Nibodhika

@Nibodhika@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Nibodhika,

Those are two different things

being a self-contained wad of hardware

Steam Deck checks this, but so do laptops, raspberry pis and smartphones.

unable to be upgraded or repaired piece by piece.

Again Steam Deck is almost as upgradable and repairable as a laptop, and more repairable than a raspberry pi or a smartphone.

So that definition of console doesn’t work, otherwise raspberry pies, laptops, and especially phones would also be consoles. The differentiating factor is locking of the system with the hardware, in that sense Apple is more “console-like” than non-Apple competitors. Also The primary function of a gaming console must be gaming.

With those two extra points the Steam Deck hits one but misses the other. It is primarily for gaming, but the system is not locked down, you can change it how you want and even remove it entirely and put a different one.

So with any definition you can find the Steam Deck is not quite a console, but it does provide a console experience, so it’s in a weird space.

Nibodhika,

I disagree. Your phone can happily do that today as long as you’re willing to play old games. This will always be the case, even when phones are able to play things today are now considered AAA, Desktop computers will be leaps ahead in what they can do.

Nibodhika,

Yeah, but now you can buy an all-in-one convenient PC to plug on your TV with almost 100% retro compatibility, it’s called the Steam Deck and it’s awesome.

Nibodhika,

But it is a replacement for a console like I told the person I replied to.

Nibodhika,

Downvoting per the rules, as I spent months obsessed with this game, having notes with the codes open on my second screen. Excellent game.

Nibodhika,

Also pissed that the Linux version never made it to Steam, now that Proton is a thing I forgot to check it again.

Nibodhika,

Out of Space a cozy co-op game similar to Overcooked but less chaotic.

Nibodhika,

Never heard of it, and sounds awesome, regexes are the sort of things that need lots of practice to be good at, a game seems like a great way to keep the skill alive

Nibodhika,

I don’t think it was my GotY, but still an excellent game

Nibodhika,

Nope, you are wrong, this is a common mistake that Epic keeps spreading as missinformation. Valve does NOT enforce price parity on other platforms, there are games that are sold cheaper on other stores, this is up to the publisher to decide, but most publishers find it easier to have the same price across the board. If this was true games that are exclusive on Epic would be cheaper until they come to Steam years later, but they aren’t.

The mistake happens because there is one specific case in which Valve enforces price parity, but for this you need to know three things:

  • Valve gives away for free infinite steam keys to publishers
  • Those keys can be sold by the publisher elsewhere
  • If they do that the publisher keeps 100% of the revenue of that sale

That sale of that free steam key for which Valve is not charging anything is regulated and can’t be sold cheaper than Steam on regular basis, it can be in a sale for cheaper, but the regular price must match Steam and if it goes on sale outside of Steam eventually it needs to do a similar sale on Steam (but not necessarily at the same time).

So one thing that’s amazing that Valve does for people who publish their games with them is getting them hate because of Epic, please stop spreading missinformation.

Nibodhika,

In that link you have one person making a claim without any backing or evidence. Even if that did happen there are multiple possible explanations:

  • The email was not clear about the other stores not selling keys
  • The person who answered the email did not understand that they weren’t talking about steam keys
  • The person answering the email doesn’t know what they’re talking about
  • Etc

And in that same link you have multiple persons in the comments describing the exact opposite experience providing the same amount of evidence, so if the text on that link is evidence that Valve does that, then the comments there are even more evidence that they don’t.

If only there was a way of knowing… Well, they did say they opened a lawsuit, and those are public record so the email would be there since it’s crucial to the case, without it they would have no case, right? Feel free to read the entire complaint here and you’ll notice the email is suspiciously missing, their claims are that Valve wouldn’t give them more keys to resell, which is directly opposite to what the blog claims.

I can do you one better, Overgrowth is a sequel to Lugaru, which is paid on Steam but free if you install via your package manager on Linux, therefore completely disproving the fact that Steam enforces price parity even for games from this company

Nibodhika,
  • You provide a link to someone saying “Valve said they would do X” without evidence, I point out that in that same link you have multiple people saying “Valve told me they would not do X” with the same amount of evidence.
  • I additionally show you the lawsuit the blog talks about where at no point the supposed email is shown
  • Additionally I show you another game from the same company that has lower price outside of Steam

I don’t know how much more evidence do you need.

Nibodhika,

Yeah, it does, but the only claim for which they present any evidence is the keys thing, showing a couple of screenshots.

I haven’t read it all, but it seems that here is a ruling for most of the stuff.

Nibodhika,

I’m also not American (well, technically I’m, but you meant from the USA not from the American continent) but yeah, I think it’s still ongoing, although I remember hearing a while back that Valve settled some case, not sure if this one (notice that settling doesn’t mean admitting guilt or that they were going to lose, but sometimes it’s just cheaper to settle than to keep defending yourself (the problem is that on the long run this sends a message that you’re a good target).

Also I believe they would have won the claim that they don’t enforce price parity just by pointing at the other game from Wolfire (Lugaru) which is paid on Steam and free outside of it, and Valve never did anything about it.

Nibodhika,

You’re wrong, some of those doors were always there, the giant was there from the start, the big door he smashes was there since before the DLC released. You just didn’t knew that was a DLC because it hadn’t come out yet.

Dead cells is still a complete game, the DLCs just give you more of the same thing, you can still get hundreds of hours from the base game alone. By your standards no DLC could ever be made.

Can anyone suggest some good co-op games for two people? angielski

Hello all! My buddy and I finally finished up Baldur’s Gate 3 this week and we are not left with a giant co-op game shaped whole in our hearts. It was such an incredible experience and it was truly even more fun running through it together. We are excited to hop into another game, but we have no idea what to play. We’ve...

Nibodhika,

Since you played all Borderlands and just finished a D&D game, why not play “B&B” on Borderlands, there’s a game called Tiny Tina’s Wonderland which plays like Borderlands but is set in “medieval” fantasy (but still has gun for some reason)

Nibodhika,

Someone told me the same thing, I started playing it but forgot about it, would need to restart it.

Nibodhika,

Open world RPGs were always the goal, old games tried to mask the hardware limitations by using several techniques. By the time the Witcher 3 came along open world RPGs were the most common thing, in fact at the time lots of people called the Witcher a sellout because of that, it’s like if it had come up a couple years ago and had base buildiechanics, EVERYONE else was doing it.

There are LOTS of examples that pre-date TW3, I’ll limit myself to a few, just because it’s the ones I played. In the 90s and early 2000s I used to play Ultima Online, which is an MMO from 97 that has a vast open world. But if you want first person, Oblivion is old enough to drink.

Nibodhika,

Based on games that I’ve 100% myself.

  • The Stanley Parable
  • Graveyard keeper
  • Out of space (This is a couch co-op, me and my SO 100% this game and still play it regularly with one mod installed to enable huge ship sizes)
Nibodhika,

But they didn’t. Let’s look at the facts:

  1. There are alternative stores on Android since forever.
  2. From 1, Opening a secondary store on Android was always an option.
  3. 30% they claim is abusive is the industry standard, i.e. no one is taking advantage of their monopoly to enforce that, because even in markets without a monopoly that’s the amount charged.
  4. Epic lost their lawsuit against Apple, which was the only company he was suing that actually enforced a monopoly in their platform.
  5. Secondary stores are allowed on Apple in the EU as a result of DMA which has nothing to do with Epic.
  6. From 5, Opening a secondary store on Apple is now an option regardless of what Epic did.

So you have one company that sued two others to be able to launch their store there, one of the companies wasn’t preventing them from doing so, and they lost their lawsuit against the other one. Completely unrelated to that, the EU forced that second company to allow third-party stores. Conclusion, Epic’s lawsuit has nothing to do with this announcement.

Nibodhika,

The state of California also determined that 30% tax was okay for Apple to charge, so they’re not very objective with their determinations.

Nibodhika,

The iOS version also has nothing to do with their lawsuit of Apple, they lost that one. It’s due to an unrelated law in the EU, which is why this is only available in the EU.

Nibodhika,

The EU has had digital legislations since long before that lawsuit. Or do you think Epic is also responsible for GDPR?.

So you think that the European commission saw a lawsuit in a different country and decided “We need that” then rushed to write the entirety of DMA in less than 4 months. If you think DMA and Epic lawsuits are related the most possible order of events is that Epic saw what was going to be passed in the EU and decided to suit Apple and Google to get the same in the USA

Nibodhika,

I’ve already addressed this in other replies below. This goes beyond the existence of app store and into the abusive nature of them. Here’s some light reading for you.

Irrelevant, the news from OP is that secondary stores are now allowed on Android and iOS. Not defending Google or anything, but whatever abuse they did is irrelevant to this point. The fact remains, other stores exist on Android.

You’re just repeating yourself. Number go up, I guess?

No, 2 is a conclusion from 1. You didn’t even got through 1 properly trying to bring whatever bad things Google might do with their power, fact 1 is there are other stores on Android, fact 2, which is a conclusion derived from fact 1 is that Epic could have released their own store there regardless of the lawsuit. This takes Android off the picture from the remaining of the discussion.

Your parents should have taught you when you were 5 that just because other people are doing it doesn’t make it okay.

That’s not the point, if someone claims that a company is using their monopoly power to force a high tax on developers, but the tax is the same on every other store regardless of being monopoly or not then their argument is bullshit. Why do you think developers pay 30% to Steam? If they thought Steam didn’t provided value they would just not release there. But they do, therefore 30% is not abusive, it’s what developers are willing to pay for the service.

Well the EU picked up where the US failed. That’s why they have an app store. But Epic continues the fight regardless. As mentioned elsewhere, they won their lawsuit against Google with the state of California stating Google’s app store is indeed a monopoly. Epic is responsible for both.

No they didn’t, DMA is an extension of GDPR and P2B Regulations, it has nothing to do with Epic.

Highly doubt that that is a coincidence. It has everything to do with Epic.

Like I told you in your other reply, laws as complex as DMA don’t get written in a short amount of time, it’s impossible for these to be related.

You’re repeating yourself again.

Again, I’m drawing a conclusion from a point before. From 1 you have 2 which means the lawsuit has nothing to do with Android, and from 5 you have 6 which means their lawsuit had nothing to do with iOS either, since those are the two platforms being discussed we have the overall conclusion that the lawsuits and this announcement are unrelated.

You haven’t disproven any of the propositions, nor found any logical error with the conclusion from those propositions (in fact both times you thought the conclusion was just a repetition of the proposition before). Just claiming I’m wrong is not gonna cut it, unless you have any facts that counter anything I said my conclusion stands.

Nibodhika,

Never claimed they were, I pointed out that DMA is not in a void, EU has multiple laws in that direction, DMA is an extension of GDPR.

Nibodhika,

Somehow related is pretty far away from claiming they are the same thing.

First of all they’re both consumer protection laws related to IT, which was my point that EU already has a track of enforcing these kinds of law, and it has nothing to do with one irrelevant lawsuit in the US.

But also GDPR is a law to protect customers data, after it was enforced and people saw the big companies were not untouchable other laws started to be discussed to further regulate them. Parallel to this the DSM was being enforced, part of which has the P2B Regulations, which regulates unfair contracts and trading practices. After both of these came into effect a new law, which is essentially the child of these two, started being discussed which would regulate how large companies corner the market and other abusive practices. To think that this law has nothing to do with GDPR but instead is because of a random lawsuit some random company lost in some random country is ridiculous.

Nibodhika,

But that’s nothing to do with pay to win, that is a form of balancing. If you’re bad at the game the game gives you advantages so you can play with the big boys. Hopefully the game gradually turns off those advantages when you start getting good and high skill matches have no one with those advantages on.

That being said I’ve never played the game, or watched anything about it, so I might be missinterpreting what you’re saying, but to me it sounds like a good balancing system to keep noobs from being frustrated and experts from destroying everyone who’s not at their level of skill. It’s like if CS gave you more damage or auto-aim if your account was low K/D ratio, they’re trying to make everyone be on a leveled play field. Obviously competitive matches need to have that turned off, but for people playing just for fun that’s the difference between every time I spawn I die and I can kill someone every once in a while.

Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow (www.eurogamer.net) angielski

Finally, on 27th July, Blow noted the “whole industry is having a hard time” and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: “None, because we can’t afford to pay anyone because the sales are bad.”...

Nibodhika,

Yes, but read that again, he’s making a new language, not a new engine… To put it in terms of food, using things like Unity is equivalent to eating industrialized food, you have absolutely no control and you get what you get; Using other engines like Unreal or Godot that have open source is like cooking at home, some work but you can get it just the way you like; Building an engine yourself is like having a little farm in your backyard and doing everything from start to finish, it’s slow, you’ll face problems that have nothing to do with cooking that were handled by the farmers before and at the end you’ll get something only slightly better than what you could using store bought products; Building a language from scratch is the personification of the saying “to make an apple pie from scratch first you have to invent the universe”.

And you know the worst part? It won’t be any faster or better in any mensurable way, large groups of developers spend decades to develop the languages we have today.

Nibodhika,

Steam also enforce a strict key price parity.

No it doesn’t. The price parity thing is only if you are selling the game on Steam platform, i.e. selling a steam key, it’s essentially a way to allow publishers to sell the game on their own website, without paying the 30% to steam, but don’t allow them to undercut steam entirely while still taking advantage of their platform.

Games on GoG, itch, Epic store, etc, can have any price they want, as long as they don’t give away a steam key valve doesn’t care what price you sell your game elsewhere.

This is one of the most annoying fake news out there, Valve are going above and beyond what any other store is doing, and they get bad rep from people who have never read their policy, published a game there, or talked to anyone who has.

Nibodhika,

Yes, if Valve limited the price games could have in other stores that would be anti-competitive, but that’s not the case. Their price parity clause is just for selling steam keys.

Nibodhika,

They don’t. The thing most people who have never published a game on steam don’t know is that valve gives you infinite steam keys (for free) that you can give or sell as you wish. This is to allow studios/publishers to give keys to whoever they want, and also allows them to sell those keys on their own or third-party websites. This is a HUGE deal, Valve is letting studios/publishers sell games on a separate site without charging anything while hosting the game themselves. The only condition to those keys is that they can’t be sold cheaper than on Steam.

That’s a completely different thing from what you’re claiming. This means that games can be cheaper on GoG, Epic, etc as long as they don’t give you a steam key together (which they could, for free).

Nibodhika,

I know how Valve’s publisher API works, others are similar in case you didn’t know. But that is only true for games that need online validation of some sort, DLCs for offline games don’t need to implement this.

Valve is hosting the game, providing the storefront and bringing in a lot of customers. If you didn’t think those 30% were worth it you would not have put your game on steam.

Plus all of this is irrelevant to the point that Valve doesn’t enforce price parity.

Nibodhika,

Yes, but that’s boring, they even mentioned it in the article right before they talk about the Ethernet port, here’s the link if you want to do it yourself github.com/TheOfficialFloW/PPPwn

Nibodhika,

Yes, because machine code for the legacy machine is how the game was made, you can’t be 100% sure that recompiling it for other platforms won’t introduce bugs because of the difference in platforms. For example, the original Space Invaders used the CPU to it’s maximum to render all of the invaders, they weren’t normalizing by the dt between one frame and the next like we do today for most games, so this results in the game running as fast as possible, which in turns translates to the less enemies on screen, the faster they move. If you recompile that binary for a modern system it’s game over in less than 1 second, because current hardware can handle all of those spaceships as if it were nothing.

Nibodhika,

I’m not the person who wrote the original comment, but again go back to my example of Space Invaders, if it had been archived that way it would now be essentially lost, because running a copy that was archived that way would cause the issue I described on my other comment. So I don’t understand your point, this is objectively worse in terms of preserving games, it might cause unwanted behavior that you’re not predicting, an emulator is not perfect, but can compensate for these things by emulating the hardware.

Nibodhika,

First of all this is a chain of replies to someone who said that this would be the way to maintain games for the future. So that’s the argument that’s being attacked here.

Secondly with an emulator you can emulate hardware, so recompiling space invaders would cause the issue I mentioned and you wouldn’t be able to fix it because it’s a “bug” in the original code (not really a bug, but rather using hardware limitation as a feature), and my point is that you don’t know what sort of similar issues you might find here, therefore this is the worst format for preserving old media, ROMs and emulators are better for preserving (which again is the discussion here)

Nibodhika,

Congratulations you essentially described what Stellaris devs did.

Nibodhika,

That reminds me Jedediah has been stranded on the Mun since around 2016, so I hope a long time hahahaha

Nibodhika,

I imagine you played the remaster on Steam, how did you defeat him though? In the original

spoilerYou had to plug your controller on the Player 2 slot so that Psychomantis couldn’t read your mind.

And that seems hard to reproduce the feeling on a PC while still giving everyone a chance to win the fight

Nibodhika,

Long story short:

  1. CO released an unoptimized game
  2. Community complained
  3. CO vowed to fix it before releasing DLCs
  4. CO released an assets only DLC
  5. Community complained they broke their promise
  6. CO tried to explain it’s different teams
  7. Community kept complaining
  8. CO refunded the DLC for everyone and removed it from Steam and will add the content for free in the next update
  9. Community gets refund and assets become gray boxes until the new version is released
  10. Community complains about grey boxes

Yes, CO did bad releasing an unoptimized game, but if you put pressure for a cosmetic DLC to be removed you can’t be angry that they removed said DLC.

Nibodhika,

There’s also an emulator for the oculus quest, the moment you launch a game you understand why it wasn’t that successful and why VR was abandoned for a while.

Monochrome games are all good and fun when the screen is not a few cm from your eyes and that’s the only color you can see hahahah

Nibodhika,
  • Spec ops: The line. I think this was delisted from most stores though, so you might need to sail the high seas to get it. It might not be as impactful today as it was when it came out, but it’s a great game with a great twist.
  • Life is strange. It’s a story driven game, sure you can replay it and choose different things, but realistically you probably won’t since the main of the story is the same.
  • Batman games. Those were my go to for a while when I wanted something linear with an end.

What games do you recommend for my girlfriend? angielski

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

Nibodhika,

Me and my wife love playing a game called “Out of Space” it’s essentially a procedurally generated clean the house game. It has Overcooked vibes but it’s a lot more chill.

Factorio might be a bit heavy for someone who hasn’t played anything, but the peaceful mode might be interesting for just building. Also depending on what else she likes Cities Skylines, Rimworld, Stellaris or Parkitect are all very management focused.

If you give us more info on what she likes we might be able to give better suggestions.

Nibodhika,

Life is strange is very close to what you’re asking, in the game you can rewind time to a limited degree to try different thing, but sometimes your actions only have consequences much further into the game. Even the things that you can rewind and try different things there’s rarely a clear better choice, since all of them are morally ambiguous, do you take a picture of the security guard harassing a student or do you intervene? One is obviously better, but the other gives you proof which you might need later on.

Nibodhika,

Your comment unlocked repressed memories of having to rewire ethernet cables for direct connection between PCs. And to make my father take me and my desktop+CRT monitor to my friend’s house for a weekend of HL+mods, AoE, and whatever new game one of us had found that month…

Fun times, online matches are great, but the feeling of a Lan party is something that I think it’s mostly lost.

Recommend a game for me to play with my partner angielski

My partner and I occasionally play games together, but they pretty much only play word puzzle games on their own. I’m not very good at word games though, and they don’t have very good spatial skills, so we frequently find ourselves mismatched. We have a switch and a single decent gaming pc, and a pretty old laptop....

Nibodhika,

Out of Space: it’s very similar to Overcooked, but a lot less chaotic, me and my wife love it and play it all of the time because Overcooked, while great, can be too much action. It is available for PC (and should work even on the crappy one possibly), and switch. Let me know how that goes, I love this game and it is not widely known so I love showing it up to people.

Nibodhika,

Others have explained to you why it’s different, and that that happened 2 years ago and a lot of things health related can change in that time. But even if he had done that yesterday, even if it was the same, he should be able to choose to attend remotely, he’s not asking to be excused, he’s not asking to change anything, all he’s asking is to be able to do it from his home, and I wouldn’t deny that to anyone unless there’s a reason to be physically there, which there isn’t.

Nibodhika,

The majority of PCs are Windows, which is only marginally better.

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