games I've ever played (lemmy.world) angielski
As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is...
Starfield's first DLC is one of the worst Bethesda DLCs of all time angielski
Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the...
Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement (www.techdirt.com) angielski
"Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours (www.eurogamer.net) angielski
Does AAAA just mean awful triple A games now? angielski
It seems the general direction the internet is going and I’m all for it
PC Features for Dragon Age: The Veilguard (www.ea.com) angielski
This is looking pretty good. I’m especially excited about them taking key bindings seriously, with even class-specific binds....
NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" (www.gamesindustry.biz) angielski
From the article:...
Canceled Fallout game Van Buren rebuilt and playable now thanks to mod (www.pcgamesn.com) angielski
Dragon Age: The Veilguard | Official Reveal Trailer (www.youtube.com) angielski
I don’t know, this felt very “quirky” compared to older Dragon Age games. We’ll see how it goes.
Kingdom Come: Deliverance II Saints and Sinners Trailer (www.youtube.com) angielski
The Way Forward, an update from the team behind Cities: Skylines (forum.paradoxplaza.com) angielski
TL;DR:...
Fallout 4 is Getting Free Updates on April 25 (fallout.bethesda.net) angielski
This free update includes native applications for PlayStation 5 and Xbox Series X|S, Performance mode and Quality mode settings, as well as stability improvements and fixes. Experience up to 60 FPS and increased resolutions!...
Critically acclaimed Dragon's Dogma 2 hits "mostly negative" on Steam after players raze it for microtransactions (www.rockpapershotgun.com) angielski
God of War (PC) is now available on GOG (www.gog.com) angielski
Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
8 Years later my Steam Link is still getting regular updates (slrpnk.net) angielski
Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.' (www.pcgamer.com)
Starfield, is it getting review bombed? (youtu.be) angielski
Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.