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ampersandrew, do games w Xbox Game Pass is getting MAJOR changes, with a new tier without day one games, and a range of price increases
@ampersandrew@lemmy.world avatar

Eh, this is a case of them offering a better deal than actually ever made sense, because they expected the volume of subscribers to make up for it, but that never manifested.

ampersandrew, do games w Nintendo has DMCA’ed Sudachi’s GitHub
@ampersandrew@lemmy.world avatar

It’s also suspected that Yuzu was not “clean room” reversed engineered and built on code that they shouldn’t have had access to, which will allow Nintendo to pull down any fork of Yuzu but not Ryujinx.

ampersandrew, do games w Konami is intent on region locking Japanese players out of Metal Gear Rising: Revengeance
@ampersandrew@lemmy.world avatar

I suspect Australia is responsible for Streets of Rogue changing “cocaine” into “sugar” as well, but I know Japan doesn’t allow things like beheadings in their games, which I thought was part of that DLC.

ampersandrew, do games w Gothic, Risen, and Elex Dev "Piranha Bytes" Reportedly the Latest Embracer Studio to Shut Down
@ampersandrew@lemmy.world avatar

Most of this nostalgia was already functionally dead and got a second lease on life, really. There was no chance another Alone in the Dark or Outcast was going to come out of the previous IP owners.

ampersandrew, do games w Always Online / Live Service
@ampersandrew@lemmy.world avatar

They do it because if you have to be online, connected to their servers, you have to look at their store and be tempted to buy something else for the game. It’s also just straight DRM. The industry spent the better part of 20 years complaining about piracy and used game sales, and now they’ve found a way to defeat them by just designing their games to disappear when the servers are gone. That does come with a catch though. Building and maintaining the online infrastructure costs a lot of money, and given how many of these games just instantly flop and die, customers are less willing to invest their time and money into a game unless they know it’s a winner, which has less to do with the game’s quality and more of how many other people perceive it to be quality. This looks to me to be why the industry is crashing right now.

As egregious as horse armor was decades ago, that doesn’t offend me the way server requirements do (you can always just choose not to buy the horse armor and still have the game you bought in perpetuity). If the game requires an online connection, don’t buy it. There’s always another game out there like it without the requirement. A game that requires an internet connection is just a worse version of a game they could have sold you without it, and the online requirement gives it an expiration date. If multiplayer requires an online connection, make sure it supports LAN, split-screen, direct IP connections, or private servers. This information is very hard to find just by store pages, perhaps intentionally so, but I usually check on the PC Gaming Wiki these days; otherwise you have to hope the developer responds to a question about those features in the Steam forums.

ampersandrew, do games w Konami is intent on region locking Japanese players out of Metal Gear Rising: Revengeance
@ampersandrew@lemmy.world avatar

This has happened before, for games from other publishers, as per the article. I don’t remember all of the reasons for it, but if I’m not mistaken, this is why Shogun: Total War 2 has a blood DLC for a few dollars, so that they can make everything but the DLC available in Japan.

ampersandrew, do gaming w Do you know any singleplayer games that are infinitely replayable?
@ampersandrew@lemmy.world avatar

Traditional roguelikes may frequently pair with bad graphics, but it’s not a requirement. There are games like Tangledeep and Jupiter Hell, for instance. But thanks, these sound interesting.

ampersandrew, do gaming w Do you know any singleplayer games that are infinitely replayable?
@ampersandrew@lemmy.world avatar

What’s the hook to each one? I hear people mention Caves of Qud a lot, but the low-fi graphics aren’t grabbing my attention on their own.

ampersandrew, do gaming w Do you know any singleplayer games that are infinitely replayable?
@ampersandrew@lemmy.world avatar

I’m sure it would if I thought more highly of it.

ampersandrew, do gaming w Do you know any singleplayer games that are infinitely replayable?
@ampersandrew@lemmy.world avatar

I didn’t personally care for it, but I know I’m in the minority. In fact, one of the reasons I didn’t care for it is because it felt far less replayable than many of its peers. Even Zagreus will call out “the butterfly room”, because there are so few permutations to see.

ampersandrew, do gaming w Do you know any singleplayer games that are infinitely replayable?
@ampersandrew@lemmy.world avatar

Tons. There’s an entire roguelike genre built around this; some of my favorites are Vagante and Streets of Rogue. There are games with procedurally generated worlds like Terraria, RimWorld, Dwarf Fortress, and Factorio. There are RPGs like Baldur’s Gate 3 that have so many ways to spec your characters and so many permutations of how events could unfold based on what you did that you’re unlikely to see them all.

ampersandrew, do games w Evo 2024 Competitors: By the Numbers
@ampersandrew@lemmy.world avatar

Nintendo’s gonna Nintendo. Plus Smash attendance at majors for Melee and Ultimate, from a cursory glance, appears to be on the decline in the wake of Ultimate’s sunsetting. Evo’s only going to take the 7 biggest games and a throwback, so even if Nintendo wasn’t getting in the way, you might fit in Ultimate but not Melee. Smash gets its dues in other places. Like Street Fighter 2, Street Fighter 3, Marvel vs. Capcom 2, etc., the scene will never truly die.

ampersandrew, do games w Steam Summer Sale - Top Deals
@ampersandrew@lemmy.world avatar

There’s also a new 3D factory game called Foundry. Having bounced off of Satisfactory, that one seems more promising as a fan of Factorio.

ampersandrew, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
@ampersandrew@lemmy.world avatar

Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.

ampersandrew, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
@ampersandrew@lemmy.world avatar

It’s a great game, but it’s hard to argue that it didn’t change the genre, and all of multiplayer video games, for the worse. Multiplayer games can no longer be designed to just be fun. They must also be addictive, they must retain players, they must keep them coming back, etc. using every manipulative trick in the book like XP bars and unlocks. You might say MMORPGs did this first, but this was the application of that feedback loop to a competitive action game.

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