Games that refuse to let you change the difficulty once you begin a game. More broadly, single player games that worry too much about preserving some sort of honor associated with doing well and make it annoying to play. Like rougue likes that have no save and quit for fear of people save scumming.
The thing I hate about parrying games is that there’s rarely ever any consistency about what you can and cannot parry and also never any way for you to learn if you’re parrying too early or too soon or what.
I saw what I imagine is a tourist attraction demonstrating that it’s “true” but you can definitely see them rotate their arm in opposite directions. They unplug a sink that that carry across the equator.
You certainly can make them easy if you know enemy positions, boss attack patterns, strategies and you tailor your skills and items for it.
Do you hear yourself? Like, actually hear yourself? Those things are not easy to do. It’s great that you enjoy the game and want more people to try it if they’ve gotten discouraged but don’t call it easy when the caveat is doing all of that. Needing to do all of that is precisely why it’s difficult.
Modern touch screens work well enough to not really require styluses to feel good though. So modern styluses feeling annoying isn’t as big of an issue for most uses.
What I’m saying is that it sounds like lying. If you say “Hey, is KelvarCherry legit?” And they say “no” they’re lying, but if they say “you’re not allowed to verify users” that seems fine.