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cmhe, do games w Fields of Mistria is one of the most impressive games I've ever played

I am thinking of OpenMW for instance. Through reverse engineering, they where able to create an open source engine that runs the game with modern features. You still have to own those games in order to play the original levels/content.

Sure for games, which are game mechanic driven there is difficulty in separating if from the content, but in many content heavy games, it is more about the world, explorations, the story, characters etc, than the just the runtime, rendering, physics etc.

In many games the big chunks of the engine is sort of source available already, because they are written in a scripting or managed language (.Net or Java).

Making the stuff that isn’t written in such a language available to the player as well, would be great. Because that would lessen the reverse engineering burden of modders. And the next step would be to open source parts of it.

The reasons for this are the same for many commercial products to use open source lower levels of their software stack and open source their common code as well. Improving your own product by cooperating with others would be great in gaming as well.

cmhe, (edited ) do games w Fields of Mistria is one of the most impressive games I've ever played

Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.

Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine or some specific scripting.

Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.

IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.

This is just somewhat of a wishful thinking, not a requirement or whatever.

And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)

cmhe, do games w Fields of Mistria is one of the most impressive games I've ever played

I think for many content heavy games, an open source engine and copyrighted content could work financially. Someone would still have to buy the game, but the game mechanics and platform support can be enhanced and engine bugs fixed by the community.

cmhe, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

I dislike the narrative that something is “unfixable”, everything is fixable if there is a will to do so.

I don’t know why game developers seem to have inhibitions of changing the game too much after release. For instance reworking and extending the main story in a game seems to be a big red line for them.

For instance I would have wished in Cyberpunk 2077 to actually play Vs introduction into Night City and the individual fixers myself, instead of just watching a cut scene. A DLC could have extended the start of the game a bit.

The same for Starfield, they could extend and improve the main story, characters and locations in an update, but seem hesitant to do so. Something like directors cut, that adds cut content as well as tons of side quests into the game.

If people still want to play the original game, they can make the extended story optional, like sleecting what version you want to play at the game start.

For bugs, they could work together with the community and the “unofficial patch” and engine fixer modders, instead just ignoring them. In Skyrim SSE for instance they still had many of the same bugs that Oldrim had and where fixed by thr community.

Bethesda could improve, and even fix their games, if they would decide to do so. Their DLC just doesn’t seem to be worth what they ask for, it could have been just part of a free update, so that some more people buy the base game.

cmhe, do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement

BTW, thank you for this discussion!

The crux of the matter for me is the question wherever “the selection process” alone is enough to create art or not, and depending on my mood I fall to one side or another on that question. Not specifically if it is under copyright or not, because that sort of follows from that.

Artists often use randomness in various parts of their creation process, what is really required is the human element. Is a picture of a cloud, that speaks to the photographer in some way art or just a picture of a random cloud?

I guess this has to be decided on a case by case basis, therefore I cannot completely exclude it.

cmhe, (edited ) do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement

Yes, and you have copyright on the photo - not the layout of the plants and trees in it, nor even the angle of the subject. Someone else can go with a camera and take their own photo without touching your copyright.

A work is original if it is independently created and is sufficiently creative. Creativity in photography can be found in a variety of ways and reflect the photographer’s artistic choices like the angle and position of subject(s) in the photograph, lighting, and timing. As a copyright owner, you have the right to make, sell or otherwise distribute copies, adapt the work, and publicly display your work.

www.copyright.gov/engage/photographers/

So if someone intentionally reproduces a picture, they violate copyright, IIUC.

In the case of minecraft, I think a case can be made, where the “picture” is the minecraft world, and the creativity is the selection process by the artist. The artist chooses their angle, position, lighting, etc, in this case they choose properties of the world, maybe by visiting thousands of them, using seed search machines, or other reverse engineering tools etc.

I all depends on if the artist can raise their work above just the random noise they get as an input in a creative way. I am not saying that all minecraft worlds (or save games for that matter) are subject to copyright, but since we are dealing with blurry lines of copyright, it is possible.

IANAL, but I think if I would look into case law, I would find examples for both options, in some cases the “selection process” was enough to demonstrate creativity, and in other cases it wasn’t.

You are correct it isn’t about the numbers, it is about the artistic and creative product that is copyrightable, which, in case of digital art, is represented as numbers, and distribution of those might be punished by law.

I am just saying that digital art can be more that just still or moving pictures and sound. It can be a world space the artist prepared for you where you can move around.

About the section on the law, I would read it just as stating what is covered under copyright, and not what isn’t. I also just mentioned what original work is, not describing derived work.

cmhe, (edited ) do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement

Nature is often random and unpredictable, but the process of selecting a interesting POV and taking a picture of it is still copyrightable.

I wouldn’t be so sure that if you discover a seed, that can be transformed using minecraft into a world with very interesting and specific properties, could not be under copyright protection.

In fact movies, pictures and books are specific numbers on a digital storage medium as well, that are transformed using a codec. That isn’t something that can be easily replicated without that codec.

I am not a copyright lawyer, but I think there are precedences where just the selection process from a stream of (semi-) random number, pictures, sound or events alone can produce copyrightable products.

cmhe, (edited ) do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement

I meant minecraft world file which stores the chunks the player explored and potentially modified. And I said “could” not “must”, it depends on if hits a certain creative threshold.

If the player decides to teleport around while creating a dickbud or whatever by just the explored chunks, that could meet it.

If someone selectivly openes quests to use the open quest markers on a map in an RPG to create a dickbud, that cloud meet it as well.

The save game could tell your individual story through the game, that cloud meet the threshold as well.

Also, because the unmodified minecraft world is randomly generated, it would not be under anyones copyright.

With AI, there could also be made an argument that the selection process might make it copyrightable. Like if you take a picture of a interesting looking cloud. The clouds might be semi-random, but you selecting a specific one reaches the threshold.

cmhe, (edited ) do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement

Well, I think both are human creation, you are using the machine and the game to create something new. In that sense, a save game file could also be under the players copyright. Lets say a Minecraft world for instance.

cmhe, do games w Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement

When the current copyright comes from books, wouldn’t plugins or transient changes/cheats be like taking side notes with a pencil on their individual copy?

Are side notes and annotations copyright infringements?

I would love to see them argue that taking snarky side notes, which change the tone of their words, is copyright infringement.

cmhe, do games w "Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours

The achievement enabling is part of the script extender

cmhe, do games w "Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours

Yes, but not with an unmodified toolkit, which opens levels as read-only, and disallows creating new levels. But there is a patch for the toolkit on nexusmods which unlocks the toolkit and makes the map editor and other stuff available. If you know what you are doing, you should be able to edit the main campaign or make your own.

I played around with it a bit, and all I can say, its complicated.

cmhe, do games w Does AAAA just mean awful triple A games now?

AAAA games are clearly inferior to AAAAXY games.

cmhe, do games w PC Features for Dragon Age: The Veilguard

Nothing about mod support or releasing the toolkit, like they did in DA:O.

cmhe, (edited ) do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"

Sure, it is largely the fanbase, however I also think that the game industry seems to sometimes do somewhat of a “woke-washing”, meaning opically supporting the LGBTQIA movement because of financial, shitstorm-prevention or other reasons than just wanting to create more diverse and inclusive games.

For instance I like Hogwarts Legacy, but it also takes place in the Victorian era, and it seems to project the modern tolerant society ideals onto the wizarding world of that time.

Depicting the society as inclusive and diverse is somewhat history revisionist. If you play as a non-binary or trans person at that time, then you should have to deal with prejudice and marginalization, otherwise it is just “woke-wash” the history.

So, IMO there are some cases, especially in historic (fantasy) games, where injecting modern ideals and standards might not fit or needs to be better addressed, than just let it be cosmetic.

They shouldn’t do a halfhearted job.

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