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ampersandrew, do games w Official Diabotical Rogue Trailer
@ampersandrew@lemmy.world avatar

I wish multiplayer FPS games remembered how to do LAN and split-screen, because this otherwise looks pretty cool.

ampersandrew, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates
@ampersandrew@lemmy.world avatar

If Helldivers 2 gets updated to work offline, including multiplayer, I will no longer wish for its death. I just don’t think that’s at all likely.

ampersandrew, do games w God of War Ragnarök will require a PSN account to play on PC
@ampersandrew@lemmy.world avatar

It also smells a lot like always-online DRM for a game that otherwise exists entirely offline. The previous game is available on GOG.

ampersandrew, do games w The N64
@ampersandrew@lemmy.world avatar

The controller sucked. It sucked then; it sucks now. But it had ports for four of them, so that console had tons of four-player multiplayer games, and they were great. PS1 could technically support it, but no one had a multitap, and because no one had a multitap, practically no games supported more than two players.

Cartridges were expensive and couldn’t hold much data on them, but you basically never saw any loading times. Long load times were a thing I associated with the PlayStation brand up until the PS5. Loading times were definitely an expensive trade-off for that console, and it didn’t help them in the market, but it certainly made the N64 stick out for it.

ampersandrew, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates
@ampersandrew@lemmy.world avatar

Number can go up without being tied to a server you don’t and can’t control. Those games still get made, from Titan Quest to Borderlands. Nothing about the gameplay loop of Helldivers offends me; the totally unnecessary forced obsolescence does. The thing that makes it a live service game is the thing that makes it incompatible with surviving for more than a few years without an Act of God, like Knockout City. I also hate that people have been trained into differentiating “single player” and “live service”, as though multiplayer must inherently be this way when it doesn’t have to be. A live service game is just an inferior version of a game they could have made that would survive offline, because it’s tied to their servers. Do you think Sony could have mandated a PSN account after the point of sale if it was available DRM-free and allowed you to run your own servers?

ampersandrew, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates
@ampersandrew@lemmy.world avatar

Approximately $200M, but you can get creative with accounting across multiple products, the way they phrased it.

ampersandrew, (edited ) do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates
@ampersandrew@lemmy.world avatar

Not until Helldivers 2 dies too. I was tricked into thinking it was healing, and then that game exploded.

EDIT: The truth hurts, but that’s still a live service game that’s actively working against the interests of consumers and preservationists. The more money and playtime people give it, the worse this situation gets.

ampersandrew, do games w 11 years after launch, 49M people still use their PS4s, matching the PS5
@ampersandrew@lemmy.world avatar

No, there hasn’t been, but there is a distinction between currently experiencing high inflation and previously experiencing high inflation in the middle of a hardware product’s life cycle.

ampersandrew, do games w God of War Ragnarök is coming to PC on September 19
@ampersandrew@lemmy.world avatar

They’re taking some meat off the PC bone by requiring this account again after it just caused major problems for them.

ampersandrew, do games w 11 years after launch, 49M people still use their PS4s, matching the PS5
@ampersandrew@lemmy.world avatar

Well, it was insane in the middle there. Maybe it’s worse where you are, but in the US, it’s back almost to where it’s supposed to be.

ampersandrew, do games w Wolcen: Lords of Mayhem ceases development, will shut down multiplayer in September
@ampersandrew@lemmy.world avatar

Remember to support games with LAN, folks.

ampersandrew, do games w 11 years after launch, 49M people still use their PS4s, matching the PS5
@ampersandrew@lemmy.world avatar

To be fair on the price increase thing, this is the first time in the history of video games that the cost to produce the hardware went up over time.

ampersandrew, do games w 11 years after launch, 49M people still use their PS4s, matching the PS5
@ampersandrew@lemmy.world avatar

With or without covid, development times still got to be too long, and fewer games are the natural result of that.

ampersandrew, do games w MultiVersus relaunches to more than 114,000 concurrent players on Steam
@ampersandrew@lemmy.world avatar

Very few games do. So few that the ones that hold a high player base or even grow are anomalies. This one is making strange moves like being a fighting game that, at least at launch, can’t be played offline and costs $240 to stock with every character for local tournaments.

ampersandrew, do games w Who is subscribing to Game Pass, PS Plus and Nintendo Switch Online, and why?
@ampersandrew@lemmy.world avatar

I think enough people have been exposed to enough subscription services that customers have started taking inventory of what they’re paying per month that they didn’t used to do, which means often signing up for a month and then quitting. I’m simultaneously surprised and not surprised that the access to online multiplayer only accounts for about 30% of the reason people subscribe to these things, but then those same customers doing that same accounting of their personal finances have probably done the math to realize that, long term, it’s cheaper to just play games online on PC, which is leading to consoles performing the way they’re performing lately.

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