I don’t think you need to be weird to make weird games. I mean, it wouldn’t hurt but it’s not necessary. Just do what Fromsoft does: make the game first using the rule of cool, then write the story around it instead of the other way around.
I just saw it was added to PS+ the other day, and I am downloading it just because I loved Control. I wonder if it has M&KB support on PS5 tho, because I fucking suck ass with a controller in FPS games.
This is basically what it’s like playing KCD2 at times, but it’s fucking hilarious watching an army of guys try to kill me or the person I am talking to while we just ignore them.
My interest shot up super high when they said they were making a new Marathon, and then it plummeted right back to 0 when they showed it was going to be a BR/extraction shooter.
Do soulslikes count? They’re basically the same, except you don’t unlock new paths by gaining new abilities. You just beat up optional bosses and, maybe, need to find keys.
I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
I made a post not all that long ago about Lords of the Fallen after discovering it myself, only to find that nobody else seemed to like it as much as I did (which, fair; it’s probably why I hadn’t heard of it until recently).
It’s not as good as a Fromsoft game, or Lies of P, but, to me anyway, it’s like the 2nd best soulslike that isn’t a Fromsoft game. The major disappointments are minimal enemy variety, and the story is just kinda shit. The highlights are the combat and build variety, and unique aspects like tying item descriptions to your actual skills so you can’t read some descriptions unless you invest in “knowledge” of it. It just sucks that you don’t really get much from it because, again, the story is kinda shit.
Also it’s the only non Fromsoft soulslike I’ve played that has PvP. I got into Dark Souls and the rest because of the invasion system more than anything else, so LOTF having that was a big plus for me.
However, every game on Xbox Series X also has to work on Series S, meaning every game is sort of chained to the limitations of that console to a degree.
Since you’re forced to develop for the S when developing for the X, the title of the article still works as-is.