The song and dance number Micheal and George do in honor of Henry stealing a lute for them, and also doing their chores in Kingdom Come: Deliverance 2.
I think the term “open world” is mostly meaningless these days. Skyrim, for example, is called an open world game. But… It’s not? At least not by the definition that “open world” originally meant, which literally was just a continuous game world with no loading screens between areas.
Now it just kinda means “game with big outside map.” Unless I can walk into a building without seeing a load screen, I don’t consider it to be truly open world.
Dark Souls is a true open world game, even though it’s not big or has vast open fields, while, again, Skyrim is not because going into a cave, or a house, or even a major city, requires loading a new level, breaking up the world.
Every single time I go to Solitude the first time, that scene where the dude is getting beheaded always gets fucked up because a dragon is always attacking the city and then I spend the rest of the game carrying around every single Talos amulet I accidentally picked up because I can’t finish the quest to release them from Quest Item purgatory since Greta almost always dies. 😬
This sounds similar to another game I’ve seen (never played) that you are trapped in a security closet and trying to assist another person in both freeing you and escaping the dungeon you both find yourselves in using the door locks and CCTV cameras and things of that nature that you have access to in your prison. I think it even came before Five Nights at Freddy’s, but I don’t remember the name of the game.
In a way, the game play ends up being like Lemmings or ICO, where you’re solving a puzzle indirectly for another character to get beyond.
Those systems are literally designed to be psychologically addictive and prey on those weakest to such tactics. It’s not stupidity; it’s literal brain washing via Pavlovian response.
This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since it’s so common to see, I wonder if the documentation just sucks.
It’s impossible to beat “every game ever made.” Which while it may not play some games now, the platform will eventually play those, too. One way or another.