There already are some projects that make it work. I haven’t looked at the specifics yet but as far as I understand it everything that can be handled as a library call as native ARM code does just that and only pure x86 calls are emulated. And since nowadays so much stuff is abstracted away and the heavy lifting is done by Vulkan the performance tends to be very good.
I mean, it is supposedly already a thing on Android. And there are rumors that Valve have been trying it out for Deckard. So this could very much come this year or so.
If you’re not having fun with Mario Kart you should play Drinking Mario Kart. Everyone gets a beverage of their choice. By the end of the race it has to be empty. But because we are all responsible adults we don’t drink and drive. In order to take a sip (or down the whole thing) you have to drive off the track (or to the side, whatever is possible) and come to a complete halt.
Loser drinks one more because they are a loser. And the winner drinks one more to celebrate.
The old one is actually still a pretty innovative shooter. Story, tone and gameplay are just totally different from the new one. So someone coming from the new one trying out the old will be disappointed.
Same reason why the new one was criticised on release.
I really wish we could get some of the responsible people to explain their reasoning.
I love that all the no damage gamers switched to all damage runs with this game as “the hard thing”. Because everyone already knows that a hitless parry only run is possible. No need to prove it.
Don’t fret. I think concentrating on the story quests first is the best way to keep the difficulty most engaging. You can keep playing after the end. The side content you can access after getting access to all areas is the hardest in the game. But if you do that first you can easily one shot anything, including the final boss.