I don’t think about that stuff. If it’s a game or movie involving killing I suspend my disbelief. It’s only annoying when they suddenly do care about it.
What’s frustrating is that the thing that is arguably questionable (the art of some of the characters) isn’t what is the subject of anything. Nope. Ball throwing.
It was the last battlefield I played, and only the open beta. Because it was only during the open beta I remember the absolute blinding flashlights lol. Like a portable flashbang gun.
Tears of the Kingdom was amazing. The only thing BotW did better was how it felt riding on horseback through Hyrule field dodging lasers. But that was the high point, the average experience in BotW was less fun that TotK for me.
TotK really might be one of my top 5.
It’s too hard to really rank every game. I spent a ton of time on Minecraft over the years but haven’t recently. Like over a decade ago I liked gmod and still spent so much time on it but haven’t played recently.
Lately colony management games have been scratching the itch. Do id probably say Dwarf Fortress, Rimworld, and Oxygen Not Included.
I’m gonna push back on this idea. Take Rimworld. It’s also a “have the wiki open” game. The game tells you how long plants take to mature, but there is a mechanic that plants “rest” a certain amount of time that isn’t mentioned anywhere, so the figure is just flat wrong for all plants by some factor (same factor for all plants). I love these types of games, but it’s not an excuse for relying on wikis to explain things.
Plus with games never explaining how some of their mechanics work and not giving you any realistic way to experimentally determine it, why wouldn’t I look it up online?
A big one that comes to mind is stuff like attacks, armor, and HP. Games handle them differently and very rarely tell you exactly how they work.