What have they done to Eddie? He’s nearly unrecognizable. Why do they insist on changing the literal iconic design of the characters? Nobody was asking for that.
That’s fine but he already had a very good design. And it was iconic. There was no reason to change it, other than the sake of changing it (which seems to be a reoccurring theme with this remake).
Facial mocap technology has advanced enough that the character doesnt need to look like the face actor at all, so there is no technical reason his design was changed. His voice acting is probably the best in the whole trailer, but I still much prefer the delivery of the original.
They’re trying to put way more emotion into the acting, which is going to absolutely RUIN when Mary reads her full letter to James at the end of the game. The “bad” voice acting of the original, with the mostly deadpan delivery, was vital to making the beautifully emotional delivery of the letter reading stand out and evoke more emotion from the player. It’s a special and nearly intimate moment the player feels because they just spent the whole game with barely any visible or audible emotion at all. Adding more emotion will only take away from that.
It sure feels like more than half of them label themselves as some blend of metroidvania, as long as it isnt a cardbattler or a roguelike, its 100% going to label itself a metroidvania.
The secret trick was to play on a CRT. Wii could only do 480 output anyway, and there was the added benefit of CRTs having relatively thick glass so the Wiimote plastic would shatter first before the TV screen broke.
The people that broke TVs were either using LCDs or Plasmas.
The game is fine, a bit casual and obviously a mobile design, but the graphics are incredibly appealing and the game seems to have pretty high production value. I like it, but I can understand that some people might not.
Its like this everywhere. Lemmy is very easy to brigade and manipulate votes, just ignore votes or turn them off. They’re really only used for some clients to sort the order they display comments anyways.
Its important to note that patent designs rarely have the final design in them. Most of the time they draw only a very generic, very basic design with the proper technical features. It may look like this and have Switch BC, but it might be completely different.
Also, as I have been saying all along, Nintendo definitely delayed Metroid Prime 4 (a game announced extremely early into the Switch’s lifecycle) to be a Switch successor launch title.
I can only hope their new console gets an emulator relatively quickly, because Nintendo keeps making hardware that is severely outdated and underpowered before it even comes out.
No idea. But going by the trend of Nintendo, the Wii, WiiU, and Switch were all released so underpowered that they were basically releasing a console that could only compete with the previous generation.
Nintendo wasn’t always like that though. They only became that way because the Wii printed money, and they have been chasing that success by just trying to repeat it.
Hyrule Warriors Age of Calamity in multiplayer had an atrocious framerate.
But I don’t want those themes aggravating people that just want a fun zombie apocalypse, forced to play as a hero that randomly reverts to a horndog at random times.
To be fair, nobody is forcing them to play the game. Zombie game market has a lot of options.
Isn’t Thor an industry insider? Like, he works for a game developer? Wouldn’t that be a conflict of interest?
But regardless, “The terms say you don’t own the game” is not an argument against the problem. That is the problem. From a legal standpoint, games with those terms must be required to say in both terms and marketing that you aren’t buying the game, you are leasing the game.
Imagine a car rental company saying in their marketing: “Buy a car for as low as $70.” They’d be sued instantly, and lose. Why isn’t it the same with software?
They want to lease games to us, then force them to market it as leasing and make them take the fat financial L that would result.
I don’t like that wording. Its almost as bad as when people say something is “made for a modern audience.”
All I think is what systems have you removed and what have you changed about a game that was already very good? Best case is the changes are good and it doesn’t really effect the game too much, but worst case is they literally kill the game and ruin its legacy. A lot of risk for not a lot of gain.
Just because a game has advertising doesn’t automatically make it a bad game. Need for Speed Underground 2 did this very well.
There was advertising for various real world business sponsors of the game, like Old Spice, Gillette, Best Buy, and various automotive related brands. But NFS U2 is literally peak, best of the best Need for Speed. How is this possible with advertising? Because it made the advertising part of the game world in an unintrustive way. Billboards along the sides of racetracks, Best Buy buildings in the scenery you drive around, these were great ways the developers incorporated ads into the game without them being intrusive or interrupting the game. It was also the correct genre of game for advertising, as this would not work so well if it was in a game like Skyrim, for example.
If another game needs to have ads in it, I am okay with it if they implement them in the same way NFS U2 did. No pop-ups, no " watch 3 ad videos for 2 gas droplets," none of that. Just a static image on a billboard, implemented in a manner that doesnt interrupt my game and that fits its genre.
They embarrassed EA, but more importantly Ubisoft. Open world games are pretty much all Ubisoft is known for these days.
I certainly think they can compete with Rockstar. Elden Ring is just a different genre from RDD or GTA. Had Elden Ring not been so difficult and had all the normie garbage like quest markers and other hand holders, it likely could have outsold GTA. But because From makes hard games (even though Elden Ring is their easiest game) and because they didn’t hold the players hand, people passed on some sales.
When a business is closing many of its stores and shutting down a subsidiary that has been around for 30+ years with a pretty reputable name (instead of selling it, for example), thats usually a sign that the business is going to go bye bye in the near future.
Indeed. Its sad to see a reputable name go before something far less reputable, like Kotaku for example.
I guess it must be true, hate clicks and outrage do generate more revenue than real, genuine gaming articles written with pretty good journalistic integrity.
Of course Kotaku is going to report on it. They want in on the outrage of companies firing employees that has been happening lately.
They were throwing temper tantrums over the owner of Kotaku telling them that they needed to write more gaming guides/articles instead of the social culture outrage garbage they had been spewing that tarnished their reputation. Imagine working for a gaming media outlet, and then getting mad when the owner tells you that you need to focus on gaming articles.
The article says that the “new” group is just mostly King (the developers of Candy Crush Saga) employees, and they will basically be working on Activision/Blizzard IP, it doesn’t say anything about them working on general Microsoft IP. It is likely Activitions massive back catalogue may finally have some games make a comeback.
Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?...
It is a game that is difficult, made by a company that is widely known for making some of the highest difficulty games in gaming. And arguably, Elden Ring is their easiest game. This guy signed up for it. If he didn’t know, its his fault.
There is no lawsuit here, this gets thrown out instantly. FromSoftware makes games and they can make whatever they want. If people don’t want their games, then they won’t buy them.
Whatever they’re making now isn’t even Marathon. Some random game with the same name and a few references, but its a crappy live service looter shooter like Tarkov or whatever. I love Marathon, but this imposter deserves a fat L.
Nah, the Bungie developed Halo games were great. Literally ruled the world. Bungie lost their way when they started mistreating their own major employees (the reason the number 7 is so prevalent in Bungie stuff). Poisoned the watering hole.
Joe Staten wrote out this whole world and plan for Destiny 1 and then Jason Jones scrapped it and Frankensteined it with his friends fantasy thing. And he locked Joe Staten out of the conversations about Destiny 1 after that. Joe Staten had written the Dreadnaught (which ended up in the Taken King expansion) as the end game area of the base game. That and what they did to Marty, you don’t do that without some serious internal problems.
I like both, but definitely prefer RTS, especially if I am playing multiplayer or if there are a large number of units. I find Turn based games to become repetitive very quickly. Real time action is just more engaging more often, and I don’t find myself knowing I am going to lose but being held “hostage” being forced to sit through the remaining amount of turns to recover from my blunder.
Some of my favorite RTS games include the GOAT Age of Empires 2, Command & Conquer Generals: Zero Hour, and the RTS 4X game Stellaris (with mods).
Some of my favorite turn based games include Galactic Civilizations 3, XCOM 2, and rhe Japan only PC98 game Tuned Hearts.
They are no longer going to be any form of independent from Sony/PlayStation anymore. The Final Shape’s sales were never going to be able to prevent this from happening, says Jeff Grubb on his morning news show (paraphrased).
Get bent, Bungie. You deleted content I paid for, you get what you deserve. Bungie now is not the Bungie I loved. They got rid of and mistreated the people that were important to the magic of Halo, Myth, Marathon, and others.
I knew from the moment Sony announced Bungie was “independent,” that what it actually meant was “we are going to absorb them later, just not right now.”
Bungie vowed when they left Microsoft to self publish all their games. They vowed to never be “owned” by another company again. Funny, they haven’t self-published a single game since they made Myth II Soulblighter. Which, almost prophetically, initially launched with a bug so grievous that if you installed the game into any other directory than the default one, any attempt to uninstall the game would delete the contents of your entire hard drive, including all system necessary files. Everything. The recall was so bad that it almost bankrupted the company.
After all that they are eventually bought by Sony that now does almost the same thing MS was doing to them.
Not really. Microsoft did not absorb Bungie the way Sony is doing it. Bungie more or less remained untouched, like an independent studio under Microsoft. Microsoft didn’t mandate too much on them and that was part of their agreement with Microsoft. They had to do a certain amount of Halo games (I think it was 5) and in return Microsoft would more or less leave them alone. And then when the deal ended after Halo Reach, Bungie chose to not renew or sign a new deal with Microsoft. That’s pretty different from whatever is going on with Sony.
Microsoft did not restrict them such that they could not make a new IP or games other than Halo. Basically Microsoft didn’t really care what Bungie did as long as they released 5 Halo games and met their deadlines. Bungie chose not to make other games at that time because A) in the beginning, they loved Halo and wanted to keep making Halo, only tiring of it when they finished Halo 3 ODST, and B) they felt that their studio was big but not big enough at that point to handle making Halo games as good as they were while also making new IP at the same time. For example, Bungie were in the planning stages for Destiny while they were developing Halo 3 ODST, and began some prototyping for Destiny 1 while they were finishing up work on Halo Reach, as Destiny and Reach use the same game engine. But the team they formed to do that for all that time IIRC was around 50 people. For reference, Halo 1 had between 50-150 people working on it.
With Sony, its still too early to know the terms as former employees are likely still under NDA or such, but I would say it is highly likely that Sony did restrict their ability to work on other IP. The reasoning for this is that Bungie’s announcement says they’re losing a chunk of their employees so they can form a different internal Sony development studio (not a Bungie internal studio) to work on new IP. If Bungie was not restricted in a way that prevented them from working on new IP (like Microsoft which did not say no to new or other IP) then Bungie would have formed an internal studio to do this, not splitting off one to go under Sony.
Either way, Sony’s approach is very clearly more aggressive.
I’m Just curious about, do you prefer RPGs (Role-Playing Games) or FPS (First-Person Shooters)? Personally, I love getting lost in the story and character development of RPGs, but the fast-paced action of FPS games is hard to resist. What about you? Which one do you enjoy more and why? Let’s hear your thoughts!
I loved playing the greats like Halo CE and Morrowind when they came out. Both were phenomenal games, and they’re still great now.
But if there is one genre I play more, it’s definitely FPS. I dont really play them for the violence, but I find the actions in the game more engaging for the time I can play them than an RPG like Skyrim or Dragon Quest. I have recently been enjoying Ready or Not and Zero Hour, but I also have been playing Yakuza Kiwami. I just finished the slog of the coliseum battles in Yakuza Kiwami so things might pick back up, but I never found any part of RoN or ZH as much of a slog as that part of Kiwami.
But the physics in both version were identical. That model does not have breast bones in the original or in the remake. Neither does the model use vertex animation, the improvement is only that the breasts would be less pointy, but I am pretty sure they’re also covered in more leaves than the original.
I love this. Just like what happened with the gold skins in MechWarrior Online.
The “truck” has a terrible design, and often is incapable of completing basic tasks a truck is expected to do without great difficulty or some weird quirk.
Yes, it was funny when the entire game would stop just to focus on killing the gold skin user. Didn’t matter what team they were on, they became the collective target of everyone in the match. Good times, indeed.
If you thought Forza Horizon 4 was bad, don’t even bother with NFS Unbound.
The gameplay is literally:
Be subjected to the worst soundtrack imaginable, with so much cursing even I, who is an auto mechanic in real life, was looking for a way to turn it off
Click “Play” in a safehouse, and click an item on the map
Suffer as your character makes the most cringe inducing, horrible attempts at dialogue readoffs imagineable (seriously, I hate literally every character in the game, cept the old black mechanic guy, he’s alright)
Get trapped in your car the entire drive to whatever you clicked on with the other characters in your car so they can virtue signal and talk about how evil tech corps and evil politicians are ruining the city (which is hilarious because all these characters are illegal street racers that regularly cause millions of damage in the city and multiple fatalities each race)
Then when you finally get to actually race, the physics feel like they were designed for touchscreen controls, same feeling of every NFS game since NFS 2015
All of this in the first hour.
The game is really not enjoyable. Whoever is at EA that keeps approving that physics model and forcing their virtue signalling into the game, stop it. Please. Its tone deaf, and nobody cares because it is a racing game. Racing has nothing to do with all that garbage.
The customization options aren’t even good. The only good thing about the game is the graphics and the fidelity of the sound effects. Thats it.
I actually don’t play TF2, I just am happy for the people that do that the game is still seeing updates. I wish some of the games I loved were supported still.
I really enjoy this game, I have been playing it for a while and it does scratch that SWAT4 itch. Some of my favorite missions are the Voll House, data center, school, and the streamer apartment. Missions like the vineyard, car dealership, and hotel are probably my least favorite. I dont like the layout of those maps, and I don’t enjoy the large army of suspects.
My biggest complaint used to be the crackhead “John Wick” AI, but they seem to have fixed that. So now it is the lack of non-lethal options. Or rather, the small number of situations where non-lethal methods are successful. It is entirely possible that this is realistic, and infact that is probably the case, but I like to play in a way that lethal weapons are the absolute last possible option necessary. I am playing a law enforcement game, not a military covert ops game afterall. On the other hand, when SWAT enters a situation, I suppose that all other non-lethal options are probably already exhausted by that point. SWAT is basically the “covert ops military branch” of regular police.
That and performance being very inconsistent. Sometimes even within one mission my framerate goes anywhere from 120 to 20 fps, and it doesn’t seem to be completely consistent. It has certainly gotten better over time, but it still needs work.
And he still didnt answer yes or no. His response, to immediately bring up that “hacking” is a federal crime, implied that the kid is in trouble, but then what he said after changed it to “well, the kid WOULD be in trouble, but if you do XYZ, maybe we can change that.” That’s a threat, plain and simple.
SILENT HILL 2 | Story Trailer (m.youtube.com) angielski
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....
Busted (lemmy.world) angielski
deleted_by_moderator
Switch 2 cartridge format leaked via patent (www.youtube.com) angielski
Dead Rising remaster will make Frank West less of a creep (www.polygon.com) angielski
Capcom is removing the lecherous ‘Erotica’ bonus from photos
Response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware (youtu.be) angielski
"Age of Mythology: Retold is going to be the most approachable game we have ever built." World's Edge developers talk rebuilding a strategy classic for Xbox and PC. (www.windowscentral.com) angielski
How Ads Sneak Into Your Favourite Games (www.youtube.com) angielski
Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage" (www.rockpapershotgun.com) angielski
Game Informer shuts down after 33 years (www.gematsu.com) angielski
Microsoft and Activision have formed a new team within Blizzard to work on smaller 'AA' games based on existing IP (www.windowscentral.com) angielski
Elden Ring Player to Sue FromSoftware Over High Game Difficulty (sh.itjust.works) angielski
Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?...
Bungie lays off 220 people, will set up spin-off studio (wolfsgamingblog.com) angielski
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Do you prefer RTS or Turn based tactics angielski
Personally, I’m more an RTS guy playing games such as command and conquer, AOE 3 (first aoe game I played) and supreme commander....
"The New Path for Bungie", 220 people, 17% of Bungie, laid off (www.bungie.net) angielski
They are no longer going to be any form of independent from Sony/PlayStation anymore. The Final Shape’s sales were never going to be able to prevent this from happening, says Jeff Grubb on his morning news show (paraphrased).
Do you prefer RPGs or FPS games? angielski
I’m Just curious about, do you prefer RPGs (Role-Playing Games) or FPS (First-Person Shooters)? Personally, I love getting lost in the story and character development of RPGs, but the fast-paced action of FPS games is hard to resist. What about you? Which one do you enjoy more and why? Let’s hear your thoughts!
This memory has been brought to you by the year 1998 (lemmy.world) angielski
Fortnite Players Band Together to Pick on In-Game Tesla Cybertrucks: 'Destroy on Sight' - IGN (www.ign.com) angielski
Announcing the Kawaii - A keychain-sized Nintendo Wii (bitbuilt.net) angielski
Pretty neat project.
Coming back to a western open world game H:FW after Elden Ring is a massive whiplash angielski
First hour of the game I googled “Aloy Talks too much”...
Halo on Paramount+ has been canceled after only two seasons (www.retbit.com) angielski
Summer 2024 Team Fortress 2 Update Released (store.steampowered.com) angielski
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Ready or Not: Home Invasion - Official Gameplay Trailer (www.youtube.com) angielski
Former Bungie, Pokémon Lawyer Explains How They Caught Leakers (www.bloomberg.com) angielski