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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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If they’re not growing their platform beyond what the market was 15-20 years ago, is it lunacy?

ampersandrew,
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It takes more work and resources to do what they’re doing. They already do server side anti cheat. And realistically, this is more effective than not doing it, though it definitely still gets defeated anyway. I would say the things that it asks of the customer are not worth the trade even if they were 100% effective, but they are more effective.

ampersandrew,
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There aren’t exactly a wealth of games doing what Battlefield does outside of Battlefield itself.

ampersandrew,
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It did take off for a time, and now it looks like it’s an early access game that hasn’t had an update in 19 months. And I can tell you that if they don’t let me host the server myself and play via LAN, they’re not solving any problems for me over Battlefield.

ampersandrew,
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That hardly makes it generic though.

ampersandrew,
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Very untrue, but okay.

Xbox Drops Work on ‘Contraband’ Video Game After Four Years (www.bloomberg.com) angielski

Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News. This news arrives weeks after a mass layoff in which Xbox canceled several other big titles. - Jason Schreier

ampersandrew,
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At the time it was announced, money was cheap to borrow, so a trailer like this came out when it was way too soon to let customers know about it but exactly the right time to entice new employees to work on your new project, so they were staffing up to make that game. They probably were working on it for the past four years; Avalanche hasn’t had a release since it was announced.

ampersandrew,
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I don’t think everyone does know that. There’s a very real, perhaps likely, chance that Game Pass is sustainable.

ampersandrew,
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Did everyone in this comments section forget that Microsoft is in fact done with traditional consoles? “Everything is an Xbox”, and they’ll still release new hardware, but they are talking about Windows gaming, not a platform where they’ll have to do cert for a discrete spec. PlayStation games are coming to other platforms now, too. The old console model and console wars are over.

ampersandrew,
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Microsoft didn’t have to declare consoles over. The market did. Yes, Steam is the big winner, but Sony isn’t gaining customers either; perhaps even losing them on consoles.

ampersandrew,
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Their current pricing model is between $10 and $20 per month for somewhere north of 30M subscribers. The ability to get Game Pass for less than that was largely discontinued two years ago. You can conservatively estimate that to be $300M in revenue every month. Every two months, they can fund a Call of Duty game. Every month, they can more than fund one Starfield. That’s only Game Pass revenue without including game sales. I’ll also remind you that Microsoft publishes 6 of the top 10 PlayStation games last month; they’re still selling lots of games outside of Game Pass. “Excluding the [studios] they bought over the last 4-5 years” is a major omission. Their licensing deals for third parties on Game Pass have seen significantly less investment in the past few years; as their first party library increases, they’re less and less necessary. I’m also curious where you got that number for Starfield units sold, because my back of the napkin math puts it at more than 3M copies on Steam alone.

ampersandrew, (edited )
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Me too. That’s a fact, but it doesn’t refute what I said. It’s a rosy picture that sounds like it refutes what I said, which is why Sony reports it that way, but it doesn’t. 124 million users includes PS4. What the article even mentions in the headline is that it’s behind PS4 at the same point in its life, even with the absence of a real competitor this time around in Xbox. Does it sound healthy to you that 5 years into a console generation, Sony can’t convince people to move to PS5 when all they play is Minecraft or Fortnite?

EDIT: Btw, Sony categorizes monthly actives as “an estimated total number of unique accounts that played games or used services on the PlayStation Network during the last month of the quarter and is based on company research, and may be updated in the future”, emphasis mine. My PS4 only streams video these days, and it sure sounds like it’s counted in that same metric.

ampersandrew,
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I said perhaps, because our data is always lagging behind real time by a few months, and the difference between the two generations’ units sold is close enough that the gap could have been covered in the time it takes to report on it. We don’t know that it has, but it’s possible. Increased spending on exclusives, and fewer of them, has led to decreased margins on them, and the bulk of PlayStation’s revenue is coming from third parties that are available everywhere while PlayStation’s own games are going multiplatform as well, a thing that they never used to do. There’s no L for me to take here.

How can i casual gamer enter a game online competition? angielski

Im curious if its possible to enter a game competition or something as a casual player? I want to someday atleast try one but im not sure what game to get better at or what sites to use to enter some without making myself look like a fool? I also dont want to pay because thats sort of like gambling at the start....

ampersandrew,
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Search “online tournament X” where X is the name of the game you want to play. Tampa Never Sleeps does tournaments for the likes of Street Fighter 6 and Guilty Gear Strive every week, for instance. They’re all free.

How do gameplay youtuber develop interesting commentary? angielski

Ive wanted to be a gaming youtuber sense i was a kid but i realized im pretty boring and i dont have anything interesting to say, im also not sure if ill stick with it like most do, but i want to try anyways. Ive condierd playing without voice but that would be even more boring and im not a pro gamer to say....

ampersandrew,
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Why would I watch your channel when I could watch someone else’s? A good answer to that question is how you grow an audience. I watch a lot of fighting game content on YouTube, and I can find value in Maximilian Dood for being good at explaining the legacies of old games or what makes new ones tick; I can find value in commentary and breakdown from those who win major tournaments and break down the subtleties that I might have missed. But there are hundreds of channels YouTube wants to show me of people playing those same games with no reason for me to actually click on them in the first place.

I made what people seem to think are a couple of good video tutorials to teach Skullgirls quickly. It’s got a reputation of being exceptionally hard, but I disagree, and I thought I could explain them quickly. They worked, but the more general fighting game tutorials I made after that didn’t do so well. Maybe there isn’t as much demand for them as I thought, or maybe they just weren’t as good. Still, I was making something that I felt like people couldn’t easily get elsewhere.

Steam Survey for July 2025 shows Linux approaching 3% (www.gamingonlinux.com) angielski

This is interesting for a couple of reasons. One is that this is about as much market share as Mac ever had at its peak, and almost twice as much as it has currently. Another is that, if you click the link for the site’s Steam Linux Data Tracker, you can see that English-only Linux market share (a crude way of filtering out...

ampersandrew,
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There’s definitely some selection bias for me that made it easy to not even be interested in buying the types of games that won’t work on Linux, and that made my switch easier. I hope the solution that we eventually arrive at isn’t, “Here’s a custom kernel compatible with our anti-cheat,” but instead, “Here’s a way to play our game without kernel level anti-cheat.”

ampersandrew,
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A little dramatic, but yes, I’m already not playing those games.

ampersandrew,
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The Mac thing is two-fold. Apple moved to new architecture before it was primed and ready for gaming, and Valve has been slow to adapt Steam to it. Apple’s solution, which will not work, because Valve tried the same thing a decade ago, is to juice the market by funding ports. Apple’s putting far more money into it, because it’s such small potatoes on their balance sheet, but the result will be much the same. This isn’t a situation where getting a few heavy hitters will solve their library problem and get everyone else to fall in line. The problem is Apple and its platform are hostile to getting this sort of game on it.

ampersandrew,
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I have that crackling thing sometimes too, but only on desktop and not on Steam Deck, so the issue lies in something that’s different between those two things. On my desktop, my usual use case is to have a bunch of programs open at any given time and put it to sleep at the end of the night rather than close everything and power off. While low spec games like Skullgirls are fine, if I boot up a higher spec game like Kingdom Come: Deliverance II after waking my computer from sleep, I’ll get the crackling. If I just rebooted, the crackling is gone. I don’t understand the problem, but at least I have a workaround, and it’s better than Microsoft determining when I should reboot my computer. It’s my computer. I decide that.

ampersandrew,
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I did fuss with it according to the directions in forums, and it didn’t change anything, but I also barely understood what I was doing.

ampersandrew,
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Are those instructions current? I don’t see it on the readme on the git project, and installing it from Kubuntu’s package manager didn’t create a gamemode group (it also doesn’t come with a manual page).

ampersandrew,
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Would that same command also work through Heroic, or do they handle that kind of thing differently? Sorry, sometimes things are so abstracted from us that we don’t have to think about what it’s doing under the hood.

ampersandrew,
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Thanks, it’s worth a couple of experiments, at least.

ampersandrew,
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What I had heard was that they were looking for other hooks into the operating system that weren’t as deep, not that they were removing the deeper hooks.

Evo Las Vegas 2025 wrap-up angielski

Another year, another Evo. While there were no stories quite like Hayao and “Evo Moment 38” this year, there were still plenty of great tournaments to be had. I’m quite partial to Guilty Gear Strive, and top 8, as usual, was full of inventive uses of the game’s systems and characters to come up with clever plays that...

ampersandrew,
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I plan to! I usually get Prime for one month per year, around Christmas shopping season, so I’ll check it out then, along with Fallout season 2 and Reacher season 3.

ampersandrew,
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Strive has excellent variety right now. Out of eight players, we had eight different characters. The nature of a tournament is that you’ll see repeats of the characters played by the people who stay in longer. The problem with a game like CvS2 is that you see those same characters over and over again throughout the pools stages, and you see very similar teams across the players in top 8. That Ramlethal player won the ArcSys world tour very recently, also.

ampersandrew,
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Even this is only a guess. There are a lot of reasons why developers got away from this model, and there are one or two reasons why I’m the weirdo who wants us to return to it.

ampersandrew,
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Season passes and updates are what they’re doing now rather than splitting their player base with a new SKU. But of course, that new SKU comes with advantages like being able to freeze the game at a certain point in its life.

ampersandrew,
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No one plays the old version now because we have no choice. Plenty of people would have preferred to go back to Tekken season 1 and Dragon Ball FighterZ season 2, but we didn’t get that option.

ampersandrew,
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That it was! It’s a shame Justin doesn’t really compete anymore. That’s how well he does in a game he doesn’t really practice like he did back in the day. That man could pick up a fighting game at Evo that he’s never played before, and he’d still get out of pools.

Red Dead Redemption 2 was amazing. angielski

Right now, I don’t have a PC. Long ago, when I did have one, the first AAA game I ever played was Red Dead Redemption 2. I have played other games, but I feel like RDR2 surpasses all of them and is legitimately one of the greatest games ever made. The amount of details dedicated to realism, the solid storyline, the amazing...

ampersandrew,
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It’s an all-timer as far as video game stories and production value, but the railroading that they did to players did irk a great deal of us, as chronicled in that Nakey Jakey video. They set up so many dynamic systems for the player to interact with and then basically dictated that you couldn’t get creative with them during the story missions. Deviating even slightly from the intended path would be a mission failed.

ampersandrew,
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The video evidence in that essay will do more justice than any of my anecdotes, but even things that seemed like possible ways to handle a story mission were not what the developers intended and resulted in a mission failed, like trying to take the high ground in a valley, or trying to sneak in through a window instead of entering from the ground floor.

What game sequel ruined a beloved franchise or character for you? angielski

You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......

ampersandrew,
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Half of Halo 4 was the best story they ever put in a Halo game. The other half was embarrassingly formulaic sci-fi.

ampersandrew,
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Halo 5 makes the whole story worthless

It really did.

ampersandrew,
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I mostly just hated that the story was largely delivered via info dump and nearly every character was a terrible person to the point of being grating. I don’t have to enjoy every video game, but I wish I at least understood why this one got this much acclaim.

ampersandrew,
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Because they were. Maybe not the first 6 people verbatim, but of the characters you have a significant amount of dialogue with, the only one who didn’t give me this impression was your partner. You run into the asshole kid, the other cops over the radio are assholes, the guy on the wall to the docks is an asshole, and beyond that, I didn’t take notes, but it annoyed the hell out of me.

ampersandrew,
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Oh, my player character was definitely on the list of asshole characters that made the game grating. And even if his actions before the story began precipitated everyone else being an asshole, it didn’t make the game less annoying to experience it fresh as the player.

ampersandrew,
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They’re just going to roll people onto servers slowly to make sure they can handle the capacity. And it’s only on PlayStation because they fear the piracy that happened with fighting game betas in the past.

ampersandrew,
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They all take seven years to make, so there aren’t as many of them.

ampersandrew,
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There have been some great games with development times that long. But for crying out loud, if you’re not making a surefire success, make a smaller game so it’s less risky.

ampersandrew,
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I don’t see how this thing possibly competes with a handheld PC. It’ll play the same games approximately just as well but with a tiny fraction of the library, and unless something changes, online play won’t even be free.

ampersandrew,
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I’m playing Kingdom Come: Deliverance II right now, and it’s excellent. Baldur’s Gate 3 took 6 years, though they attribute a good portion of that to an Eastern European war and a pandemic. Given other side projects, it’s a bit nebulous exactly how long Indiana Jones and Great Circle took that team to make, but it was somewhere between 5 and 7 years, and I loved it. I’m not exactly a fan of Nintendo lately, but people sure do love Donkey Kong Bananza, and that team had been working on that game more or less since Mario Odyssey’s release in 2017.

ampersandrew,
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That’s surely what they’re planning, especially since the architecture won’t be very different this time around, but that still pales in comparison to the value you’d get from a PC handheld for what will likely be an extremely similar price.

ampersandrew,
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I don’t think the Windows license factors into the math much at all, but otherwise agreed.

ampersandrew,
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Correct me if I’m wrong: they all complied because action from the payment processors was imminent, and GOG and Itch have both made public statements about next steps that Valve hasn’t, which doesn’t mean that Valve isn’t taking next steps. Did I miss anything?

ampersandrew,
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Nah, this isn’t a memorization type of game, or at least not so much based on the other games this developer has made. You’re basically just going to press Light then Medium then Heavy, or you can just mash on any one of those three buttons in order to do a combo. And largely, everyone has pretty similar reaction times when you’re familiar enough with a game to know what might be coming; in general, you mostly just want to hold down-back until your opponent does a big slow move.

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