ByteOnBikes

@ByteOnBikes@slrpnk.net

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ByteOnBikes,

I thought it was just me! I played every HL game as a teen. Now 20 years later, my old eyes seem to struggle a bit.

And yeah, changing FoV is what solved it for me.

ByteOnBikes,

When it first came out, for some reason, I thought all games would start following Valve’s lead and introduce commentary.

And now two decades later, I don’t know if any other games have.

Then again, we have other ways like game devs talking on podcasts/live stream.

ByteOnBikes,

Absolutely a depression indicator.

Post-election, my wife and I are going hard on co-op games again. We are not feeling so great.

But prior to that, we were casually gaming, maybe 1-2 hours a day at most.

ByteOnBikes,

Ubisoft did that too for a while, forcing Ubisoft logins. And they’re continuing to lose staff and shut down games.

ByteOnBikes,

Sony has a history of being terrible with security.

They literally built malware two decades ago.

ByteOnBikes,

Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet.

I took fault with that as well.

I am a developer who makes games on the side. I mostly do gamejams and release games on itch.io. It’s a pretty positive community.

But I did get one comment (only one) that some troll told me to stick to my day job. Like I am? I do this to create art and fun, and make bank working a boring software job. I put all my passion into making this game in a short gamejam window.

I know some fans love reading about “the struggle”. They see the developer eating ramen and crunching 160 hours as passion. To me, that’s abuse. Because survivors bias, there are people with 100x the passion but their game doesn’t sell.

Everyone who puts out a game is doing it for different reasons. You have no idea if the dev team was crunching late hours while their child was dying from cancer. Or if they were coding this on their golden yacht using AI bots. To judge them because they don’t share that as not having passion?

It’s a toxic metric and would strongly recommend removing it.

ByteOnBikes,

I didn’t upvote or downvote.

Your opinion is valid. I think some parts could be reworked. I see what you’re saying, but how you’re saying it is what is rubbing people the wrong way.

Honestly, I like these opinion posts, because even if I’m a fanboy, I might agree with certain things.

ByteOnBikes,

Nice! It’s in the Humble Bundle and in my wishlist!

ByteOnBikes,

Polish isn’t going to help change the Ubisoft reputation of churning same looking games filled with massive bloaty copy-paste open worlds where you do generic fetch quests, collect hundreds of feathers, and watch watered down PG-13 storytelling that’s tamer than a Marvel movie.

ByteOnBikes,

Ubisoft games have such a weird “design by committee” feel to it. Like they poll the internet every few weeks and make decisions off of that. New hot game has battle pass? WE HAVE BATTLE PASS.

They also seem to follow a checklist of mediocrity. Every game needs a dozen collectable items. Every game needs to have the same l types of quests that GTA3 had. Every game has to have a massive open world. Every game needs a online component and live service. Every game needs a incredible hook, which then they Marvel-safe it to avoid offending online babies.

Their games come off with 7/10 energy. Ubisoft games don’t move the needle. They’re pretty adequate as a game. But when I have thousands of games to choose from every year… Ill pass.

ByteOnBikes,

7/10 doesn’t mean it sucks. Just means adequate.

I played the Division 2, Ac Valhalla and FarCry 6 for 100+ hours. They helped me during the worse times of the pandemic.

But if I was talking to friends or making recommendations, we’d be taking about games that are better than that. The Elden Rings or the Ghost of Tsushima

ByteOnBikes,

I am so angry that I didn’t just enjoy the heck out of Death Stranding, I freaking love it. Why did I spend 20 hours finding mats to build a highway so I can travel a bit faster?

ByteOnBikes,

Same. The intro is long like any Kojima game.

Then I tried it a year later and forced myself past the 5 hour mark.

Then another five hours.

Then 40+ hours later, I realized I do love this game. This really stupidly weird game.

ByteOnBikes,

A bit later in the game, you can kill the ghosts. I think you get their weapon right after.

ByteOnBikes,

You’re not kidding! I was obsessed with getting thumbs ups

ByteOnBikes,

NFTs. I’m so glad it died so quickly. What a scam.

Can’t wait to see Ubisoft’s first AI only game.

ByteOnBikes,

I used to be like you, laughing and enjoying life.

The new director of technology we just hired a few months ago flexed about how he’s now hit 6-digit donations to Star Citizen. It’s still early and he hasn’t shown any results, but if he’s following the Star Citizen path of growth, my department is fucked.

ByteOnBikes,

I laughed way too hard at this

ByteOnBikes,

We were once Pokemon?

We… Could have been the ones in pokeballs?

We could have… Mated with them?

ByteOnBikes,

I wish the tagging system was expanded to include more details.

While I think it’s helpful to know if a game is “souls like”, i also want to know if the game has a ending, or will be in continual development, or if it’s good as a pick up and put down game…

Fields of Mistria is one of the most impressive games I've ever played (lemmy.world) angielski

As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is...

ByteOnBikes, (edited )

There was a highly upvoted post on the cozygames subreddit which I’m paraphrasing from memory.

Every time someone shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.

Like, imagine any other genre having to deal with people like that? “Oh that looks like it’s ripping off Doom how unoriginal looks boring just play Doom”.

ByteOnBikes,

I didn’t really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.

ByteOnBikes,

Did it falter?

While I disagree with how long they’re been in early access especially when other games are in early access and doing it better… The updates were still pretty impressive. The new biomes were pretty interesting.

ByteOnBikes,

I remember listening to a NPR Planet Money podcast that said Iceland has the most published authors per capita.

Also cold.

ByteOnBikes,

That’s incredible that they evolved.

A lot of American cities that were becoming software dev hubs in the 90s ended up crashing or worse, fintech.

ByteOnBikes,

Meh. I’ve played a few of these Korean MMOs when theyre brought over the States. I don’t mind them.

If I was a kid with unlimited time and no pocket money, they’d be amazing. Turn off world chat, ignore the micro transactions store, and it’s easily solid 10-15 hours of quality gaming. Some even have really high quality cinematics. Once Human is really polished and fun.

After 15 hours (and like every single MMO since forever), it becomes a slog. By that point, I usually jump back into a single player game.

PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off (www.ign.com) angielski

Wow, this is awful. Some people reported that these ads are also very petty and not necessarily related to the game, like apparently Elden Ring shows an ad for a licensed mousepad when you hover over the game now…...

ByteOnBikes,

PCMasterRace. Each year, your consoles get shittier.

ByteOnBikes,

Jurassic park? Lame.

Jaws? Unmoving.

Saving Private Ryan? Save me from this bore.

Schindler’s List? Yak yak yak about the Holocaust.

But I will not take slander from the epic masterpiece that is the Animaniacs.

ByteOnBikes,

As a longtime PC gamer, Games like Dark Souls was impossible for me to play with a keyboard. But I kept watching my friends play it and really liked it a lot. Got one of those discount Xbox controller knockoffs and got pretty good with the game using a controller.

When the Steamdeck came around, I felt right at home with a controller.

It’s shifted dramatically where 90% of games, I’m playing controller. But still can’t play FPSes with one. (Even though I got pretty good with Halo back in the day)

ByteOnBikes,

Fighting games with a keyboard? Scary stuff.

ByteOnBikes,

My wife does this because shes purely a M+K player and one game, she was sucking st. So she plugged in one of my controllers and moved with the controller, but looked with the mouse.

ByteOnBikes,

On my personal AWS account, Im paying them 0.17 cents a month.

I wonder if they pay a fee.

ByteOnBikes,

Out of curiosity, have you had some big pay days? Or just enough to treat yourself?

ByteOnBikes,

Whenever I see social media say something dropped/jumped, I do the same thing as you - I visit the portfolio and take a birds eye view.

I still think about the one time redditors celebrated a company’s stock dropping by 90% over the last day.

But what the picture left out was how the company was climbing by 1000% in a week before dropping.

ByteOnBikes,

As a shitty artist who dabbles in game dev, AI has helped dramatically with generating art assets that look professional

ByteOnBikes,

That’s impressive!

I struggled with making my idle games interesting.

The Plucky Squire Should Have More Faith In Its Players (kotaku.com)

You see, The Plucky Squire falls prey to one of modern gaming’s most well-intentioned, but still utterly annoying, sins and overtly tutorializes everything. When it deigns to allow the player to pop out of their storybook for a 3D platforming level, the camera pans across the entirety of the stage outlining the intended path...

ByteOnBikes, (edited )

I’m currently playing UFO 50, which is a game by Derek Yu and friends. The games are “fake” 1980s NES games. You pick a random game out of the list of 50 and there’s little to no instructions on how to play any of the games.

You just press start and see where it takes you, just like classic games.

There’s a lot of joy in discovery.

ByteOnBikes, (edited )

I don’t think their implementation is the way to go. It reeks of bad UI, like Clippy in Microsoft Word.

Mario games are so accessible without the heavy handed videos/stops, because their designers think about how to best teach the player through play.

It’s like teaching by giving people a hour long lecture vs hands-on experience - there’s usecases for both, but in a interactive medium like gaming, one is superior than the other.

ByteOnBikes,

It just came out (on Switch no less) and it’s visually interesting. I didn’t buy it yet. I’ve bookmarked it to see if a future update removes all this.

ByteOnBikes,

Disagreements over the direction of the Interactive division, chaotic departures, communication breakdowns, and a perceived lack of leadership transparency at Annapurna Interactive led to a staff walk-out that has left 25 individuals jobless, Annapurna leaders scrambling, and numerous developers concerned about their contracts with the publisher.

It has to hit a serious breaking point for an entire department to do this.

I’ve been in jobs where the whole dept disconnects and just keeps accepting a paycheck while waiting out the storm. So it must have been really really bad.

ByteOnBikes,

I agree. If you buy a game brand new, you are telling the publisher that you want this game and support whatever they’re doing with it. All those FIFA/CoD players who buy on day 1 no matter how much garbage micro transactions added? They’ve accepted it with their wallets.

Buying on sale, it says you’re budget friendly while still kinda on board or willing to look away. I say a lot of shit about Ubisoft. But I absolutely buy their games at like $10, DRM toxic sexual harassment company BS and all.

Pirating, it means you don’t give AF. Probably the best solution of you wanna give a company the finger. But also willing to take some danger with you.

Beyond Shadowgate, the sequel to the console version of Shadowgate, launches on Sept 19th! (www.zojoi.com) angielski

The original design of the never-before seen point and click adventure is being brought to life after 30+ years in the vault – Beyond Shadowgate! The game is being created by the designers of the original 8-bit hit Shadowgate and a leading 8-bit adventure studio! With a story that is over four times larger than Shadowgate,...

ByteOnBikes,

The Mac was the original version.

This release is following the NES UI and graphics!

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