RightHandOfIkaros

@RightHandOfIkaros@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RightHandOfIkaros,

I like Xevious and Zaxxon. Zaxxon was cool because it had a unique isometric perspective that I haven’t seen in another game.

Gradius 3 specifically I found to be quite fun. Its too bad Konami retired the Gradius series, but I suppose its probably better that way.

The Panzer Dragoon series is a great arcade shooter series.

Contra. Contra 4 specifically on the Nintendo DS I felt had the perfect balance. I really liked that entry.

RightHandOfIkaros,

Honestly, 5.1 surround sound is worth waiting the extra like 2 seconds of the logo. The fact that the game only has mono or stereo sound output just because he didn’t want to have a logo on the screen for a few seconds is not putting user experience over marketing.

It would honestly make more sense that Nintendo told him he couldn’t add it because they didn’t want to pay for it and this is how he justified it to himself.

RightHandOfIkaros,

Its two seconds for the benefit of 5.1, so the people that have it can benefit. And the people that don’t can upgrade later.

RightHandOfIkaros,

LG TV owners rejoice because their used TV value has suddenly spiked

RightHandOfIkaros,

This is honestly pretty funny. Even another government agency recognized how bad the response was. That was literally like someone asking how old you are, and you respond by telling them the definition of age.

RightHandOfIkaros,

The point of paying to play online is to pay for the features and infrastructure to support it.

Otherwise you end up with PS2 Online or Nintendo WFC. Both rampant with horrible lag and cheaters.

RightHandOfIkaros,

I hope this technology is carried across all of Nintendo’s consoles. Won’t even need emulators anymore if we can just run it natively.

Nintendo in particular, just to spite them, but other consoles would be great too.

RightHandOfIkaros,

Ocarina of Time’s best dungeon was the Water Temple. The only people that didn’t like it are people that have no patience.

RightHandOfIkaros,

Its not my fault less people have patience every day, but I stll have to deal with the consequences.

RightHandOfIkaros,

Very clever.

RightHandOfIkaros,

That is called impatience, and is defined by having a lack of patience.

RightHandOfIkaros, (edited )

If you didn’t like pausing the game for your boots, you’re definitely not going to like having to leave the dungeon to turn into a kid, come back to the dungeon just so you can get an item, leave the dungeon to become an adult again, just to finish the dungeon.

The Spirit Temples music was good but wasn’t better than the Water Temples. Nabooru is a character I liked more than Ruto, but that is completely subjective. The Water Temple had Dark Link and that boss fight easily beats out Iron Knuckle and Twinrova, and Dark Link was just a miniboss.

RightHandOfIkaros,

AFAIK, there aren’t any. Zelda was in a unique niche that it ditched with Breath of the Wild.

The closest I am aware of is Tunic, which is more similar to A Link to the Past than Ocarina of Time.

Marvel Rivals Apologizes Following Alpha Banning Controversy (gamerant.com) angielski

​​​​​​With such a broad scope on what counts as “disparagement,” this has caused quite a stir among the community, with some players being banned without realizing the terms of this contract. The developers released a statement addressing these terms, with NetEase saying it is aware of the “inappropriate and...

RightHandOfIkaros,

I am surprised it was NetEase, as these kinds of policies are basically always from Japanese companies. Japan’s defamation laws are literal garbage that basically just protect big companies and abusers, so seeing a similar kind of clause from a non-Japanese company is quite strange. I mean, imagine a country whose defamation laws don’t care if something being said is true or not, if it damages the reputation of something even if it is true, then Japan’s law considers it defamation. Garbage.

I play some NetEase games (most notably Super Mecha Champions, its on Steam) and I have honestly been surprised that they are so welcoming of feedback. Most of their games literally have an option in the menus of the games to send feedback to the developers, positive or negative. They are fast to act on reports I have sent, and generally have been vastly less hatable than Tencent. So seeing that this happened was a shock to me. Glad they’re correcting the problem though.

RightHandOfIkaros,

I don’t mind ads on ingame billboards like how old Need For Speed games had like, Old Spice or Gillette or Cingular Wireless ads as a static texture on a billboard in the game world. Or some of the buildings in the game had branding on them like a Best Buy building. As long as it fits into the world setting I don’t consider those intrusive or obstructive to the experience. For example, I would expect there to be none of those kinds of ads in a game like Skyrim since it is a fantasy setting and those kinds of settings never have ads for anything other than market booth signs on the market tent or something.

However, those are the only kind of ad I am okay with. Fullscreen popups and big boxes that take up space eon menu screens is a huge problem.

I predict EA will not return to the former style I mentioned and will likely only attempt the latter again with disastrous results.

RightHandOfIkaros,

I mean, I gotta mention Steel Battalion for the OG Xbox. The experience of playing with that controller is truly saddening when game developers these days won’t do anything similar. Yes, it was expensive back then, and would probably be expensive now. But you know what? It was totally worth that cost. Any person that has played the game will agree.

But for more normal controllers, I like the layout of the WiiU Pro controller, with both sticks at the top. I never owned a WiiU, but I did get a third party Xbox One USB controller that had this configuration. While it was obviously a very cheap controller, I really liked the ergonomics of it.

I have enjoyed my Xbox Elite V2 controller, it has served me well the last few years. The dish shaped Dpad is a nice feature, even though I don’t play games that use it too much I can see where it could be extra beneficial for fighting game players to make circular movements easier.

RightHandOfIkaros,

Gaming journalists sure want a Sony monopoly of gaming consoles, don’t they?

If Xbox didn’t exist, consumers could only choose PlayStation. Nintendo has shown they have no interest in making real console hardware to compete with Sony or Microsoft anymore, so consumers will get literally only one console choice. That’s bad. Especially since they could set prices at whatever they want and nobody could challenge it.

I get journalists hate Xbox, but Xbox needs to exist as a consumer option.

RightHandOfIkaros, (edited )

The Steam Deck is not a console, it is a handheld Linux PC with “console gaming” TV output as an afterthought, just like the Nintendo Switch is a handheld android tablet with console gaming as an afterthought.

RightHandOfIkaros,

Being able to play AAA games is not a qualifier for a console. My PC can also play AAA games, but it is not a console.

The Steam Deck, and Switch, are both handhelds. It is a subcategory of game console, but it is not considered a game console just the same as a Game Boy is not considered a console, but it is a handheld. Both the Steam Deck and Switch have a screen and internal battery, along with a controller that is built onto the device, like a Game Boy.

A Steam Machine is a Linux PC, but is more similar to a console than the Steam Deck.

RightHandOfIkaros,

While you can do that with a Steam Deck or Nintendo Switch, that was not their primary design. Its no different than plugging in a laptop to a TV with a wireless controller and gaming on that. That is not a console, it was not designed as such.

Additionally, the quality of gaming experience you get from a Switch is worse than on Steam Deck for intensive games, even for native Switch games sometimes. But the quality of games on the Steam Deck is worse than a purpose built game console like the Xbox Series X or PS5. Keep in mind the Steam Deck is 2 years newer than the Xbox Series X or PS5. While the experience may be comparable on some less intensive games, the console experience is objectively better.

Steam Deck and Nintendo Switch are not competition to Xbox or PlayStation. Valve and Nintendo don’t view them as such, and neither do consumers.

RightHandOfIkaros,

Does the wii u not count as a console because the controller had a screen and the price to performance is poor?

The WiiU Gamepad did not function on its own, it had to be connected to the actual console in order to function. It was literally a controller with a screen. It did not have any functionality without the console.

RightHandOfIkaros,

Nintendo is not competing with Microsoft or Sony, and that’s why they can sell more.

People arent choosing between Xbox, PlayStation, or Switch. Theyre choosing between Xbox or PlayStation, and also buying a Switch. That is not competition.

RightHandOfIkaros,

I see. I will try to provide as detailed of a concrete definition as possible for you.

A video game console is an electronic device that is built with the specific purpose of playing video games. It can do other things as well, but its primary function that it is designed around is playing video games. A console does not have a built in screen or control device, but instead those devices are separate and connect to the console in order to give it inputs and for it to output its signal to the user. A video game console does not run a standard computer operating system that one might find on a workstation, but it can run a modified version of a standard operating system that is specifically optimized for the console hardware to play video games more efficiently The console device is to be placed in a permanent location while in operation, and must be plugged into an electrical socket or similar power supply, as it is not powered by an internal battery.

A handheld is a subcategory of video game console that differs by having a screen and controller built into the device. It is not in a permanent location while in operation, rather it is operated while held in the users hands. These have a battery to provide power to the unit.

RightHandOfIkaros,

Well this is the traditional definition of a video game console, it includes all video game consoles before the current generation. For example, the SNES, SEGA Genesis, and PC Engine/TurboGrafx16 were all competing consoles, but the SEGA GameGear and Nintendo Gameboy were not competing with those consoles.

As I said, handhelds are a subcategory of console. Like how a laptop is a subcategory of personal computer.

RightHandOfIkaros,

A handheld is a kind of console. It is not in competition or in the same class as a regular console.

A square is a kind of rectangle, nobody that says “draw a rectangle” expects you to draw a square, they expect a box with two sides longer than the other two but equal in length to each other adjoined at 90° angles. A square is a subcategory of rectangle. Its definition includes some features of a rectangle, but it also has other features that define it as clearly different from a rectangle.

Likewise a laptop is a subcategory of personal computer. A tablet such as a Microsoft Surface could also be a subcategory of personal computer. But if someone talks about their PC, you don’t think of a laptop or Surface.

Its the same with consoles and handhelds. By technicality one could call a handheld a console in the same way a person could call a Surface a personal computer, but that would be the same as calling a hot dog a sandwich, or calling a submarine a boat.

Perhaps “home console” would be more descriptive, but since video game consoles were always understood to not be handheld devices, there is no need to subdivide the parent category. Just “consoles” and “handhelds” works fine.

Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski

I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...

RightHandOfIkaros,

Writers these days just seem to not know how to write an enjoyable story period. So much bad writing in the entertainment sector now, its not like back in the 80s and 90s where movie theaters were showing slapper after slapper, you’ll be lucky to find maybe one or two that match up to the likes of Jurassic Park, Ghostbusters, Star Wars, or Titanic.

Its similar with games, but shifted forward a decade to the 90s and 00s. Games these days have a very hard time matching up to games like Ocarina of Time, Chrono Trigger, Silent Hill, or Metal Gear Solid. While games like Silent Hill 1 have laughably poor quality voice acting by todays standards in terms of sound quality, the story was well written and kept the player’s interest. Of games from my recent memory, the only one that matches up is Elden Ring, which has gone the direction of basically removing all the writing from the game.

RightHandOfIkaros,

BG3 is another good example but surely you can agree that was like a drop of water in an ocean of sand. Games that well done are incredibly rare, and it mostly comes down to just writing. The actual game mechanics and graphics quality of games now are better than they have ever been for the most part. But the games are bad, not because of those things, but because the writing fails to capture the players interest.

RightHandOfIkaros,

I was specifically talking about writing for video games and movies, I haven’t read very many books or comics lately so I couldn’t know if it applies there as well or not.

RightHandOfIkaros,

NGL, you sound like a capital-R Redditor.

RightHandOfIkaros,

I didn’t have anything to do with this and never got involved. I watched from the sides. I don’t even play or own Helldivers 2.

RightHandOfIkaros,

How about we just not advocate violence at all? Regulations can be helpful but also the government needs to make sure it is not creating unconstitutional laws that violate people’s rights, and that includes their right to make bad choices. Otherwise the law will end up more authoritarian than free.

RightHandOfIkaros,

I know my $40.00 is pretty important to them, so I thought I would mention it here.

Not gonna lie chief, I don’t think anyone from SIE is on Lemmy. Like, I agree, but also I think nobody who needs to hear you is listening, not because they’re not listening, but because they aren’t here to hear you.

RightHandOfIkaros,

Needing to run a programm just to launch a different program is stupid. I don’t need a middleman, just let me launch the second program directly.

RightHandOfIkaros,

The Super Nintendo’s interlaced video mode was basically never ever used. It could output 60Hz and more than often did.

Only some games had limited framerate for various reasons, such as Another World being limited by cartridge ram or Star Fox being limited by the power of the SuperFX. Yoshis Island also used the SuperFX and wasn’t limited like Star Fox was. Occasionally there was slowdown if a developer put too much on screen at once, but these were momentary and similar to today when a game hitches while trying to load a new area during gameplay.

RightHandOfIkaros,

That was a lot of RAM for the time though.

RightHandOfIkaros,

Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi’s Island, which did maintain 60Hz.

RightHandOfIkaros,

I don’t think they need to release the source code. They could pay some developers to edit the functions of code that contact the server to work offline, or more preferrably, just release compiled binaries for the server so that consumers can run their own private servers after the game officially hits EoS.

Some companies reuse code from previous games in their new games, in fact I’d say it would be stupid for them not to. Obviously if they released source code then they are making it that much easier for cheaters in their newer games.

RightHandOfIkaros,

The best way to stop cheaters is to program the game to be Server Authoritative with Client-side Prediction. If the server does all the math for checking damage, whether someone hit something, speed and position, etc, then the client cannot cheat those values no matter how hard they try. The server will tell everyone else the correct values and the cheater will keep getting reset to what the server says is true. The only kind of cheats you can use on a game like that would be aimbot or wallhacks. But both of those can often be detected using anti-cheat software which acts like a rootkit. So a combination is most often used.

Like I said, I don’t think open source is necessary. If the server binaries are released, then people can run their own private or join someone else’s by IP, just like online games used to work in the 90’s. That is plenty good enough for consumers to keep using what they paid for and takes zero effort on the part of the developer. Its just the reason they don’t is a combination of what I said before and the publisher wanting you to stop playing the old stuff and only buy the new stuff. Nintendo is notorious for this, and one of the reasons my strong dislike for them has been growing.

RightHandOfIkaros,

Atari is Infogrames. Theyre the same company just skinwalking as Atari.

RightHandOfIkaros,

So basically they shut down their games actively being developed or games like NieR Reincarnation (I am legitimately upset they did not patch it to work offline, that was a great game that died yesterday) just so they could claim a loss. This is likely for tax reasons, if I had to guess.

RightHandOfIkaros,

Nah, companies have been doing similar practices for ages. Its just they’re being more public about it now.

RightHandOfIkaros,

The original was not EA. It was Pandemic Studios, who released Battlefront 1 and 2 both before they were acquired by Electronic Arts between 2007- 2009.

RightHandOfIkaros,

I enjoy Super Mecha Champions. It is a gacha game, but its gameplay is actually pretty good. Its a battle royale where you can summon mecha mid-battle. Not a whole lot of players these days, but TDM is bussin around 2pm PST and every week has two pinnacle games where players compete for a special title that expires each week.

RightHandOfIkaros,

It will be interesting for sure, but let’s not fool ourselves into believing that NPCs with AI behaviours will be better in all cases like modern game players seem to with open world game design.

Not every game needs an open world, and in some cases open world game design can end up doing more harm than good. This will be something that developers should look at on a game by game basis, and not a default plugin that everyone uses for every NPC in their game.

RightHandOfIkaros,

Have they added the multiplayer mode from that fork to master yet?

RightHandOfIkaros,

Bobby going to Bungie is only an uncomfirmed rumor.

However, I will never forgive Bungie.

  • They did Marty and Joe dirty, Marty by trying to rescind his company shares and Joe for the way Jason Jones treated him in Destiny 1s developement
  • They absolutely ruined Destiny 1 and 2, though 2 far more than 1
  • They deleted content that I paid for without my permission, removing my ability to choose to access it (this is when I stopped playing Destiny altogether)
  • They’re tarnishing Marathon’s good name by making it a PvEvP extraction looter shooter
  • “We want you to throw money at the screen” famous quote (they really thought it was a good idea to say that)

If Bobby does become CEO there, I would not be surprised. But I actually dont think its possible for Bungie to get any lower.

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