@MentalEdge@sopuli.xyz avatar

MentalEdge

@MentalEdge@sopuli.xyz

Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Jack in BL2 was funny and entertaining tho.

Day 425 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is some more Final Fantasy 7 Remake. I’ve did chapter 3 of it today (along with all the side quests). I just want to express how much i love the sense of scale. I’m playing on 1440p, so i can tell the background is a solid image, but despite that, fuck. The topside of the city still feels massive. I feel tiny...

MentalEdge,
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I adore both of the FF7 remakes.

They aren’t flawless, and the obfuscated story that requires a lot of theorycrafting to keep up with isn’t for everyone.

But damn. The way these games make me feel like a pre-teen exploring my first game again, is pure magic.

MentalEdge,
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That is such a chad move.

It’s going to sell no matter what the price. But knowing that, they set the price low, trusting they’ll still make a profit on volume.

If MS, EA, UBI, or any other publisher were in control, they’d set the price high, no matter how big the actual game was, knowing they’d make even more because of the hype train around the game.

[Update: Valve Responds] Mastercard Denies Pressuring Steam To Censor 'NSFW' Games (kotaku.com) angielski

Updated: 8/1/2025 4:18 p.m. ET: In a statement to Kotaku, a spokesperson for Valve said that while Mastercard did not communicate with it directly, concerns did come through payment processor and banking intermediaries. They said payment processors rejected Valve’s current guidelines for moderating illegal content on Steam,...

MentalEdge, (edited )
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It’s not even that vague.

Valve basically said: “we are not doing anything illegal”.

To which mastercard responded: “yeah but you’re making us look bad, so tough”.

MentalEdge,
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Of course they did.

They just did so from behind a veil of plausible deniability.

You think a citatation of a specific mastercard contract clause came from a concerned partner?

MentalEdge,
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What?

MentalEdge,
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Yes.

Plausible deniability.

“Oh so sorry that wasn’t us, one of our partners just overzealously applied our policies”

MentalEdge,
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Maybe.

But Valve asked mastercard directly.

A lack of a response is a also a response, in this case essentially an endorsement of whatever their partner was telling Valve.

MentalEdge, (edited )
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You really buy that?

Valve asked mastercard directly.

A lack of a response is also a response, in this case essentially an endorsement of whatever their partner was telling Valve.

Even moreso when that partner is citing mastercard terms.

May not have been mastercards mouth, but it was LITERALLY their words.

If they had something to add, they had their chance. They’re only officially saying anything now that they have to.

MentalEdge, (edited )
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Valve asked mastercard for direct communication.

“Hey, your partner is citing your terms and pushing us to pull certain titles, you ok with this?”

Not responding to that is a response.

MentalEdge,
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Oh wow that is A LOT more similar than I was thinking.

What are signs that the game devs aren't gamers themselves? angielski

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

MentalEdge,
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That would have been Quantum Break. I don’t recall Control having any one cutscene that long.

But Quantum Break did the whole video-game/TV-series hybrid media thing, and was full of “episodes” that were essentially 30-minute cutscenes.

MentalEdge,
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Like for real.

Were the people who actually do nothing really the ones to get axe for once?

MentalEdge,
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You are being stopped from stopping people playing their games.

That’s a double negative bruh, as in, it reduces overrall limitations in the world for what people are allowed to do.

MentalEdge,
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!gameart

Have you done other characters?

You say “your style”, so my first thought is to wonder what else you’ve done since must’ve done enough to land on a style.

Edit: ah, found your other posts! Feel free to cross-post to gameart, we want to see and celebrate all the art that games both contain and inspire.

MentalEdge, (edited )
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I like your Heather Mason. You’ve found a perfect level of detail to make these work.

Like they’re just barely “too detailed”, making them just a little unsettling, the way horror game art should be.

MentalEdge,
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Unless they were looking, they wont have seen it. And as far as I know, just the cursor being active sends the “typing” indicator in some apps. When I see it for just a second I just assume someone hovered over the chatbox for a bit.

No-one thinks it’s weird for it to pop up for a second and then go away. Or for it to appear for a good while and still not get you a message. Sometimes I’ll write a first draft of a response right away, then leave it there for hours while I think about it some more, before finalizing it.

It would be smart if chat apps implemented a minimum, where “typing” won’t apper until you’re three words into writing a response or something.

That way it wont go off over nothing. It’s still useful, it lets you/them know whether you’re getting/giving an immediate response, so you/they know whether the conversion is continuing right away, or later.

MentalEdge,
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https://sopuli.xyz/pictrs/image/adedbe0f-ed46-488b-a3a3-c41d260bfe95.webp

In case you’re wondering, the graph looks like this. There have currently been 16k new signatures today. The required pace to make it would be 10k a day. Yesterday the count increased by about 30k signatures.

TL;DR Keep spreading this to people you know, and keep signing. It’s working.

MentalEdge, (edited )
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I… What?

Botting something like a citizens initiative, where every signature WILL get scrutinized by government would be seriously stupid. Or are you saying commenters like me are bots?

Is it really that hard for you to imagine the possibility… that people care?

Or are just not aware of the chain of youtubers doing a call to arms on this, getting millions of views, completely explaining the signature spike?

MentalEdge, (edited )
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Right. Because caring about A means you can’t care about B. If you support legislation, you must be boycoting nothing, because no-one in the history of existence has ever done both.

You’re claiming mutual exclusivity where none exists.

You sound more like you’re scared of the implications of this passing, because you’d have us voting with out wallets rather than… actually voting. Nevermind that even games not worth buying should still also be preserved.

Pre-orders, micro-transactions and battle-passes are still a thing, no matter how much we’ve shouted about “big company bad”. This type of crap isn’t something we solve by any one method alone.

And you don’t need to engage with youtube or any other social media, to accept that the phenomenon they enable, occur. To dismiss that reality would be idiotic delusion.

Millions of views is a lot, when all you need to get started, is one of those millions to sign a petition.

MentalEdge, (edited )
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Citizens iniatives may be a form of petition, but the difference is they come with actual legal requirements.

This isn’t some change.org bs, a list of names totaling some arbitrary number. That’s why it has a hard deadline. And requirements for how signatures have to come from more than one country.

This is a pre-existing system for the people of the EU to force it to tackle an issue. Most EU countries have equivalent systems locally, as well. This isn’t new or unusual for us.

Legal precedent is how the US works. Where lawsuits catalyzing the setting of new standards for what is legal, is the most common way the law changes. If you thought that’s how EU legislation got done, then you have no fucking idea what you’re talking about. Almost everything the EU does, is based on proposals. Not legal cases.

Those can happen in the EU, too, but we have additional ways to propose law as citizens, and legal cases are more common on the national level, rather than the continental level.

If you can gather proof (signatures) of concern on a given issue, you can force a proposal through the door that normally has to come from elected representatives.

MentalEdge,
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Oh shit forreal?

Does that mean I can pay for shit online with made-up credit cards?

MentalEdge, (edited )
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No, I’m not.

Ok

I’m saying this is a waste of time.

I… What? Is that not a mutual exclusivity argument? For you to have a point, this time and effort would need to be better spent elsewhere. I not only disagree with that, but I have the time and energy to do the other things you are claiming will make a difference.

MentalEdge, (edited )
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This isn’t change.org or a twitter poll.

It’s an official EU citizens initiative, hosted on the EU web portal. The one maintained by the EU for the very purpose of digitally facilitating any and all citizens initiatives.

MentalEdge, (edited )
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Yesterday we saw the biggest increase in signatures in a single day, even compared to the start of the initiative.

MentalEdge,
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I don’t actually think you can call it that.

I’m pretty sure they’ve spent every cent, considering how much they have in fact produced.

The part that boggles me to this day, is that they spend the money on making a litany of insanely high quality assets and features, with seemingly no plan for how they’ll fit together.

And then they proceed to spend even more money, and time, on trying to fit it all together into something that functions like a complete system.

And that’s before you discuss their obsession with “realism”. What there is to play, is marred with balancing issues. Better ships are just… Better. Because they insist on weapons and ships functioning “logically” within the game universe, rather than in whatever way is the most fun.

Fighters beat bigger ships because equipping the same weapons, a fighter can hit every shot it takes at a slow moving giant. Meanwhile the travel-time of weapons make the fighter completely unkillable for the big ship, because the fighter can land shots from a range where its own speed allows it to dodge literally everything the big ship might send its way.

They’ve been buffing the shields and ammo counts on bigger ships, but all that does is make the fight last longer.

The project is real, but it’s a mismanaged catastrophe.

Baldur’s Gate 4 may happen eventually, but not with Larian Studios (www.polygon.com) angielski

It also seems as though plans for a sequel to Baldur’s Gate 3 are in the early stages already. Speaking to PC Gamer, Eugene Evans, the senior vice president of digital strategy and licensing for WotC and Hasbro, said the company has already started conversations about what the next Baldur’s Gate game will look like and how...

MentalEdge,
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They don’t.

That’s why Hasbro can’t just make another BG game, Larian isn’t willing.

So now they’re looking to make it anyway. Without Larian, or even the people at Hasbro that Larian worked with.

MentalEdge,
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Yup.

Unless they just take the IP, and assets they’ve made, and use that to make something else, Marathon is likely DOA.

If by the time it comes out it even whiffs of a live service long-term nickle-and-diming, people will dismiss it.

MentalEdge,
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I for one am happy they didn’t twist the original game into the bullshit that bedrock edition has become.

MentalEdge,
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Yes, since most games are simply unrated.

But the “playable” rating does not require full steamdeck support, it just means the game runs. A “verified” rating means a game is a fully seamless experience on the deck.

MentalEdge,
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They do, though?

There is a “shared/splitscreen co-op” filter option.

https://sopuli.xyz/pictrs/image/e15a2c53-e374-4e61-99ca-b769146fd423.webp

Combine that with a controller support filter.

MentalEdge,
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Do you know about co-optimus.com? Is that the “third party” you mentioned?

I don’t know of anything better. Setting your filter and sorting by user rating is pretty effective. Aside from that I sort by release date and check back every now and then.

MentalEdge,
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It is.

Both me and a friend I played with did so on linux. No extra fixes, just install and play.

MentalEdge,
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Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.

They even thought of solo/two player cases, with a robot crewmember that helps out with more stuff the fewer human players are on-board.

A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.

The team is clearly pouring their souls into the game and it shows. The vibes are excellent.

MentalEdge,
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With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.

In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.

What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.

And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.

Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.

MentalEdge,
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Sad to see.

It makes sense though. Xbox games don’t have the bult-in configurability to run at lower settings and resolutions. So to run all the Xbox games, they’d all have needed an update to add a “handheld mode”.

It’s not like the backwards compatibility, where you are running previous games on more powerful hardware.

MentalEdge, (edited )
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I’m down. Recent RE games have been a very fun time.

The more time passes the more 5 and 6 begin to seem like temporary missteps.

MentalEdge,
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Oh we did the same.

5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.

In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.

Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.

We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.

They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.

MentalEdge,
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Hell yeah!

MentalEdge,
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It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.

And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.

MentalEdge,
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Not a lot. Even when it isn’t a flatpak windows software running on linux won’t be able to interact with the system anywhere near as much as on windows.

They’ll be able to tell it’s linux, though.

MentalEdge,
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I’m sorry, but Battleborn was brilliant. Deadlock is the first game to re-capture (and expand on) the mix of mechanics Battleborn put together.

Didn’t stop Gearbox from shutting it down so that no-one who bought it could ever play again. Not even the story campaign.

MentalEdge,
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I strongly disagree on their roguelite “bug” being something they need to drop.

Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.

The same goes for Cloudbank as a narrative setting.

Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.

Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.

MentalEdge,
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Helldivers is still blocked for those countries. They just dropped the PSN requirement.

MentalEdge,
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They are countries that do not have PSN access. As Sony wants to make PSN accounts mandatory on PC, they got in hot water for selling their games in countries where you can’t legally even have a PSN account.

In response, they blocked sales in all those countries.

MentalEdge,
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Ok?

I’m saying is that modern game engines and rendering tech allow a lot of the things that are good about these games to be turned up to eleven, both in terms of gameplay and art.

MentalEdge,
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Sure they do. Just not often enough.

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