Making money is so much easier and reliable, now that you can do all the shit that required being in an open public lobby in a private one now. No more dickheads destroying your shipments. No more modders turning you into Optimus Prime and fucking up your game.
You can even do a million dollar heist all by yourself (though, it’s hard as fuck and you need a nuclear submarine).
I keep playing it just because it’s something to do, but I feel it really misses the mark of what the Control franchise should be about. The world is interesting. It told interesting stories within the confines of a single player game. Firebreak doesn’t seem to have a story at all, and the action is pretty average with the same mininal enemy variety as Control. It also does not feel like a game from a company like Remedy; it’s half-cooked and janky. It works but it’s not quite polished.
Eh… It’s not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it’s not as fun as actively being in control during real-time combat.
But the story, characters, and music are incredible.
Maybe you should have listed those, instead of saying that the Valve games he worked on were “indie hits.” (Even though it would still be wrong since the other games you now bring up weren’t hits.)
Chet is also still a writer and not a programmer. Taking his opinion on software development as gospel is still silly.
Considering any Valve game that came out after Half-Life 1 as an “indie game” is just… Wrong. Also mentioning a writer who talks out of his ass about programming stuff is just… Stupid.
My sister watches this Thor dude, and I don’t know why because the guy is an insufferable jackass. I absolutely hate hearing his stupid fucking voice, bitching about the stupidest shit for the stupidest reasons. Hell, I don’t even want to play his games because I constantly hear the stupid bullshit he does just to stop the players he doesn’t like from having fun since they are playing his game “wrong.” Not breaking rules, just not playing the way he thinks they should.
I think we can both agree that not being able to make any button do any thing is the best way to go about it. I hate being limited to a single scheme, or even just 2 or 3 and not being able to 100℅ fully customize them.
I’m talking about a toggle tho. It’s not going to be accidentally toggled if its not on the stick, and the stick press is usually really sensitive. I can also hit the far right face button with the first knuckle of my thumb, while still having the end of my thumb moving stick.
If there was no toggle crouch in the theoretical game, then I would agree with you.
I hate when the default controls have duck toggled on R3 but then don’t have anything on two of the 4 face buttons. Crouch should be on Circle/B if you’re not using that button for anything else.