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ampersandrew, do games w When making lots of small games is more sustainable than making one big one
@ampersandrew@lemmy.world avatar

That led into the used market, I suppose (a boogeyman for the games industry that birthed lots of the worst monetization today). I never really had that problem, outside of outliers like Pokemon Snap that were unusually short. In the 00s, it was pretty common to get 8-15 hours for an action game that you paid $50-$60 for, often times with multiplayer modes alongside the single player modes, and that felt like great value to me at the time.

ampersandrew, do games w When making lots of small games is more sustainable than making one big one
@ampersandrew@lemmy.world avatar

Always has been.

There was a podcast that Irrational did before putting out BioShock Infinite that would interview game developers and other creatives, and they had one that interviewed the BioWare doctors. BioWare was always set up to be a multi project studio, and Irrational was a single project studio. At that time in the industry, lots of companies were pivoting from the former to the latter, due to how many more hands on deck a 7th gen console AAA game took to make. BioWare was set up the way it was so that one underperforming game could easily be carried by another reasonably successful one. By the end of that interview, I thought you’d have to be nuts to employ that many people and only work on one game at a time. Sure enough, Irrational buckled under that weight right after shipping BioShock Infinite’s DLC, and modern, single-project BioWare is looking worse for wear.

ampersandrew, do games w MultiVersus officially closes down and is delisted today
@ampersandrew@lemmy.world avatar

Releasing the server code as binary is how it used to work, and there’s no reason it can’t work that way again. It’s one of several ways to satisfy the petition.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

I agree. They’ve had time if they cared about making this product before the Steam Deck was a success, but much like with cloud infrastructure, or search engines, or MP3 players, or mobile, or game consoles in general, they only really cared about it after someone else made a great version of what they could have been doing themselves.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

They’re as good at it as the operating system is, if you think about any time you’ve ever plugged an external monitor into a laptop. There is some Valve special sauce in the software to help with that on Steam Deck, but I don’t think it’s something that would have gone uninvented without the Switch.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

Define “easily”. The Steam Deck doesn’t come with a dock. They’re all just personal computers, and as such, they don’t need to be explicitly designed for certain functionality in many cases. Plus, I’d argue one of the core pillars is that it plays the same games at home and on the go, without having to purchase a second portable version of it.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

Well, the first GPD Win beat the Switch to market by two years, so I’d be willing to bet it was inevitable. The GPD Win 2 was wildly impressive at the time, coming in at almost Switch level performance, but it could play my Steam games, and I bought one immediately, even at twice the MSRP of the Switch. I’m an earlier adopter for this kind of thing, but I do believe it was just a matter of the tech catching up. Up until that point, the power level of handheld stuff was always woefully behind what home consoles and PCs could do, and now that may still be the case, but we’re still happily playing games that require no more power than what a PS4 can do, which is tech from 12 years ago.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

You’re making an argument that I am not. I never said the 3DS or its games weren’t successful; in fact, I said it was more successful than the Wii U, which likely led to the Switch being a logical thing for Nintendo to do. I never said its biggest games were ports. But while that 4.26M copies is no slouch, it’s in line with how Echoes of Wisdom or the remake of A Link to the Past have performed and not the 30M+ copies that Breath of the Wild sold. The former have smaller budgets and less mass market appeal (though it would be wildly impressive for just about any other series). They are the B games to Breath of the Wild’s or Tears of the Kingdom’s A games. That’s what handheld libraries typically were, especially up until the point that it was clear that the Wii U was a dud.

To use another example that will maybe help convey my point better: The 3DS got Hey! Pikmin. The Wii U got Pikmin 3.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

Not an adaptation or port, but the Link Between Worlds compared to the console’s Breath of the Wild. Say what you will about the subjective quality of each of those games, but the market at large would prefer Breath of the Wild. Plus Sony’s catalog had this problem even more visibly on Vita.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

I don’t know how much of that was needing to prove that the market existed rather than the simultaneous development of performant and power efficient x64 APUs suitable for handheld gaming PCs. The 3DS was plenty successful even at the time, but handheld-only games had a reputation for being the B game to the home consoles’ A game. It was a pretty natural conclusion for Nintendo, when their handheld was successful and their home console was not, to combine the two, using the same tech found in cell phones, no less.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

I don’t know where your preferences lie, but by the numbers, far more games are coming in under the Steam Deck specifications in terms of system requirements than there are games that are stretching them or exceeding them. Very few companies can afford to make a game that runs poorly on it. If we look at the top 12 highest-reviewing games on OpenCritic for 2025 so far, I think only 1 of them (Monster Hunter Wilds) doesn’t meet the spec, and at least 3 or 4 of them are 2D with a retro aesthetic. All that to say, I think the horsepower ought to be enough for most people for a very long time, barring a minimal number of games.

ampersandrew, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@ampersandrew@lemmy.world avatar

There are a lot of edge cases. You have to handle external launchers, external error prompts; basically anything that requires you to Alt+Tab. One of the things Valve did a decade ago was the stuff that got rolled into GameScope that ensures that they never lose focus of the game window. Even with the resources to transform Windows this way, it will still take time.

ampersandrew, do games w MultiVersus officially closes down and is delisted today
@ampersandrew@lemmy.world avatar

Rivals of Aether II is a more realistic contender to Smash. It had a really good turnout at Combo Breaker this year.

ampersandrew, do games w MultiVersus officially closes down and is delisted today
@ampersandrew@lemmy.world avatar

GaaS means you have ongoing expenses after launch in a way that normal games do not. The costs are higher, but they keep chasing the much larger reward that only a super small percentage will ever achieve.

ampersandrew, do games w MultiVersus officially closes down and is delisted today
@ampersandrew@lemmy.world avatar

I think the mismanagement comes from thinking that any fighting game can keep up with the cadence and business model of League of Legends. You’ll see this again with 2XKO, even if they’ve got a year’s worth of character releases already done ahead of time to give them a head start.

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