If a selling point was drastically redesigned UX I might give it a go. I hate how much the menus force you to wait in the game. Going to islands is a pain. That dumbass bird’s dialogue takes FOREVER. Letting multiple people join your island at once would be nice too. The method to buy items and clothes is so slow. Let me buy that shit more quickly. Let me craft shit more quickly. Little things like that are the worst.
Also, having more things to do in multiplayer would be good. Like some mini games or something. You can sort of make your own but it’s so minor. Running around pitfalls can only be so fun.
Another killer feature would be letting us make outdoor buildings, but I doubt they’d do something that involved.
It wasn’t pointless of me to try and help you and others know the difference between copyrights and patents. It’s a very common misconception. It wasn’t detracting from your point, either. At no point did I argue that the game companies doing this are actually morally correct and that it shouldn’t bother you that the Nemesis System is patented or that Nintendo is patenting things like capturing monsters.
The difference does matter. Two copyrighted games can have similar mechanics. Just look at literally any pair of games in the same genre. First person shooting isn’t patented, so anybody can make an FPS game. They patented the nemesis system. Shadow of Mordor and Shadow of War are copyrighted.
You mean patent. You don’t choose to copyright things or not, all media is inherently copyrighted. This comment is technically copyrighted once I hit send. It sounds like your referring to Shadow of Mordor’s/War’s Nemesis system being patented.
Games that refuse to let you change the difficulty once you begin a game. More broadly, single player games that worry too much about preserving some sort of honor associated with doing well and make it annoying to play. Like rougue likes that have no save and quit for fear of people save scumming.
The thing I hate about parrying games is that there’s rarely ever any consistency about what you can and cannot parry and also never any way for you to learn if you’re parrying too early or too soon or what.