Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

JackbyDev, do games w what video game deserves to be in a museum?

Swap the () and []! 🩵

JackbyDev, do gaming w Epic just won its Google lawsuit again, and Android may never be the same

Yeah, remember how big of a stink Internet Explorer on Windows was in the 90s? Imagine if Internet Explorer blocked you from downloading other browsers. That’s basically what Google Play Store has been doing. Why it’s taken this long to get fixed is beyond me, but I’m glad it’s happening.

Hits the griddy with Thanos or something, idk, I don’t play Fortnite.

JackbyDev, do games w First they came for steam, then they came for itch.io .

I thought it was obvious you meant Collective Shout.

JackbyDev, do games w Itch.io apologise for "frustration and confusion" after delisting thousands of NSFW projects

It doesn’t necessarily mean it needs to be ran by the state.

JackbyDev, do games w First they came for steam, then they came for itch.io .

There are standards already for the format of some of the messages. These options being subpar is how we got things like PayPal originally, so who knows.

JackbyDev, do games w First they came for steam, then they came for itch.io .

I worked a little bit for a company that worked with payment processor networks. This is my understanding (and don’t view this as a defense of them, I don’t necessarily think they’re good). There are a ton of banks. Every bank having their own POS machines would be difficult. Imagine going to one that doesn’t support your bank. So payment processors sort of provide that bridge so devices only need to know how to talk to one (or a handful) of networks and the same for the banks.

JackbyDev, do games w Itch.io apologise for "frustration and confusion" after delisting thousands of NSFW projects

Payment processing should be treated like a utility.

JackbyDev, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024

I don’t know, I may have transcribed from the wiki wrong.

JackbyDev, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024

I thought Sanguine or whatever was the murder one but I remembered wrong. They gave the four categories and we had to match them. I thought Malacath might be based on Malakith from War Hammer and that seemed pretty hedonistic but it was a 50/50. (Well, I thought it was a 50/50 lol.) The last was Mephala who I thought might be lies. And if you know the lore well you probably already knew Mephala was the fourth they mentioned lol.

JackbyDev, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024

I feel you, but imagine if a game dev trained their own LLM exclusively on their own content. Only their own dialogue and lore. Could be fascinating then. Not something I wanna see a lot of work out into at the expense of other things, but could be interesting.

And to reiterate, I genuinely mean only trained on data the studio has a copyright on already.

JackbyDev, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024

There was a question about Daedric Princes in a trivia game I went to recently. They gave four of them and you had to match what they were the prince of. I felt confident about two but only got one right. Of course I got Shegorath right.

JackbyDev, do games w Pop it in your calendars

I explored around the wrecks.

JackbyDev, do games w Pop it in your calendars

I don’t need hints because I’m not playing the game and I’m not planning on continuing. I’d gotten further than you think. But for context I’d already begun to explore the deeper areas when I ran into this conundrum. I built a stupidly long oxygen tube to get down there. I think the game expects you to have the sea moth first. That was one of the first moments I thought something was wrong. Then I think once I got it I couldn’t take it down there without an upgrade because I also didn’t have the moon pool unlocked. You’re talking about life pods, I never had a problem finding life pods. Those were easy and fun. It was going deeper without the sea moth and upgrades that was troublesome.

JackbyDev, do games w Pop it in your calendars

I don’t think I had scanner room blue print.

JackbyDev, (edited ) do games w Pop it in your calendars

Yeah, I think people look at that criticism and think I mean I want super explicit bright glowing objects with a Skyrim style HUD that points me directly to where I need to go to get blue prints. Nah. Some ideas:

  1. Some way to tell if there aren’t any more in an area so you don’t waste time looking when there isn’t anything.
  2. Some sort of device that tells you how close some are, but not where they are. Like the classic “beep … beep … beep beep beep BEEPBEEPBEEPBPBPBBPBP” thing that gets more frequent as you approach. But make the max range relatively small.
  3. I think they were called life pods? Like the other crashed emergency escape pods. For things you’re expected to get like the sea bike (I don’t remember the name), sea moth, and moon well maybe always put some blue print fragments on life pods you find later. This way you can’t miss them (unless you’re really really not paying attention). You can still make it so you get them earlier on, but this way in case you missed some somehow you can always “catch up” to where the devs expect you to be. Like if they expect you to get them ~10% in, then make it so the life pods you find ~25% in give you what you are missing for the sea moth.
  4. A bit of a map system. This one is controversial, so I’m putting it last. A huge appeal of the game is not having a map. But even just a blank screen showing you all your way points, but not showing you where you are or what biomes are around would be useful. Then do something like show where blueprints are in an area. Maybe something like once you get two of three it shows you the general area where the remaining ones are, but doesn’t put a marker on the HUD.

Because with games like this where progression isn’t gated behind actually having some of these items, you can get in weird states where you get further in and didn’t get them. But maybe >95% of players did. The other <5% just missed something somehow. And then there’s no real clue on where to.go to back track to get it. And you can get in these annoying situations where it seems like you should have it but you aren’t sure, and you don’t want spoilers so you don’t look it up. Then when you look it up maybe you see a spoiler and it turns out you shouldn’t have it yet, that’s common. Other times you missed something super obvious in some very random area you only needed to go to once and never checked again because it seemed empty.

But it’s just so infuriating when people say things like “you’re not playing right” like, I’m getting frustrated because I’m playing right! If I wasn’t checking everywhere I could miss things. So I have to check everywhere to make sure I don’t. But then you can still miss things because there’s no real way to guarantee if you actually checked everything.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • FromSilesiaToPolesia
  • krakow
  • Technologia
  • rowery
  • NomadOffgrid
  • retro
  • Gaming
  • sport
  • informasi
  • tech
  • muzyka
  • shophiajons
  • esport
  • antywykop
  • fediversum
  • Cyfryzacja
  • warnersteve
  • healthcare
  • m0biTech
  • Psychologia
  • niusy
  • MiddleEast
  • ERP
  • Spoleczenstwo
  • turystyka
  • Blogi
  • Radiant
  • Wszystkie magazyny