From the title I was thinking of, like, Grognak’s Adventure inside of Fallout 4.
But from the body text… Yeah, I don’t really do that. I am usually pretty annoyed by how many servers for games I want to play aren’t actually playing the game itself, but their own game inside the game and making up their own rules. Which is totally fine, but it should advertise it somehow or not even be public as many of these groups just kick randos out anyway.
I do like a lot of mods that were inspired by these games within games tho. ARMA Life only exists because people were already trying to play the normal game that way, and with the mod the rules can be more easily enforced through scripts instead of requiring hands-on management from an admin.
I am just gonna pretend like Epic and HB banned it only after see all this PR work they’re trying to do to save this god awful looking piece of “art.”
And just becsuse the comments here don’t seem to know the real root issue: The game originally featured a child protagonist, and that was what Valve was sent to review. They only changed the protag to an adult after the rejection and now they are throwing a hissy fit over their pedo game being banned.
True; a lot of cheats are now found as Accessibility Options. Like a lot of action games have a god mode option in the same place you’d turn text to speech on and select colorblind modes.
I kinda stopped cheating in games when cheats stopped being button combos or console commands. I never cared enough about using them that I am gonna go out of my way to modify the game or use a 3rd party tool to be able to cheat.
If the game has them built in, I might partake. Tho even back in the day, the one I used most just made everyone have a larger head (idk why this was even such a common “cheat”).
I’ve been playing GTA5’s story mode again. I haven’t played through it since it first came out on PC. I missed the fun dialogue, over the top situations, and the actually good gameplay that isn’t marred by “bugs” that are so consistent in the Online portion that it’s hard to see them as actual bugs and not intentional annoyances designed to discourage griding for cash to buy the fun stuff.
Honestly the most annoying thing in the story mode is how Franklin immediately goes home to wear the laziest bum outfit imaginable after I just spent like a million dollars buying him actually good drip and then switching to Micheal or Trevor to do a mission.
I could write a book on how many little niggling annoyances exist in GTAO.
Most modern roguelikes tend to only have the first two of these, tho. But those are the 4 main elements of the original game for which the genre derives its own, Rogue.
And Rogue-lites tend to make progression persist after death, at least partially. Such as with the unlockable weapons and things in Hades, while the boons and other abilities are pick ups you only have until death untill you pick them up again the next run.
This is also hella common in a lot of online or multiplayer live service games recently. Forces you to alt-F4 if on PC. Especially bad with Sony’s playstation ports; they treat it like you’re on the PS5 and can just switch games to automatically close the running one.
Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.
I remember an ad for Half-Life that was like “Most shooters just have you run and shoot, but Half-Life will make you think.”
It did not. The puzzles weren’t anything a toddler couldnt solve in 2 seconds, there are barely any of them anyway, and most of the game is just running and shooting.