Let me arbitrarily change the difficulty whenever I want. I hate games that don’t let you do this. The worst offender was Resident Evil Village. It let me lower it but wouldn’t let me increase it back without starting over.
Especially if it’s a console game. If it’s PC I can typically manually edit things to fix them, but consoles are locked down. I still remember Fallout 3 when I finished the Operation Anchorage DLC it also marked some other random quest I never started as complete. Realizing I could fix that bug with a console command on PC (ironic lol) made me not wanna play on consoles unless I really have to.
Nothing wrong with buying on day one, but don’t pre order. I get your point, they don’t make bad games, but we’ve seen this pattern often where beloved devs fall from grace. It’s just not worth it. Like they said, they don’t run out of digital copies.
If you really really wanna preorder something physical, maybe I can understand that, but I really only do PC gaming as of now, console gaming for me is pretty rare, so I don’t have much of an opinion on it.
Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I’m fully aware there’s a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.
In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I’m EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it’s buried in a menu. So many things in this game are buried in a menu.
Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they’re all under different research tiers. Why require the research at all? Right clicking agents and saying “tag for capture” is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.
There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn’t enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it’s much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they’re relatively weak, but like a constant threat.
Creating a d&d campaign is difficult, and publishing it in a way that communicates what needs to be known is tricky. It’s almost the opposite of a novel. In a novel you need to save twists and turns until the end. In a d&d campaign the DM needs to know them all from the start. But you also don’t want to overwhelm someone with too much information. But you don’t want someone who is following the module closely instead of using it as inspiration to “write” themselves into a corner because they didn’t know something would happen in a specific way later.
The main published modules for 5e are all a little different in how they present everything. Some may be better than others for certain DMs and certain groups.
Yeah, remember how big of a stink Internet Explorer on Windows was in the 90s? Imagine if Internet Explorer blocked you from downloading other browsers. That’s basically what Google Play Store has been doing. Why it’s taken this long to get fixed is beyond me, but I’m glad it’s happening.
Hits the griddy with Thanos or something, idk, I don’t play Fortnite.
There are standards already for the format of some of the messages. These options being subpar is how we got things like PayPal originally, so who knows.
I worked a little bit for a company that worked with payment processor networks. This is my understanding (and don’t view this as a defense of them, I don’t necessarily think they’re good). There are a ton of banks. Every bank having their own POS machines would be difficult. Imagine going to one that doesn’t support your bank. So payment processors sort of provide that bridge so devices only need to know how to talk to one (or a handful) of networks and the same for the banks.