Those games are played by a demographic that only plays that game, or close enough. They’d consider themselves a Dota player before they consider themselves a video game player in general. These games aren’t played exclusively by that type of person, but a large part of their audience is the type of player who just plays that game. I’m having trouble digging it up, but the person who created Steamspy a number of years ago, before privacy laws made public profiles opt-in and interfered with its ability to collect data, found that the majority of Steam accounts only had a single game in their libraries.
If I had to read documentation first, I wouldn’t be using Linux. We write software so we can automate things, so we should be able to automate away most of the troublesome parts until we’re just left with a useful device that does its job.
It’s a collection of 50 games, not mini games, from a fictional game developer called UFO Soft in the 1980s. Not every game is a winner, but a ton of them are. You see the advancement in technology and design techniques over the course of the 1980s, and there’s a bit of back story for each game that you can start to put together a throughline for the company and its fictional developers. About half of the games also have local multiplayer. I’d prefer that they also had manuals for each game, especially the more complicated ones, but that means that my favorites in this collection are the simpler games that speak for themselves more quickly.
This a first person RPG in the style of the PS1 with Elder Scrolls influences worn on its sleeves. This isn’t so much about the RPG parts of the game as it is about the exploration aspect, which isn’t usually my jam, but it worked really well for me here. Despite having tons more draw distance than 5th gen consoles, it is of a similar scope and scale of games of that era, with a lot of the positives from back then that I tend to forget about. A lot of people complain about yellow paint in modern games, and this is the antithesis of that: everything worth exploring is visible from miles away, and there’s a lot of it, with no fluff to make it visually confusing.
Indika is, at its core, a story-driven game about a woman and her troubled relationship with her religion. There are some light puzzles to be found here, but it is primarily about using interactivity in new ways to tell a story, and I think for those reasons, it’s very worth seeing. In the opening moments, it clearly conveys that it’s got some ideas. On top of that, it’s a looker. It’s using most of the benefit that Unreal Engine 5 offers, and someone on the development team really understands cinematic framing, at times resulting in some of the best real-time images my PC has ever rendered.
Do you like escape rooms or the first Resident Evil? This is that, but unlike Resident Evil, there are no zombies, and to say it has combat would be misleading. It’s a very strange game, but it will test your puzzle solving abilities. I played through it with my wife, and we love escape rooms, but this game would have been much more challenging without the second person offering their perspective on things you might not have noticed, might have forgotten, or thinking about a puzzle a different way than you did. Give or take a few rare instances, the solutions are very rewarding, too. If you’ve got that other puzzle-solving person in your life to play with, I’d highly recommend it (and would probably still recommend it if you don’t).
I’ve played the Witcher games before, but this RPG is the most Polish game I’ve ever played, in a very good way. The RPG systems are fairly light, and the progression system is very atypical, but probably the best way to describe this is a narrative adventure game like Life is Strange but with a turn based combat system along the lines of what I understand Child of Light to be, where each action takes a certain amount of time, and it displays that order at the top. The combat is fun, and the RPG systems and branching paths offer some replayability, but I think the real star of the show here is that the story is just so different than basically any other game I can think of. It takes place in 1905 Warsaw, where national boundaries are constantly redrawn around an expanding Russian empire, what that means for the citizens and their politics, and how the superstitions of their day play into that.
This is a puzzle-driven metroidvania with a simple retro-inspired aesthetic that aims to teach you how to interact with it wordlessly, and it usually succeeds at it. I’m honestly not sure how to fill out the rest of this blurb without ruining the intended experience, but while I wasn’t this game’s biggest fan and wasn’t interested in digging into its secrets post-credits, I did enjoy my time with it.
Penny’s Big Breakaway (Steam, PS5, Switch, Xbox X/S)
Penny’s Big Breakaway is a 3D platformer somewhere between Sonic the Hedgehog and Super Mario 3D Land, I suppose, though that’s not a perfectly accurate picture of it either, and it’s also got a lot of Tony Hawk’s Pro Skater DNA. You’ve got a yo-yo that you can use to attack, swing, or ride for mobility and speed. It’s very close to being one of my favorite platformers ever, but there’s just a bit too much jank around how the game handles certain edge cases with its physics system, and it can break the flow of an otherwise very good game. If you’re anything like me though, that won’t stop you from having a lot of fun with it.
Duck Detective: The Secret Salami (Steam, GOG, Switch)
If you liked The Case of the Golden Idol and want more of it ahead of the launch of its sequel, Duck Detective is a miniature version of that that’s suitable for children and still fun for adults. I won’t say it’s quite as good as Golden Idol, and it’s definitely not as long, but it’s priced accordingly, and it’s a good way to spend a weekend afternoon.
Arzette: The Jewel of Faramore (Steam, PS4, PS5, Switch, Xbox X/S)
Arzette is a very specific joke for nerds like me who know too much about the history of video games. It’s designed to look and sound just like a Phillips CD-i Legend of Zelda game; a cursory glance at the credits seems to indicate that someone from Digital Foundry may have consulted on it to get it right. A friend of mine has a CD-i that he allowed me to play some time ago, and you have no idea how badly games like those play, especially on that awful controller. Fortunately, this game plays totally acceptably while still having a slight metroidvania angle to its 2D action platforming levels. It’s got a bit of a slow start, but after that, it doesn’t overstay its welcome, so if you’re in on the joke, you’ll likely have a good time.
I can see that. I was pretty happy with my ending though, and I have a feeling there’s no way to make everyone happy. The game does let you know right at the beginning that the player character is no saint.
#4: No early access games, except for games that were in early access and hit v1.0 this year. Even if it’s a great game this year, odds are it’ll be a better game when it’s done, so I made this thread to call out games that are done.
The next Switch is getting bigger, so it looks like every handheld trying to maximize performance, battery, and price is ending up on a larger size right now.
If you don’t retain some kind of actual ownership, they will not be allowed to use terms like “buy” or “purchase” on the store page button. I hope there aren’t huge holes in this that allow bad actors to get around it, but I certainly loathe the fact that there’s no real way to buy a movie or TV show digitally. Not...
Broadcast content like a movie or TV show illegally, and see what happens.
Yeah, that’s because you own the property, not the intellectual property. This is copyright law, not an affront to your ownership. When you “buy” a movie digitally on Amazon, you’re only buying access to their copy of the movie. Amazon bought the right to distribute it to you. When that contract expires, they can’t distribute it to you anymore. That’s why it’s not ownership. When you buy a game on GOG, you download the installer, and they cannot take it away from you, no matter how hard they try; that’s their whole shtick.
But literally every single time I say this people get upset about it and nobody can explain why.
Someone has probably explained the above to you before.
Seriously. If I bought GTA before those licenses expired, my download should always have them, even if newer ones do not (which, to be clear, still sucks that that’s acceptable).
I don’t buy it in that case, but it takes me a lot of leg work a lot of times just to figure out what I’m buying, because no one is interested in making it clear besides GOG; even then, there are things I wish they did better on that front.
Despite the best efforts of major publishers including Activision, Electronic Arts, Rockstar, Bethesda, and others, not to mention the far better deal offered to developers by Epic, Steam is more dominant than ever—and in the end, they all came crawlin’ back.
They’re all crawling back because they did not give it their best effort. They just wanted the full 100% of the sale revenue without doing the hard parts. To be fair to EA, for the first few years, it looked like they were actually going to try.
Eh, it’s so easy to hop between streaming services that I don’t have the same hangup there. You subscribe for a month, watch what you want to watch, cancel, and then go to the next one. You can always resubscribe later. When you buy a game on a given storefront, you’re stuck with their feature set forever.
All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.
That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.
9 years old is pretty old for a video game. When it first came out, the goofiest thing about it was the guy who could heal you by throwing a syringe at you. Now everyone has goofy super powers and things that would never make sense in the same world as something like a Jack Ryan novel.
They seem to be very caught off guard by Star Wars: Outlaws’ underperformance, and after investor pressure, are trying to massively course correct. This is what happens when you vote with your dollars!
But that’s not the cycle chronicled in this article. These are old games released onto subscription services in their original versions, more or less, give or take some resolution.
I’m torn about them. On the one hand they free up the combat design to be as wildly different from the exploration as it wants. Which can result in really creative stuff. Favorite examples are Undertale, MegaMan Battle Network series, and Tales series....
Random encounters tend to be trash mobs, and I hate trash mobs. I know even in the late 90s, there were some prehistoric internet memes about FF7, and having just played it recently, I remember why. There were so many of them. You’d easily forget where you were going and what you were doing because you’d be interrupted by random encounter trash mobs every couple of seconds. They weren’t too hard, so you didn’t have to think very much to get through them, which made them uninteresting, and they also, like you said, just kind of screwed with the flow of the game. So generally, I don’t like them.
It’s worth noting too that trash mobs aren’t limited to random encounters. Baldur’s Gate 1 and 2 are littered with trash mobs, and none of them are random except for maybe traversing between towns.
$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC....
The average person has absolutely no idea how much it costs to make a game, so any report that comes out for any game is enlightening. When Skullgirls developers tell people that it’ll cost $150k to make a single new character, and when other fighting game developers weighed in and said, “actually, that’s insanely cheap,” it level sets expectations for what a customer can actually expect out of a producer. The largest productions of their day during the era of the original Xbox and PS2 didn’t even typically come in at $50M per game. There are a lot of reasons why it can’t be exactly that anymore, but ballooning budgets are why the industry is in this spot where it’s wholly unsustainable, because if you’re spending hundreds of millions of dollars and you didn’t make one of the most successful games in the history of the medium, it won’t be making its money back.
Iterating on a trend is smart business. Iterating on a trend over the course of 6 to 8 years is not, not only because it makes the game more expensive to make and raises the floor for success, but also because the audience for that trend has likely moved on. If Concord truly cost $400M to make, it adds one more data point for people to understand how much a game can cost, and maybe, just maybe, it will make more companies focus on building a game that they know they can afford to make rather than being all or nothing on one of the riskiest projects in history. That will keep people employed rather than rapid expansion from investment into a bubble and hundreds of layoffs when the project goes south.
Why do Counterstrike and the other top 10 games on Steam NEVER change? angielski
steamcharts.com...
After 11 years, Xbox One emulators are finally coming to PC - but they're not actually using emulation at all (www.gamesradar.com) angielski
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2024 is about 75% done. Let's recommend the best games of 2024, but with a twist: only the ones with no paid DLC! angielski
The Prompt...
Lenovo is working on Legion Go Gen 2 and Legion Go Lite handheld gaming PCs - Liliputing (liliputing.com) angielski
California’s new law forces digital stores to admit you’re just licensing content, not buying it (www.theverge.com) angielski
If you don’t retain some kind of actual ownership, they will not be allowed to use terms like “buy” or “purchase” on the store page button. I hope there aren’t huge holes in this that allow bad actors to get around it, but I certainly loathe the fact that there’s no real way to buy a movie or TV show digitally. Not...
Shigeru Miyamoto comments on AI, says "Nintendo would rather go in a different direction" (nintendoeverything.com) angielski
GOAT
Ubisoft comes crawlin' back to Steam (www.pcgamer.com) angielski
Ubisoft's Board is Launching an Investigation Into The Company Struggles (insider-gaming.com) angielski
This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?
Assassin's Creed Shadows delayed to February 14, 2025, abandoning season pass strategy, Steam launch day 1, and more (staticctf.ubisoft.com) angielski
They seem to be very caught off guard by Star Wars: Outlaws’ underperformance, and after investor pressure, are trying to massively course correct. This is what happens when you vote with your dollars!
Monster Hunter Wilds - Release Date Reveal Trailer | PS5 Games (www.youtube.com) angielski
February 28, 2025
Behaviour Interactive (Dead By Daylight devs) acquire Red Hook Studios (Darkest Dungeon devs) angielski
No idea what to make of this. Feels really random, but I guess we knew that Darkest Dungeon 2 didn’t do as well as they wanted it to.
Ubisoft Cancels Press Previews of Assassin's Creed Shadows (insider-gaming.com) angielski
Something must be going on at Ubisoft. They cancelled their Tokyo Game Show stream without any explanation as well.
[PlayStation] State of Play returns tomorrow (3pm PT/6pm ET US) (blog.playstation.com) angielski
A half hour, 20 PS5 games, at least one PSVR2, ahead of TGS.
PlayStation's Classics Are Quietly Making a Comeback, And It's About Time (www.ign.com) angielski
Could it be? Is Astro Bot really going to be the thing that makes Sony revisit older franchises?
What do you think about random encounters? angielski
I’m torn about them. On the one hand they free up the combat design to be as wildly different from the exploration as it wants. Which can result in really creative stuff. Favorite examples are Undertale, MegaMan Battle Network series, and Tales series....
Sony’s Concord reportedly cost $400M to develop | VGC (www.videogameschronicle.com) angielski
$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC....