Oblivion’s scaling was so wonky. Especially compared with what I really believe to be one of the worst leveling systems of all time. Anyone defending the leveling in Oblivion is nostalgic or thinks things are good just because they’re complicated. Being able to both under AND over level was such weird design.
It’s not like I notice it more when I have a frame rate counter turned on, I’m just not questioning how bad or how often the drops are when I have it enabled.
Around maybe 40 or so I start to notice it. 50 and higher I’m content. My monitor only supports 60 Hz. Around 20 or less I’m annoyed. It’s tolerable for turn based games though. Not enjoyable, just tolerable.
There’s also a place in hell for devs who don’t include a “save and quit” in rogue like games because they’re worried people will save scum. As if honest people who can’t devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.
I think the game is meant to abstract away simultaneous actions. So it’s like the alien and you are moving at the same time, not like hitting a stationary target next to you.
Helldivers 2 has a super interesting damage model. You can really notice it with a sniper rifle against the bots. You can knock off so many parts of their body.