@ampersandrew@lemmy.world avatar

ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
@ampersandrew@lemmy.world avatar

Correct me if I’m wrong: they all complied because action from the payment processors was imminent, and GOG and Itch have both made public statements about next steps that Valve hasn’t, which doesn’t mean that Valve isn’t taking next steps. Did I miss anything?

ampersandrew,
@ampersandrew@lemmy.world avatar

Nah, this isn’t a memorization type of game, or at least not so much based on the other games this developer has made. You’re basically just going to press Light then Medium then Heavy, or you can just mash on any one of those three buttons in order to do a combo. And largely, everyone has pretty similar reaction times when you’re familiar enough with a game to know what might be coming; in general, you mostly just want to hold down-back until your opponent does a big slow move.

ampersandrew,
@ampersandrew@lemmy.world avatar

My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you’d expect were there, particularly from the arcade era, including ground-breaking titles like Dragon’s Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don’t really get how one of those games looks unless you’re playing on the genuine article. That’s the kind of thing that probably ought to be in a museum most.

I recently went to Galloping Ghost in Illinois, which is now the world’s largest arcade. It’s got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I’ve always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they’re having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I’d expect a museum to take on.

ampersandrew,
@ampersandrew@lemmy.world avatar

Quality of Life Improvements

  • Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.

I haven’t tested the patch out yet, but boy this would have come in handy the last two times I played.

ampersandrew,
@ampersandrew@lemmy.world avatar

I imagine Silksong gets a release date announced for all platforms during Microsoft’s Gamescom things, but there are a number of third party games with no release dates that could feasibly show up here. I’m hoping for the likes of Mouse: P.I. for Hire. Plus there will probably be a bunch of games that are old news on PC and other consoles but get release dates for Switch 2 now that Nintendo has a platform that can handle them.

ampersandrew,
@ampersandrew@lemmy.world avatar

The base price increase would still raise the total with DLC. Not including the DLC is still worth talking about, since there are plenty of ways to enjoy a game without it.

ampersandrew,
@ampersandrew@lemmy.world avatar

In order to be efficient, it assumes people will act at least mostly rationally. It’s one of those things where it’s both true and false at the same time, somehow.

ampersandrew,
@ampersandrew@lemmy.world avatar

At this point, I’m convinced that most developers have forgotten how to make a multiplayer game that isn’t live service. Larian still remembers, but you’d think some people who make action games would remember too.

ampersandrew,
@ampersandrew@lemmy.world avatar

No, that’s not it. Single player games still get made. You can monetize multiplayer much the same way, but basically no one makes a multiplayer game that you just sell once, maybe with an expansion or two, like they do single player games. Naughty Dog threw their hands in the air and said, “These are the only two options, and we choose single player!” instead of just selling a Last of Us multiplayer game for a single purchase.

ampersandrew,
@ampersandrew@lemmy.world avatar

No, they tell a lot of those same lies to their consumers, too, so the market is acting somewhat rationally related to what they’re told. It’s why you still have a “buy” button on store pages instead of “purchase temporary license” or “rent”.

"We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal (www.eurogamer.net) angielski

tldr: Australian pressure group Collective Shout has claimed responsibility for the recent Itch.io and Steam developments that have seen the platforms change how they deal with - and in some cases remove - NSFW games and content from their respective platforms....

ampersandrew,
@ampersandrew@lemmy.world avatar

Steam ignored them, presumably, because they sell their products in accordance with the law, and that’s all that ought to matter.

ampersandrew,
@ampersandrew@lemmy.world avatar

Don’t talk about our layoffs. We’ve got Silksong right over there.

ampersandrew,
@ampersandrew@lemmy.world avatar

I liked Hollow Knight just fine, and I’m sure I’ll enjoy Silksong, but it definitely doesn’t have me super excited. Invincible Vs, though…that one I’m looking forward to.

ampersandrew,
@ampersandrew@lemmy.world avatar

A really great gag in Futurama is that American Express survived 1000 years, but still no one accepts them for payment.

ampersandrew,
@ampersandrew@lemmy.world avatar

Damn, my mistake.

ampersandrew,
@ampersandrew@lemmy.world avatar

Nintendo’s moat is quite a bit bigger, but they’ll likely see similar diminishing returns on that old strategy as the younger generation is just as likely to play only Roblox, Fortnite, and Minecraft. It’s not just based on what Microsoft does but how much demand there was on other platforms for their games that didn’t drive Xbox sales, and not even just that.

ampersandrew,
@ampersandrew@lemmy.world avatar

Sony just released Helldivers 2 on Xbox, and their delayed PC releases are because of exactly the phenomenon that Piscatella concludes here: people are perfectly content to wait for these games to come to the platform of their preference rather than get invested in another one.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t have to imagine it; he’s backing up his points with data.

ampersandrew,
@ampersandrew@lemmy.world avatar

Did you read the article? Because the thesis is that even if this is working, they could stand to make more money by not doing it. Piscatella’s thesis would disagree with this statement of yours, for instance:

People already know Pokémon and Mario, and know those are good games. If they wanted to play them, they would’ve bought a Nintendo console.

And instead he’d say that people are happy where they are and would buy the game if it came to them, as evidenced by how high something like Stellar Blade or Forza Horizon 5 shoot up the charts when they get a port; FH5 already became one of the best-selling PS5 games for the year almost immediately, even though PS5 owners could have bought an Xbox to play it at any point. Or, not mentioned in the article, there’s the night and day financial difference that a PC port makes for the likes of a mainstay franchise like Final Fantasy. It’s not just an Xbox thing that he’s speaking to. Speaking for myself, I’d have bought Tears of the Kingdom if it came to PC, and instead I was happy to just not play it at all.

There’s no reason for Nintendo to give up their 30% sales cut to reach audiences in their system of choice.

There is if the volume of what they’re taking 30% of doesn’t make up for the money they would have made by making Mario Kart, Zelda, and Smash Bros. multiplatform releases. There are no guarantees that Switch 2 reaches the install base of Switch 1, especially with headwinds from the general state of the economy, and that can change the math on that equation very quickly.

The only concession Nintendo has done so far is to bring some spin-off titles to mobile, possibly in an attempt to corner the younger market that seems to be less interested in traditional consoles, and hook them with their games in the hope of them buying a Switch and doing their purchases on the Nintendo store.

They can hope that, but as Piscatella sees in the data, getting people to move largely isn’t happening.

ampersandrew,
@ampersandrew@lemmy.world avatar

The author doesn’t have anywhere near the data required to do any of this analysis

He works at Circana. He’s working with way, way more data than he’s allowed to publicly disclose, since part of Circana’s business is selling the in-depth stuff to partners, as well as analyzing it to show trends to their partners who want to know what is and is not working across the industry at the moment.

ampersandrew,
@ampersandrew@lemmy.world avatar

He posts an image like this one along with each monthly report, but that’s also the sort of thing you should probably know before you claim that the author doesn’t have the data he needs. The data they don’t have, they disclose that it’s an estimate. Nintendo doesn’t like to share, but the retail partners that sell their consoles do.

ampersandrew,
@ampersandrew@lemmy.world avatar

because nobody in their right mind would buy a $500 console for FH5 alone

But that’s exactly the same reason I stopped buying any console. I was more than happy to let the handful of Sony exclusives pass me by, and then they started coming to PC. Now I’m more than happy to let a handful of Nintendo exclusives pass me by.

Third parties have nothing to gain from exclusivity deals but the initial paycheck, while console manufacturers keep cashing in from people who bought into their ecosystem and are now locked into paying them a 30% from all their purchases.

But that’s not driving console sales like they used to. The last few Final Fantasy games seemed to do quite well on PC, indicating that people did not buy a PS5 to play them, and PS5 is having difficulty matching PS4 units sold even with the utter decimation of their closest competitor. That’s another point you made later in your post; wherever Xbox players went, it wasn’t to PlayStation. Data would seem to indicate that not even all of the PlayStation players stuck with PlayStation.

Port [Nintendo games] over [to PC], and a lot of people would just… Not buying the console at all.

Exactly, but potentially, they would stand to make way more money by selling more copies of those games than by selling more Switch 2s and getting those customers locked in.

There is no chance in hell that 30% from all purchases from a healthy fanbase on all games, DLCs and subscriptions (and that’s not factoring in hardware sales, like consoles, Amiibos and other overpriced plastic thingamajig Nintendo fans spend their money on) is even remotely comparable to a 70% cut on some titles, especially if taking that 70% cut risks lowering the interest and engagement on their main platform.

Yes, there is. If you got 30% of all sales from games on an install base the size of the Wii U, it’s not going to make up for a game like Mario Kart or Super Smash Bros. selling 100M additional copies on extra platforms. We don’t know yet how well Switch 2 will do (probably better than Wii U and not as well as the Switch 1), but at certain thresholds, that 30% leaves them worse off than that other 70 that reduces the value of their platform.

ampersandrew,
@ampersandrew@lemmy.world avatar

The article is a summary of an interview. If he was lying about any of this, competing firms or their business partners would call him out. I know how the world looks from our perspectives and how the console markets have always worked, but that’s why there are companies out there collecting data, and that’s why their perspectives can be worth listening to. No one can predict the future, but he’s sharing his insights into where the wind is blowing, and yes, it’s so that his company can sell a premium product to companies doing market research. The console business model has changed quite dramatically very recently and is looking like it will continue to change. He’s not the only one claiming that the console wars are over.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

This isn’t the first time he’s spoken. He’s done this job for a long time, and people trust and respect his work. It would be a hell of a thing if he picked this time to start making things up. The trend he points out is something he acknowledges as a recent trend, in the last year or so, but he’s working with data that’s consistent with my own anecdotes, like how publisher after publisher have found that they’re making more money on PC than on consoles; that games that used to never come out on PC now dwarf the console versions in sales; that my friends mostly stopped playing on consoles last gen, and that I don’t see a need for new ones; that when I see kids playing games out and about, they’re on mobile far more often than they’re on Switch; and on and on.

I’ve been polite this whole time, but you decided this man didn’t know what he was talking about, backpedaled very hard when you found out what his actual credentials were, and then decided he was untrustworthy instead. He’s not the one with the credibility of a 3rd grader.

ampersandrew,
@ampersandrew@lemmy.world avatar

The Switch 2 has not sold 20M units yet. They just hit 5M, and they’re projecting they’ll sell 15M by the end of the fiscal year, which is by March.

Exactly, which shows that players do move to whatever platform is more enticing to them.

But not for exclusives, not like they used to, which is the author’s point.

The question is, does that risk them losing more money in the long run, as players buy their games elsewhere?

And Piscatella’s position is “maybe, but maybe not”. The Switch 2’s success in reaching those numbers is not a sure thing, and Nintendo’s games have enough appeal that they could be potentially reaching enough additional players that their method may not be the right call anymore. The point is a bit moot, because he also acknowledges that Nintendo is unlikely to change their ways anytime soon, but the possibility is there that they could make more money by going multiplatform. For Sony and Microsoft, that time has already come.

ampersandrew,
@ampersandrew@lemmy.world avatar

No worries. The Wii U sold 12M units in its lifetime, which is surely the floor for how many the Switch 2 can possibly sell, and it will almost certainly beat that, but at $500 with looming tariffs, not to mention how the market has changed in the past 8 years, I’d be shocked if it approached an install base as large as the Switch 1.

ampersandrew,
@ampersandrew@lemmy.world avatar

If you didn’t backpedal on the data that you thought this man didn’t have access to, or for not understanding how platforms taking a cut of sales works, then I’m sorry for thinking you could admit when you were wrong.

Those aren’t glaring holes in his argument; those are people rebutting the summary I put in the blurb that Lemmy lets me add without reading the article.

Xbox is doing badly, at least by the old console model, which is why they aren’t doing it anymore. Sony has reduced how much they’re sticking to the old model as well, by putting Helldivers on Xbox and most of their games on PC; does that not indicate the same thing to you?

Nintendo had the best launch in the history of game consoles because they had the most supply available in the history of game console launches, which is why Piscatella is noncommittal on how well the console is doing. Consoles basically always sell out, so it only shows that the people buying them are the people who would have bought it regardless, until we see how it does around the holiday.

He is not saying that Nintendo should copy what Xbox is doing. He is saying Nintendo might see a similar boon if they do what both Xbox and PlayStation are doing, because we are not seeing evidence that people are moving to a platform for exclusives, and we are seeing evidence that people are more than happy to wait on the platforms they’re on for the games to come to them. He also says Nintendo is unlikely to do it regardless, at least right now.

ampersandrew,
@ampersandrew@lemmy.world avatar

You can click on my profile and see how long I’ve been on Lemmy, and the fact my name is definitely derived from “Andrew” but his is “Mat” would be odd. There are lots of ways to follow the game industry, and I suppose many of them do not involve coming across his name, but many of them very much do. His work is US-focused, so maybe if you’re not from the US, it’s less likely. That is all stuff you could have researched before you asserted that he did not have access to enough data to come to his conclusions or that he doesn’t understand the economics of how game consoles make money. I promise you he does, to both.

The old model I was referring to was making a console, making exclusives to drive people to that console, and then making money on each game sold for that console, whether the console maker developed it or not. Sony would not have put any games on PC at all if that model had no holes in it. It isn’t copying Xbox to put your first party games on other platforms; it’s acknowledging the way the market has changed. Peak spending on console hardware was all the way back in 2009. This year might exceed that due to the supply of the Switch 2, or at the very least, this June was the most successful June since 09, but that’s a downward trend line. When most games must and easily can release on all platforms, your reason to get a machine for a handful of exclusives drops precipitously, especially since Piscatella argues that most of those customers are spending their time on a handful of multiplatform games anyway.

What I thought the discussions would revolve around was how wild it is that an Xbox game could release on PlayStation and immediately become one of its best sellers for the year, because those PlayStation players clearly wanted that game but would not buy an Xbox for it. What it turned into was people saying that of course Nintendo would never do this for reasons that Piscatella very much understands why they haven’t done it to date; what’s interesting about this interview is what has changed in the market that would make it potentially worth it for Nintendo to port their exclusives.

ampersandrew,
@ampersandrew@lemmy.world avatar

They’re the publisher of PUBG, and after making infinite money off of that, they’re diversifying.

ampersandrew,
@ampersandrew@lemmy.world avatar

At least they saved Tango Gameworks.

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s also a promising-looking Titan Quest II around the corner (hopefully not perpetually around the corner…it’s been a long time coming).

ampersandrew,
@ampersandrew@lemmy.world avatar

Maybe this comment will age poorly, but I have a feeling it will. Subnautica 2’s contract was signed in the middle of market mania with very unreasonable sums of money at stake. Krafton should honor the insane deal they made instead of everything we’ve seen lately, but I doubt they’ll make a deal like that again after the gold rush ended.

ampersandrew,
@ampersandrew@lemmy.world avatar

It doesn’t inspire confidence, but we’re not looking at a market where people are expecting there to be no ceiling to gaming anymore, so I doubt they bought this studio for hundreds of millions of dollars like they did Unknown Worlds.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t think people yelling about “woke” is sinking any game, or else Kingdom Come: Deliverance II would have bombed.

typical Ubisoft formulatic exploration/stealth game, very much like Assassin’s Creed

didn’t really break any new ground

had a digital deluxe edition with a bunch of DLC [featuring one of the biggest characters from the movies]

I think the above, plus an expensive development budget, is all you needed to make this game unsuccessful.

ampersandrew,
@ampersandrew@lemmy.world avatar

We were already seeing this at $70: the market is largely unwilling to support games getting any more expensive right now. And even though we had $90 SNES games back in the mid-90s, without adjusting for inflation, I think we can also say quite definitively that the market expanded exponentially as prices got lower, relative to inflation and in absolute terms, in subsequent years. Increasing prices further is pricing out those people. Plus, we’ve got tons of low-cost options that can often be higher quality than the games charging $70+.

ampersandrew,
@ampersandrew@lemmy.world avatar

Sure, I’ve bought tons of games that are on Game Pass, because I like keeping the game when I’m done, and not having to rush to finish it before the subscription renews.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think they only expect a subset of their consumers to get the DLC; most people don’t care if they got the full experience. If you’re playing with your friends, they’ve got the option to play with you DLC-less in every case I can think of. In something like a fighting game, they’ve just got a character that you don’t, or in something like Civilization, if they know they’re playing with you, they host the version of the game that doesn’t include the DLC you don’t have. The entry price exists because they know nowhere near everyone will go for their most expensive edition.

ampersandrew,
@ampersandrew@lemmy.world avatar

Sorry, I’m not following the A-to-B on your comment in relation to this topic. Sony isn’t charging $80 for games, and even $70 games regardless of consoles aren’t doing so hot. Microsoft hasn’t done console exclusives for a decade.

ampersandrew,
@ampersandrew@lemmy.world avatar

But this game is on Steam, and $80 is a price point companies are flirting with regardless of their ownership of the storefront, like Grand Theft Auto, for instance.

ampersandrew,
@ampersandrew@lemmy.world avatar

Developers often make the same decisions about monetization as publishers do when they have the same incentives.

ampersandrew,
@ampersandrew@lemmy.world avatar

Developers are also incentivized by profit when they’re entitled to keep it rather than a publisher, and this is the case regardless of being AAA or not.

ampersandrew,
@ampersandrew@lemmy.world avatar

Destiny after the Activision split and before the Sony acquisition. Warframe. Basically the entire mobile market.

ampersandrew,
@ampersandrew@lemmy.world avatar

Then yes, developers have nothing but the best intentions with monetization compared to publishers when you say that the counter examples don’t count.

ampersandrew,
@ampersandrew@lemmy.world avatar

Any free to play game operates on the same principles that are as “horrible” as EA or Ubisoft, which honestly feels like a dated point of reference when your phrasing was “feels like you have to pay to have a good time”. First, it’s highly subjective. I came away from my time with Assassin’s Creed: Odyssey feeling like I had a bad time because I didn’t buy their XP boosters, but fans of the game said they never bought one and had a great time, perhaps because they had more fun with the game’s side activities than I did, so they got more XP from content that I was more than happy to skip. I haven’t bought sports games in a long time, but if I still did, I wouldn’t touch Ultimate Team with a ten foot pole; not just because of the business model, but because the fantasy to me would be playing with the real teams as they actually exist; and the parts that I would want to engage with don’t ask any more spending of me. And for as much as you associate predatory monetization with those companies, they also put out the likes of Dragon Age: The Veilguard and Prince of Persia: The Lost Crown, and work with partners on Split Fiction and The Rogue Prince of Persia, which use very normal and ethical monetization strategies.

For as much as mobile games often can be a different market, plenty of times they’re not. Thatgamecompany may be known for Journey in our circles, but their big hit is Sky: Children of Light, which started on mobile and came to platforms you and I are more likely to play games on. Uma Musume is blowing up regardless of platform, but it’s a gacha that’s typically found on mobile, and Cygames expanded from their mobile market to putting out console and PC GranBlue games. Mihoyo’s games are in both places and found success using gacha. My point in all of this being these companies, all self-published successes, operate in both spaces, because building a game in either place requires much the same skillset, and they’ve found an audience in both, often with the same exact games.

The last thing I’ll say about this being developer vs. publisher is that if you’re successful enough as the former, you often become the latter, like with Cygames or Epic. These kinds of monetization methods are very feast or famine, so you’ll get survivorship bias of some games getting so big that they’re a publisher now, like Riot, for instance, or they get bought by a bigger fish like Microsoft.

ampersandrew,
@ampersandrew@lemmy.world avatar

I recall them saying that their tech stack in the first game couldn’t handle the influx of players that they got at their peak, and that’s what led them to start with a rewrite.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • fediversum
  • NomadOffgrid
  • FromSilesiaToPolesia
  • test1
  • healthcare
  • esport
  • m0biTech
  • krakow
  • Psychologia
  • Technologia
  • niusy
  • rowery
  • MiddleEast
  • muzyka
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • Radiant
  • warnersteve
  • Wszystkie magazyny