External wikis are great and I love them, but they aren’t an excuse for not explaining how your game works within your game. There needs to be good in game guides.
All games need some way to save and quit. Looking at you, rogue likes. People have lives. That’s more important than protecting some weird form of honor by making the excuse that it’s to prevent save scumming.
I haven’t really dived deep on this but my gut feeling is because they linked to the erotic games. I looked into this a bit in the past, but I may be getting it mixed up with Google’s policies on Docs now that I’m thinking of it, but maybe they have similar policies. The gist was that they weren’t as concerned with hosting legal artistic erotic content as they were linking to it. Like they didn’t want their platform to be used in a way to sort of advertise porn. I’m actually pretty sure I’m thinking of Google Docs though. I was looking for a way to publish erotic stories and considered GitHub Pages as well as Google Docs so it sort of blends together.
Has there been any console pair besides Gameboy and Gameboy color that had games released that would work on both but behave differently on each? Some carts were black and white, some worked only on GBC, but some (like most of all of the pokemon games) would still be black and white on the original but had unique color palettes on GBC.
Looks like the technical term is “Color-enhanced Game Boy Game Pak”.
The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices.
These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while remaining compatible with the original Game Boy where they were presented in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld’s increased processing speed and memory.
Compare that to GBA, which had GBA games but could also play Gameboy and Gameboy Color games. But there were no GBA games that could run on Gameboy or Gameboy Color. That weird middle ground might be why they count them together.
If you’re applying for an award that asks “were toxic ingredients used at any point while making this cake” because part of the culture of the award is not using toxic ingredients, then yeah, you need to disclose that you used toxic ingredients.
If a selling point was drastically redesigned UX I might give it a go. I hate how much the menus force you to wait in the game. Going to islands is a pain. That dumbass bird’s dialogue takes FOREVER. Letting multiple people join your island at once would be nice too. The method to buy items and clothes is so slow. Let me buy that shit more quickly. Let me craft shit more quickly. Little things like that are the worst.
Also, having more things to do in multiplayer would be good. Like some mini games or something. You can sort of make your own but it’s so minor. Running around pitfalls can only be so fun.
Another killer feature would be letting us make outdoor buildings, but I doubt they’d do something that involved.
It wasn’t pointless of me to try and help you and others know the difference between copyrights and patents. It’s a very common misconception. It wasn’t detracting from your point, either. At no point did I argue that the game companies doing this are actually morally correct and that it shouldn’t bother you that the Nemesis System is patented or that Nintendo is patenting things like capturing monsters.
The difference does matter. Two copyrighted games can have similar mechanics. Just look at literally any pair of games in the same genre. First person shooting isn’t patented, so anybody can make an FPS game. They patented the nemesis system. Shadow of Mordor and Shadow of War are copyrighted.