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ampersandrew, do games w Astro Bot | Review Thread (95 OpenCritic)
@ampersandrew@lemmy.world avatar

In fact I’ve played plenty of other fun games that released this year.

ampersandrew, do games w Spooky Games
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They’re all the same format, but The Dark Pictures is an anthology of games that are about half the size of Until Dawn. There are 5 or 6 of them at this point.

ampersandrew, do games w Spooky Games
@ampersandrew@lemmy.world avatar

Supermassive games like Until Dawn, The Quarry, and the Dark Pictures are great for this, especially since later iterations have built-in “pass the controller” modes that are great for sharing a game with your spouse.

ampersandrew, do games w Astro Bot | Review Thread (95 OpenCritic)
@ampersandrew@lemmy.world avatar

Maybe not. If that’s the case, I’ll live. They’ve brought their past PC releases to GOG until very recently, so if they see sales drop off, they might continue to do that or relax the PSN requirement. We’ll see.

ampersandrew, do games w Astro Bot | Review Thread (95 OpenCritic)
@ampersandrew@lemmy.world avatar

Can’t wait to play this in two years when Sony lets me, as long as it doesn’t require some kind of DRM like a PSN login.

ampersandrew, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@ampersandrew@lemmy.world avatar

In 35 hours, I got 28 out of 62 achievements and left 3 or 4 of the major faction quest lines undone. 40 hours doesn’t sound right for 100%.

ampersandrew, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@ampersandrew@lemmy.world avatar

It definitely does not matter. You build a game that you’re capable of making. If it felt like they were making a game that needed a bigger budget to realize the design they were shooting for, that will affect my opinion of it. Games like Halo Infinite spent so much money on the game making it “big” that it actually made the game worse than if they’d spent less on it and kept it smaller. I don’t give a damn how much they spent making it. We had a whole era of RPGs in the 2010s that were made for a tiny fraction of the development cost of what was coming out of BioWare, but they were better RPGs without having to give them any sort of pity scale to arrive at that conclusion.

I brought up Superman 64 because it’s known to be one of the worst games ever made. When you know how bad a game can actually be, Starfield has no business being a 1 out of 10.

ampersandrew, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@ampersandrew@lemmy.world avatar

Starfield somehow built a game tailor made for NG+ and not only didn’t take advantage of it with their faction system, they also got rid of my favorite guns and all of my currency, which discouraged me from engaging with it at all.

ampersandrew, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@ampersandrew@lemmy.world avatar

Your opinion is your opinion, but I don’t think the scale of the company or its resources matter one iota. Games made by a single person have been better than those made by thousands of people, and that’s without putting my thumb on the scale in either direction. I don’t even agree that Starfield is linear, but even if it was, that doesn’t make a game bad. If you’re calling Starfield a 1 out of 10, there’s no room to go down from there on that scale, which is absurd to me, because that means you’d have to cram Superman 64 and Bubsy 3D on the same part of that scale.

ampersandrew, (edited ) do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@ampersandrew@lemmy.world avatar

Even if they spend $300M making it, they’ll likely still make their money back, even in a world where Game Pass exists. I think their tech stack is so ancient that it ought to be thrown straight in the garbage, and they’ll get more mileage out of an Elder Scrolls game that’s forked from what Obsidian built in Unreal for Avowed. It also sure sounds like, much like studios like Arkane, Rocksteady, and BioWare, they were so high on their previous successes that they couldn’t admit to themselves that any decision they made was a bad one. If they can learn from their mistakes and take the L on Starfield (an L that would be considered a W for most other developers), then Elder Scrolls can potentially meet fans’ expectations. If they keep making games the way they’ve always made them without trying to adapt to the times, they’ll follow the same path as Fallout 4 and Starfield.

ampersandrew, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@ampersandrew@lemmy.world avatar

A 1 out of 10 for Starfield is ridiculous; either hyperbole, or you haven’t played many video games before to see what a 1 out of 10 would truly be. I was very disappointed by it too, but level set a bit here.

ampersandrew, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@ampersandrew@lemmy.world avatar

And I’m saying that if you throw in a quick deathmatch mode, it’s playable with only one friend. And when a game has LAN, that means that you can play with a gaming VPN regardless of the presence of official servers.

ampersandrew, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@ampersandrew@lemmy.world avatar

It’s a non zero amount of work, and there’s every chance they spend more money making that change than they would bring in.

ampersandrew, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@ampersandrew@lemmy.world avatar

One of these days, it’s going to teach them to stop making games designed to destroy themselves. Preservation needs to be good for business, and the lack of it needs to be bad for business.

ampersandrew, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
@ampersandrew@lemmy.world avatar

So the person I responded to asked if it was.

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