Only one character does the talking and you have to actively listen in to hear any of it.
I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.
Star Wars: The Old Republic is great with dialogues. All players choose an answer and it randomly selects who actually gets to say what they want. And the Sith Warrior and Sith Magician (can’t remember the actual class names) synergise great in terms of story and quest locations. The corresponding Jedi classes might as well.
Used to play it with my wife, until some small human took up all our time. We got lucky with the classes. We had a lot of fun. Other classes all seem to have separate starting locations. But with all the subclasses available to Warrior and Magician you should be able to get a good spread.
Baldur’s Gate 3. The default party size is 4. In single player it’s filled with NPCs. Might be a long commitment, but it’s a bloody good game. If you are more than 4 you can increase the party size with mods that can be installed from within the game. You could increase the difficulty to compensate.
Incidentally the first two games can be played in multiplayer as well, with up to 6 people. But although they are awesome as well they might be a little bit dated.
If you’re looking for F2P Path of Exile is one of the best. It’s an action RPG like Diablo (which is also great in multiplayer).
2023 was a phenomenal year for gaming. One great game after another. AAA and indy. Of course there will always also be bad games. But I think we do have enough good stuff. And looking at Ubisoft it seems like customer’s dissatisfaction with bad spectacles seems to reach the big companies. And with development tools becoming ever more accessible I think we’re looking at a bright future.
Darkside is considerably harder. It’s easier when you finish Clouds first but you quickly reach a point where it also gets harder. I think a balanced party composition is also even more important.
When I was a child I didn’t understand that it was turn based. So whenever there was a monster I rapidly clicked the fight button without much regard to strategy. Made it even harder. Don’t think I managed to beat either game back then.
For the hardest dungeon you have to solve a crossword puzzle. In the game you can read a long story that contains all the answers but the puzzle is in a huge labyrinth far away from that story and it would be too tedious to change back and forth between the two.
The manuals of the games (it’s actually two games combined into one even larger game) have dedicated blank pages for notes at the end. I also had the way to the boss of the second game written down there.
Back then it was quite common for RPGs to have space for notes in the manuals.