Ugh, still not open source. The author of the original mod vanished shortly after announcing they would open source the mod, which basically stalled further development (like this) for years. Downloads are distributed via Discord. Only issue tracking is done via Github.
It probably doesn’t work with Linux either because the original mod overwrote the same dll as dxvk does.
Ugh, didn’t read the “dwarf” part and got my hopes up for planet 9. When they eventually do find it they have to name it something with P so that the old mnemonics still work.
Oh, also ScummVM should always be included in such a list. It supports a ton of classic adventure games from LucasArts, Sierra and others. And by now even Might and Magic 4+5: World of Xeen.
Star Wars Jedi Knight I and II: Jedi Academy and Jedi Outcast (Not stable) - OpenJK github.com/JACoders/OpenJK
Despite the official name being “Jedi Knight: Jedi Academy” it is not Jedi Knight I. It is actually a sequel to Jedi Knight II: Jedi Outcast. It came out only a year after JO and was announced in April. At first I thought it was an April Fool’s joke because the screenshots looked like something that could easily be made with the mod tools at the time.
It wasn’t called Jedi Knight III because you play a different character.
Anyways, the real Jedi Knight I was “Jedi Knight: Dark Forces II”. An open source implementation is available at github.com/shinyquagsire23/OpenJKDF2
And to round it off, the open source implementation of Dark Forces is available at theforceengine.github.io. I think it even supports the remaster.