I’ve been playing GTA5’s story mode again. I haven’t played through it since it first came out on PC. I missed the fun dialogue, over the top situations, and the actually good gameplay that isn’t marred by “bugs” that are so consistent in the Online portion that it’s hard to see them as actual bugs and not intentional annoyances designed to discourage griding for cash to buy the fun stuff.
Honestly the most annoying thing in the story mode is how Franklin immediately goes home to wear the laziest bum outfit imaginable after I just spent like a million dollars buying him actually good drip and then switching to Micheal or Trevor to do a mission.
I could write a book on how many little niggling annoyances exist in GTAO.
Most modern roguelikes tend to only have the first two of these, tho. But those are the 4 main elements of the original game for which the genre derives its own, Rogue.
And Rogue-lites tend to make progression persist after death, at least partially. Such as with the unlockable weapons and things in Hades, while the boons and other abilities are pick ups you only have until death untill you pick them up again the next run.
This is also hella common in a lot of online or multiplayer live service games recently. Forces you to alt-F4 if on PC. Especially bad with Sony’s playstation ports; they treat it like you’re on the PS5 and can just switch games to automatically close the running one.
Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.
I remember an ad for Half-Life that was like “Most shooters just have you run and shoot, but Half-Life will make you think.”
It did not. The puzzles weren’t anything a toddler couldnt solve in 2 seconds, there are barely any of them anyway, and most of the game is just running and shooting.
I like playing Supermarket Simulator and it’s basically like what it was like working at Walmart. It’s oddly relaxing when you don’t have to actually move your body and lift shit while stocking shelves. 🤷♂️
The only way I think I’d be mostly okay with a remake replacing an original is if they’re remaking a shit game to make it good, but they never do that.
They remade Big Rigs: Over The Road Racing. So it has happened once. Kinda. They just forgot to make it good. It’s still just as bad.
I didn’t play Detroit for so long because I expected it to be like most other interactive movie type games where you maybe make 3 total decisions that actually have an effect on the whole story. Checked it out on PS+ and still felt that way up until I finished the first level and it shows the fucking massive decision tree of all the possible choices you could have made in that segment and was blown away. Hella them I didn’t even notice were viable things I could have tried.
This is what these kinds of games should be. It’s fucking amazing. It actually gives replayability to something that, in the past, was more of a one and done deal.