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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@ampersandrew@lemmy.world avatar

So if they only make 2.7 billion and spend more than a billion a year with some games costing $200 million….

How is it profitable?

$2,700,000,000 -$1,000,000,000 = $1,700,000,000

If the rest of their expenditures are less than $1.7B, then it’s profitable for the year. Since we’ve already accounted for the line item where they’re licensing products for their service that they don’t own, I’d be surprised if they had $1.7B worth of other operating expenses left to pay for, unless you can share a source stating otherwise. But what I see is this stating that it is profitable.

They are being intentionally vague and not releasing intimation as it would show they are doing very illegal things.

The burden of proof is on you if you think they’re doing something illegal. It’s not difficult at all to believe that they’re doing everything by the book, have a profitable service, and also found a plateau in how many customers are interested in using such a subscription.

ampersandrew, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@ampersandrew@lemmy.world avatar

What do you mean? It’s already profitable for them. I’m far more concerned with Nintendo’s online subscription than Microsoft’s. Nintendo’s already crossed the line, and Microsoft still stands to make more money by offering games for sale on Steam than to make them only available via a subscription that isn’t doing well with regards to acquiring more customers.

ampersandrew, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@ampersandrew@lemmy.world avatar

I was being facetious. If your development timeline is 7 years, you have no idea how it’s going to turn out at the end, but they all set out to make a good product, especially when it takes that much time and money to make. Guardians of the Galaxy was supposedly a very good game that bombed horribly, for instance. There’s a lot of risk when your game is that expensive to make, because there are only so many customers out there, and they’re already playing other big expensive games. Even Sony is finding that their marquis titles aren’t bringing in as many customers as they expected anymore, so they can’t keep spending more on games and expect them to be profitable.

ampersandrew, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@ampersandrew@lemmy.world avatar

True. There would also be even more layoffs in this industry if they threw out years of work and hundreds of millions of dollars at the finish line because they decided not to release a game that didn’t turn out to be as good as they’d hoped.

ampersandrew, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@ampersandrew@lemmy.world avatar

Even if every $200M game was good, you’re still competing against the other $200M games out there, and that’s very risky.

ampersandrew, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@ampersandrew@lemmy.world avatar

You can only throw away hundreds of millions of dollars on Avengers and Suicide Squad so many times before they decide to come up with something people are willing to pay for.

ampersandrew, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]
@ampersandrew@lemmy.world avatar

I take issue with the requirement being “when it’s no longer supported” for similar reasons. I can foresee an argument where a company advocates for some scenario where they’re going out of business and can’t do it, and some 75-year-old judge who hasn’t played a video game since Tetris lets it slide. Still, this is the shot we have, and we need to take it.

ampersandrew, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]
@ampersandrew@lemmy.world avatar

I just added it to the description too. Whoops! That should have been there from the start.

ampersandrew, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]
@ampersandrew@lemmy.world avatar

It’s the “complaining when they end” thing that I’m interested in, for sure. Especially if a government listens, which he’s aiming to make happen here.

ampersandrew, do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

The median US household income in 1998 was $38.9k, and today it’s $77.3k.

ampersandrew, do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

How do you figure?

ampersandrew, do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

I don’t see how the amount of “completeness” can even be measured. Is it really so much worse that you can buy extra fighters for the Street Fighter 6 that you already own rather than buying Super, Turbo, and then Super Turbo at full price every time? Or that you can choose to buy just the stuff you want for Cities: Skylines for half the price instead of paying twice as much to get stuff that don’t care about along with it? Plus, expansions like Phantom Liberty and Shadow of the Erdtree are bigger than most entire video games from the 90s.

ampersandrew, do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

If memory serves, Valve got the idea for the loot boxes from Korean free to play games. As far as I know though, they did invent the battle pass with Dota 2.

ampersandrew, do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

That’s commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.

Inflation is derived by indexing all of those things. Some things are far more expensive or far cheaper relative to each other, but we approximate the buying power of a dollar by looking at all of it.

ampersandrew, do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

Cosmetic DLC feels like it’s for chumps too, but it’s lucrative. The best example is going to be Simon’s Quest, without a doubt. The strategy guide was in an issue of Nintendo Power. I’m sure they were also happy to let social pressures on the playground either sell the strategy guides or the game just by word of mouth as kids discussed how to progress in the game. A Link to the Past is full of this stuff too. The game grinds to a halt at several points until you happen to find a macguffin that the game doesn’t even tell you that you need. Without the strategy guide, you could end up finding those things by spending tons of hours exploring every corner of the map, but by today’s standards, we’d call that padding.

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