AdellcomdoisL

@AdellcomdoisL@beehaw.org

cis guy (he/him) 30s 🇧🇷

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

AdellcomdoisL,

This is a ridiculous article. People are not their government. The fact that Russia is a non-democratic government even makes it even worse. The russian people still deserve to earn a wage, to pay for their necessities, even if their taxes - unfortunately - support a warmongering dictator, and they’re suffering through a draft. How is this any worse than the US government that not only builds itself on constant foreign interference as well as flat out invasions? And their soldiers willingly enlist. Should we ask that every american citizen starve themselves because their taxes support the military? Should we call that companies stop employing US citizens and drive them into poverty because of the countless atrocities the United States support?

To call out a foreign country on not standing up against their leaders is absurd. They control the policemen and the army, they have the weapons, the finances, and the policies. Why didn’t americans - the supposedly defenders of democracy - not easily depose Trump if that’s all it takes? Why are they struggling with a bipartisan system in which both candidates openly support the Palestinian genocide? Why not make a call for the rest of the world to abandon them and just let them die out? Its almost like its not that easy to change your entire nation, huh?

AdellcomdoisL,

The details are still up in the air, but 404media has chimed in with a legal expert on this deplorable situation. They mostly talk about what damage this could do, and how Nintendo has never lost a lawsuit, but I found this to be an interesting key point

www.404media.co/cold-blooded-business-nintendo-is…

Nintendo has, as I mentioned in my tweet, a legendary track record. I think they never lost a lawsuit that they initiated themselves, and under the Japanese legal system, seven years ago, they sued a company called Colopl, which is a mobile gaming powerhouse from Japan. They [Colopl] have, I think, almost 2,000 [employees], nobody but knows them outside Japan but they had a famous mobile game called White Cat Project, not copying Mario, not copying Pokémon, not copying Zelda, nothing at all. Nintendo brought forward six patents that they thought that this company was violating inside their very successful mobile game at one time. It was one of the most popular mobile games in Japan, and they built a huge case. One of the patents was for a confirmation screen after sleep mode. You know when devices are sleeping and you want to resume there’s a confirmation screen in a lot of games? “Are you sure you want to resume?” And then you tap yes or no. Nintendo has a patent on that, and this game uses it. And then Nintendo said, you know, look, you’re using our patent and you cannot do that. You’re not paying us any licensing fees.

And they had five other ones, including one for isometric, pseudo, 3D games, when the character is hidden behind the tree, the game forms a shadow, so you have a kind of sense for where the character is, even though you don’t see the character clearly. Nintendo has a patent on that, and this game uses that technology. And Nintendo said, look, you cannot do this. And this goes on with four other patents, right?

So they had this legal battle. Colopl said, no way, but in 2021 they had a settlement where Nintendo got the equivalent of $20 Million US dollars and Colopl is now paying licensing fees to Nintendo for continuing to use the patents inside their mobile game. So it was a complete win for Nintendo, even though it was technically a settlement. I personally think you will see that after a few years, Nintendo will be in a very, very similar position. I don’t think that Nintendo will even think about filing a lawsuit like this without being as sure as they can that they’re going to win this.

If you are unaware, this was done because of the launch of Dragalia Lost, a game that has long been forgotten, and discontinued.

AdellcomdoisL,

I’ve had this exact thought in my head the past few days, including the idea that having 3 or 4 different types would actually fulfill the goal of avoiding “Male/Female” choices - something that only Saint’s Row has done, AFAIK.

The issue is that they only changed the label and Body Type A and B are still clearly Male and Female, but for some reason people praise it as not being gender locked because…?

Its even more ridiculous in games like Monster Hunter Rise for example, where you get the Type A and Type B body options…and then you still get gendered outfits where one is fully covered and the other is baring their midriff and wearing dresses! Wow, I wonder which is supposed to be which!? /sarcasm

What JRPG combat is your favorite? angielski

I’m currently playing Xenoblade Chronicles and I also played Final Fantasy remake and Golden Sun recently and all of them have wildly different combats. Which got me thinking what JRPG out there had the best combat? This doesn’t mean that it’s necessarily your favorite JRPG as well....

AdellcomdoisL,

The more I play, the less I enjoy games that have active combat systems, from the Mario RPGs’ timed attacks to even Final Fantasy’s ATB. I really want to have time to think my turns and just select and use the skills, no reason to try to make it more action-based. So the MegaTen series and Trails series are the ones that cater to my current tastes.

AdellcomdoisL,

I feel like, aside from the specificity of video games taking far more time and investment to finish than other media, no to mention the dedication to F2P titles, the news could’ve really pointed out that it most likely is not turning a profit because no other streaming service does.

Netflix has always operated with billions of debt that only grows, Amazon, Disney+ and Max only exist because they’re backed by the biggest corporations in the world, and Spotify pays nickels to its artists.

Which might be another point to consider, that the convenience that users get from subscribing to these services do nothing to actually support the creators behind its titles - see every cancellation, whether its a tv show, movie or game - and while having an ever growing library of media is enticing, having few but objective choices still make far more sense when it comes to gaming.

As an aside I’m not particularly fond of the author brushing the change to digital streaming as inevitable, and going back to buying media being backwards, when we are on the verge of constant media erasure from companies, and with physical ownership - and piracy, in extreme cases - becoming more and more vital. If anything, it is less the technology that got us so far, and more the control that IP holders exercise over digital media, and the ability to delist, control prices and manipulate supply and demand at will.

Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust" (www.rockpapershotgun.com)

Interesting thoughts about how to define success for video games in today’s market, particularly for those using early access. Lots of respect for Hooded Horse’s CEO, Tim Bender, he says all the right things and seems genuine....

AdellcomdoisL,

I don’t think this is a bad article - or discussion - altogether, but this excerpt really brings out the most crucial aspect, or rather how its missing:

Missing from the discussion is a sense of how much cash Slavic Magic and Hooded Horse need right now to sustain on-going Manor Lords development.

The point being, major games owned by large studios are driven by infinite growth because that’s how their business model has shifted heavily into for the past few years. For minor developers, indie, solo or otherwise, the matter is far simpler: Can they afford their livelihood plus keep working on the game with how much they’re making? If yes, good, keep at it. If not, then we have a problem.

Given how that’s not detailed at any point, its impossible to really pick a side. If Styczeń has made enough money that he can afford to work on the game slowly for several months, this discussion is a non-issue. If he is struggling to make ends meet, or if he foresees struggling soon due to revenue slowing down, it might be time to work on rebuilding that publicity.

AdellcomdoisL,

I don’t see the sales numbers in the article but even then we don’t know how much it costs for Styczeń to operate, or how much of the profits go to the publisher. I assume they are doing well, but the point is for how long in the foreseeable future that will continue.

AdellcomdoisL,

I believe Steam’s predatory cut is very important to the discussion and not a light matter at all, although that’s a discussion for a different thread.

Those should still a good amount of earnings, even if we aren’t aware of how much it goes to HH and how much to Styczeń, so they do have good reason to take it easy.

The Indie Chat & Recommendation Thread (cdn.imgchest.com)

“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...

AdellcomdoisL,

stupid brain, thanks for pointing it out

AdellcomdoisL,

SpiderWeb games are really good! I’m particularly fond of Queen’s Wish where you deal with political factions and base building while attempting to reclaim (or liberate) an abandoned colony.

They look like they’d be bullshit hard games, but they tend to be actually quite smooth and well made, while still being simplistic

AdellcomdoisL,

I have played very little of both Avernum and Avadon, not enough to have an opinion. They’re both on my “One Day” play list

AdellcomdoisL,

Its Bunlith, the sona of the Bloodborne Kart and Bloodborne PSX games

b0tster.tumblr.com

x.com/b0tster

Which reminds me to put Bloodborne Kart up there

AdellcomdoisL,

We’re online, I don’t think you need to apologize for showing off some furries :P

AdellcomdoisL,

Case of the Golden Idol is a must have, I avoided sharing in my OP due to being fairly well known, but if someone also shares it then I have no choice! :D

AdellcomdoisL,

Thanks, I thought of putting a little extra effort, though I think I’ll definitely stop now because the OP is getting cluttered

AdellcomdoisL,

Glad you think so, this is exactly why I thought of making it!

AdellcomdoisL,

Yeaa! Always cheers me up to see brazilian games being reccomended

AdellcomdoisL,

So game companies have several ways to increase the ROI for their products: decrease costs, increase price, or increase audience size. As it is hard for single-player titles to signficiantly icnrease the number of players, Novak believes that publishers will continue to charge more for their games. The new $70 base price already seems too much for many customers, so companies try to come up with tricky monetization methods, including various deluxe editions priced at $100 or even higher.

Absolute imbeciles. We’re living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren’t AAAA titles, so what are execs thinking of? Charge more, obviously.

It is unrealistic to invest 150 millions in a game and expect a profit because you’re disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there’s nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.

AdellcomdoisL,

I’m actually going to make a thread about it and try to focus on more recent releases

AdellcomdoisL,

As with most, depends on the game. 2D I generally prefer D-pad, even if the game has 8 directions. For 3D, there’s really no choice.

My cursed option: I like playing fighting games with the d-pad.

Also a stray opinion: I hate games that mix the two on moment to moment gameplay. Using D-pad for pause menus while moving with the Analog, fine. Using d-pad to use items during live gameplay, like in soulslikes? Terrible.

AdellcomdoisL,

A fightstick is the ideal for anyone wanting to invest in the genre, as it provides both precise control and a wide array of movements that neither d-pad or analog can reach.

It was a joke-y cursed option because d-pad are not only wildly uncomfortable but also quite inefficient when it comes to the high speed sequences

AdellcomdoisL,

I don’t think I’ve ever seen Okami featured in one of these lists. Just to be sure I looked up some of Polygon’s and even in their Top 500, its not there, which is kinda depressing?

I’m not a fan of Zelda games - or most Nintendo games - but I do love when people take inspiration from them and make their own thing - Tchia, Darksiders, Oceanhorn, Tunic, and Ittle Dew all come to mind just as Zelda ‘clones’ - and I think there’s no higher example of that than Okami, a game that takes its inspiration and surpasses it in every way. The graphics were at the time mindblowing(frankly, still are), with its japanese classic art style cel shading, the soundtrack is phenomenal and Amaterasu has an excellent mobility, zipping across battlefields or simply open areas with easy and fluidity. The paintbrush is a stellar tool, both to use in puzzles and in combat, and the game boasts a charming cast of characters and engaging story. Probably the saddest tidbit about it is that it was also Clover’s farewell game, after its previous, unfairly lambasted, gem God Hand and two attempts at the beat’em up Viewtiful Joe series.

Nowadays the Zelda series has gotten a whole different kickstart with its open-world entries, burying these inspirations even further, but I still believe Okami easily stands atop most entries of that series, and on its own as well.

AdellcomdoisL,

Not only are Kinguin and other key resellers notorious for having scamming cases - to the point of having “protection fees” you can pay while purchasing from them - they’re also pointless in any way except for adding a library entry for Steam - and even then, one that might be removed

Even developers would rather people pirate than buy from key resellers

pcgamer.com/developers-tell-people-to-pirate-thei…

www.bbc.com/news/technology-48908726

AdellcomdoisL,

For example, whereas the extended reality (XR) domain had previously developed primarily around business applications for the metaverse and other virtual spaces, 2023 saw the rise of many new services fusing virtual spaces with the real world. A case in point is the way the architecture sector, which previously had limited integration of XR in its business, began increasingly adopting these technologies because they enable the conversion of real-world architectural structures into data, a process also facilitated by the widespread use of commercial drones. In the realm of digital entertainment, where the focus has been on pioneering the development of new content, the experiential value of digital content itself increased dramatically as devices came to market that were capable of delivering even more immersive, realistic experiences using virtual reality (VR) and augmented reality (AR). The next step will be applying these technologies to new forms of content that fuse the real and virtual worlds.

In terms of new business domains, we previously identified three focus investment fields, namely blockchain entertainment/Web 3.0, AI, and the cloud. Last year we redefined our overarching mission and goals for these three fields. We are currently working to modify our organizational structure and optimize our resource allocations to support these efforts.

Half of this letter is focusing on technology that has either already failed, or is going to, not to mention the aggressive leaning towards AI and anti-art, there’s nothing I wish more for Square Enix than a solid earnings loss, if not an outright bankruptcy scare.

(Of course it won’t happen because companies are too big to fail, see the Metaverse fiasco, but one can dream)

Lacuna is on giveaway at GOG for 48 hours (www.gog.com)

You are Neil Conrad, CDI agent. Awoken by the news of a murder, you rush into a case that will soon turn your life and the whole solar system upside down. Ask questions, collect evidence, and put the pieces together until the ugly truth reveals itself… or not....

AdellcomdoisL,

There’s an absurd gender dimorphism in most games where every guy is a mountain of muscles by default. I don’t enjoy that body type - for myself, as a 5’5 dude, or even romantically - and women are usually on the softer, thinner side, so I tend to pick them at first.

If its a game where I can easily change genders, I’ll flip around to my tastes, depending on which clothing looks better on whatnot. - Aliens:Fireteam Elite and Dragon Quest Builders 2 come to mind as examples that did that. Also games with intricate character creators, like Saint’s Row (RIP) are welcome, but rare.

Eastern games tend to have softer men, so those tend to be exceptions. I recall picking male options in both Genshin and Path To Nowhere, and I usually enjoy the male leads in jRPGs.

AdellcomdoisL,

[joking] Yea, yea, everyone wants to be a slime girl, we’re aware, please focus on the discussion at hand 🙄

AdellcomdoisL,

This is an 11 year old article, so hardly “news”

AdellcomdoisL,

This article coming out on the same day as another wave of layoffs, this time from Bungie, is an excellent view on the state of gaming criticism. Even if it were the best year for the products (there are several titles in the article that are curious), it’s definitely one of the worst years for the people who work on them.

I hope the current wave of unionizing keeps manifesting and spreads to the gaming industry, because this situation is dire and it’s only getting worse.

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

AdellcomdoisL,

I think this might be a thing in modern games, but I don’t play enough new releases to be sure: Changing the accessibility settings before anything else in the game. The first time I encountered this was on The Division 2, a Ubisoft game of all things, and being able to tune my subtitles, visual cues, sound options, among others before even the Press Start to begin the game is an incredibly comfortable feeling.

A minor feature that is unfortunately underused is having an archive/library/compendium of characters, plot events and the like. The Yakuza series has entries for its major characters, which is a bliss in games that are essentially soap operas introducing new families and plot twists every with every new installment, and being able to catch up after a few days/weeks without playing is a relief.

AdellcomdoisL,

Elite: Dangerous is an interesting pick, considering the devs have abandoned console development.

AdellcomdoisL,

Its sorta comparable, but Saint’s Row was a finished single player game that could maybe be updated one day otherwise, while E:D is a game that will be lacking several months (years?) of content, being an online game that is in constant development

AdellcomdoisL,

I wondered why I had heard no fanfare or announcements (not even the Steam banner changing, its still Shmup sale up there) but on checking the page this seems to be the Overwatch school of sequel? Just update a current game and put a 2 on it?

Well. On one hand, doesn’t seem like it needed fixing (Its not my type of game but its popular enough, certainly more than most other Valve ventures) but also geez. At least artificially pretend its big news.

AdellcomdoisL,

Not gonna lie, this was exactly the first thing I looked up, though I changed my mind in posting because it seemed to be a bad faith article in general. But yes, if you’re going to have a person stand by their professionalism and experience, especially when making such harsh criticism over a highly rated game while demanding more media literacy, I think have someone that actual has relevant professional experience would make it far less eye-rolling to read.

[Marvel Snap] OTA Changes 09/14: The Collect0r (cdn.imgchest.com)

Its another week of light balance updates, remaking, nerfing and simple reworks. As expected, the recent Collector+Loki combo is going to get a slight change, though we have to see how much it’ll actually affect the meta. First of all, the official info:...

AdellcomdoisL,

For a game that’s a full comedy romp, West of Loathing consistently ruined me with laughter. The spittoon descriptions are probably the most derangedly funny writing ever put into the world. I’ve got to remember to play the sequel one of these days. Its also extremely mechanically satisfying, with several enticing roleplaying moments (as well as the occasional dramatic or scary moment that hits just as well as the comedy)

For a game that’s not explicitly only comedy but still hits strong marks, Yakuza 0 is a full meal. While most Yak games are fairly wacky when it comes to sidequesting (1 being perphaps the single exception, as the beginning of the series was quite dry), 0 feels like the one where they really hit their stride. There’s so many flat out ridiculous moments (you’ve most likely seen the chicken, and that’s just one of many) that you even forget this is also a heavily dramatic story and a full blown action beat’em up.

[Marvel Snap] New Season: Loki For All Time, Starring Loki from the TV show Loki (cdn.imgchest.com)

Hey y’all, its a new season, which means a new complete fuckery to everything we know as meta. This time the particular brand of fuckery will be Cost related, with several of the season’s cards altering or preventing alteration from how much you need to pay to play a card. But let’s see those beauties up close....

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

AdellcomdoisL,

Its very rare that I actually finish a game that’s just plain miserable but I got a nomination since it was also (thankfully) short: Photographs

Photographs is an indie puzzle/narrative game, where you solve dilemmas through a different set of mechanics in 5 different narratives. So far so good, that’s somewhat interesting. It falls apart completely, however, on the absurdity of its attempts to be tragic. Every story in Photographs has to be a tragedy - which in itself is already a negative point. You start each of these vignettes already expecting how it’ll all go wrong, which by the third or fourth time is already stale. You’re just waiting for what will be the inevitable Bad Thing™ that will randomly happen to these people.

But its biggest failure is that those tragedies just don’t hit. I’ll spoil some of those so be wary if you’re still interested in that. In one of those, a swimmer is caught in a doping scandal, which ends with her being scorned, kicked out of the competition scene, and homeless. In another, a newspaper editor decides to only publish bad and infuriating news to get more readers, and ends up being bombed by one of his former employers, after publishing a paper that says people deserved to get fired. The quickness in which things go south and the intensity is absurd, to the point of almost being comical. Worse of all, it also fails in one critical point (one which even big names fall for) which is not building up its characters. You rarely get an idea of who you’re dealing with before tragedy occurs. You’ll often only have a general understanding - old man lonely, athelete stressed, editor scared of bankruptcy - before the inevitable happens, and by that point you’re on the rollercoaster watching a castle fall down, but it was more like a makeshift, straw castle that you never really cared about.

And at the end, you get one final “tragedy” where you as the player will decide one of these stories to rewind and have a chance at a happy ending. Its a distressing attempt at emotional manipulation where the multiple characters will beg you for their lives and futures, but once again…you have no investment in any of these. They’re all 1 dimensional cardboard cuts, all struck by baffling circumstances. You might as well pick at random - for my part I did the one story that angered me the least, the lonely alchemist - but at the end its just one more alternate future for empty characters.

Its by far one of the games I’ve hated playing the most, and a massive stepdown from a developer that made some kickass mobile games before (You Must Build A Boat is still a must have)

Now I kinda want to make a thread for highly rated AAA games that disappointed you…

[PS4] What are some other games with both social and other gameplay, ala Persona and Stardew Valley?

My wife loves games with that sort of gameplay loop, where you have a main gameplay style/loop within a world of people and places you get to know for both flavor and gameplay benefits. Persona is a series and SDV a game that we have put a lot of time into together. She was talking about playing P4 again, but I crave novelty....

AdellcomdoisL,

She is not big on turn based and definitely isn’t getting through a long game with extended turn based battles. Persona was an exception because you could use elements to hurry most battles the fuck up xd

In that case not only will I counter recommend the Trails series, but also reverse my Yakuza 7 recommendation to Yakuza 0 instead. Its gameplay is based on the root of the series of being a brawler with levelling up, and its chronologically the first game of the series (As well as technically the first game in release order, since the remakes of 1 and 2 directly reference it) and often called one of the best ones of the saga. Its also terribly cheap in pretty much any platform you want to play it.

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