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ampersandrew, do games w Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says
@ampersandrew@lemmy.world avatar

I’m way into fighting games. Even the ones with a battle pass and such can still be played offline (except maybe for 2XKO and Brawlhalla) and quite frankly can’t match the content churn that other genres do in the live service space.

ampersandrew, do games w Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says
@ampersandrew@lemmy.world avatar

If someone 50 years from now wants to see what this game Fortnite was all about, they should be able to get a reasonable approximation of it by booting it up and playing with 100 other people. That’s what it means to preserve it. We’ve had and will continue to have competitive games that are not live service.

ampersandrew, do games w Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says
@ampersandrew@lemmy.world avatar

The inevitable outcome for every live service game is that it becomes inoperable and unplayable, even the good ones. It doesn’t matter if it’s Suicide Squad or Fortnite. They all should still be preserved. Open source is appreciated but not necessary.

ampersandrew, do games w Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says
@ampersandrew@lemmy.world avatar

You can emulate machines that can run Windows, and that’s very effective at preservation. Wine is already better than modern Windows at running software that relies on deprecated dependencies. But live service is just purposely killing games that didn’t need to die.

ampersandrew, do games w Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says
@ampersandrew@lemmy.world avatar

Any game that doesn’t last forever was robbed of doing so arbitrarily. If they never updated Palworld again, in its current form, it will last forever.

ampersandrew, do games w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling
@ampersandrew@lemmy.world avatar

That deal only really made sense because it was with a company that did both things.

ampersandrew, do games w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling
@ampersandrew@lemmy.world avatar

Uh, this is a huge deal. Terrible news.

ampersandrew, do games w Game consoles are now smartphones, and that's okay
@ampersandrew@lemmy.world avatar

Yeah, consoles have way better backward compatibility than phones.

ampersandrew, do games w Introducing Steam Families
@ampersandrew@lemmy.world avatar

Sharing your games doesn’t lock your entire library when someone is playing a different game than you in the same account.

ampersandrew, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@ampersandrew@lemmy.world avatar

I don’t know how you got from A to B on the Porsche. Embracer was funded largely by debt that they were expecting to get bailed out of by an investment that didn’t happen; the classic leveraged investment gone wrong. Microsoft absolutely could stomach whatever losses they face, especially since that was the whole idea a few years back when they started Game Pass, so them deciding to not follow through on that and tighten their belts now is a situation unique to them. At large, across the industry, are tons of companies making big bets like Suicide Squad or Concord or Warhaven that follow a live service template that’s been tapped out of customers and don’t work out, and even smaller companies following the traditional publisher model like Mimimi are so exhausted hunting for funding for their next game, just barely making it by on copies sold, that they decide instead to close up shop. That’ll happen when customer dollars are spread out around more games.

ampersandrew, do games w Oxenfree is being completely removed from itch.io in October
@ampersandrew@lemmy.world avatar

What law does this break?

ampersandrew, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@ampersandrew@lemmy.world avatar

If people don’t buy your game, you don’t have money to pay people. Ideally, Surgent Studios would have developed their game inexpensively enough and with enough of a war chest that they wouldn’t have to lay people off after their first product didn’t sell enough copies, but that’s clearly not how they were funded. It sounds like the studio still exists, so maybe a smaller version of that team gets to take a crack at that second game, but you can’t pay people with money you don’t have, and we as the consumers have been well served by so many other games that it’s not much of a mystery why people didn’t turn up for this one.

ampersandrew, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@ampersandrew@lemmy.world avatar

How many releases is a very different number than how much profit. Only a few of Microsoft’s releases likely account for a sizable percentage of the entire industry’s profits in a given year. The fact is that investors saw dollar signs, and the industry expanded to a level that the market doesn’t actually sustain. How many metroidvanias do you want to play in a given year? And given that Animal Well and Prince of Persia: The Lost Crown came out this year, how likely are you to play Tales of Kenzera: Zau after you’ve bought and played those? Mass layoffs are not a good thing, but it’s a mathematical consequence of how much companies are permitted to expand relative to what people actually buy.

ampersandrew, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@ampersandrew@lemmy.world avatar

And quite frankly, there are (or were, before layoffs), too many developers making games for how many releases the market can bear.

ampersandrew, do games w Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling
@ampersandrew@lemmy.world avatar

I try to focus on the part where the thing they were building was inherently bad for video games, so this makes it less likely for it to happen again.

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