I was over here wondering why John Carpenter was even involved with this because my mind kept swapping commando for Avenger which is an entirely different franchise.
IIRC, he was actively involved with the development of The Thing for PS2, also. And that is a pretty damn good game for being an older, AA, film tie-in game.
And I’m agreeing with you by adding more context. They’re not PC at all. Even in the way they show sexual misconduct as being bad is through the lens of a “white knight” mindset (male lead must rescue the damsel) or for creepy gross-out gags (old, homeless man flashing people on the street that you must catch).
And those get pretty repetitive and aren’t rewarding enough that I wanna go through that every time. Especially RDR2’s fucking habit of spawning some kind of big animal right the fuck on top of me giving me zero chance to react and making me lose all the animal pelts I’d been collecting right as I am walking up to the motherfucker who buys 'em. 🤬
(I’ve been playing that one recently and it’s reminding me why I stopped)
What am I supposed to explore when I am going back the way I came? The simplest way of doing fast travel still generally requires you find POIs by actually going to their location before you can travel to them instantly.
I’ve done my exploring, now I want to sell all the shit I found and get back to finding more!
None of these games are very PC. Even the most modern ones have humor and ideas stuck firmly in the early 90s and can be in extremely poor taste across all manner of things from misoginy, classism, racism, agism and ablism.
Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.