Sony and Microsoft used to pay for exclusives without buying the studios. So there's no real meat to the argument that "oh, the games were always exclusive because first party" or whatever. The consoles didn't really buy that many game studios until relatively recently in gaming history. They would pay a studio to not release on other platforms. This whole buying studios thing was just cheaper in the long run. So there's no real argument to be made about Sony just making better first party games. That's what they do now given that they own the studios. Both companies are guilty of buying out studios.
Exclusives pre-dating the PS1 was more out of lack of technology. No cross platform tech really existed. There wasn't a lot of crossover. Many platforms didn't last more than a generation or two. There wasn't even much cross over in the kind of games. If you liked fighting games, you bought a Sega over Nintendo for example. With the PlayStation, they competed against Sega first, Nintendo as more an afterthought. Xbox came in later to compete against PlayStation 2. The Nintendo 64 was just a different class, and even later, the GameCube. With Xbox and PlayStation, they had similar amounts of power and restraints (an N64 cartridge could not compete from a technical perspective against the storage of discs, plus multi-disc games could exist, not really feasible with cartridges) plus abstraction technology was more advanced and one could more easily write cross platform code. Now, you either had to pay for an exclusive or simply hope they only had the intent to target one platform (whether through preference or resource limitations). So the console wars really started to heat up after the death of Dreamcast and mainly between Sony and MS. Exclusivity wasn't via first party existed, but not to s great extent beyond their flagship games.
So, tldr, exclusivity has always been acquired via money and buying them. It's easy to say it's about developing better first party once those studios were bought outright to begin with. That's how most first party titles exist now.
Cyberpunk 2077 didn’t have the best launch (lol). But some of us enjoyed the game despite its flaws. In the time since then, they’ve had nearly two years to patch the issues and add QoL....
I’m one of the foolish ones that actually pre-ordered the game. Was super hyped for it too, did a countdown till midnight so that I can start playing at launch, and I even live streamed it (and also had a few other streams going on two laptops). Took the day off to play the game as well.
The clock hit 00:00 and less than 30 minutes into the game, I ran into my first bug. I stuck was in a dialog loop and couldn’t get out no matter what I tried, so was for forced to load an earlier save. Then I got stuck somewhere else, or something funky would happen. I’d never been so utterly disappointed in a game until Cyberpunk came along. So anyways, I was so put off by it that I’d decided not to play it any further, until they patched it all up. So the first patch came along, but this time I decided to read the reviews first - still plenty of bugs. Thought I’d wait for the next one, noope, still buggy. And the next one. And the next. And then I decided to ignore the game completely, until not only they fixed the bugs, but also added QoL stuff into the game. Like better AI, better peds, better driving etc. Make the city more immersive. I mean, I had waited for so long, so might as well wait and play until it’s at it’s best version.
So, not only will I not play now, nor when 2.0 comes out, I’ll play it only when Phantom Liberty is out, and will enjoy the game, for the first-ish time, the way it was meant to be played.
Assuming of course that Phantom Liberty isn’t a dud, but having learnt from my previous experience, I might wait a bit after it comes out and see if they release a post-launch patch or something first.
Never again pre-ordering a game… unless it’s a Zelda.
@ampersandrew@UrLogicFails worst thing I could think of would be yearly bland releases barely worth playing and gutting the innovation they bring.
It's not like every release is brilliant or great (looking at you pokemon violet/scarlet), but look at what happened to Blizzard pre and post acquisition.
Kingdom Eighties is now available for pre-order on the App Store and Google Play, with a scheduled release date of October 16th. There is no pricing information on the Google Play Store, but on the App Store, the game costs $4.
It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...
The issue would be believing anything not explicitly said or shown in a pre release showcase. You don't expect anything not extremely, extremely obvious or you just let yourself down and then blame the studio for underdelivering.
A bunch of that is of course the fault of marketing itself, but this goes for almost anything marketed ever, beyond video games.
WarioWare: Move It! is releasing for Nintendo Switch on November 3, 2023! Pre-order today: https://www.nintendo.com/store/products/warioware-move-it-switch/S...
Super Mario RPG is releasing for Nintendo Switch on November 17, 2023! Pre-order today: https://www.nintendo.com/store/products/super-mario-rpg-switch/Mario ...
Mario vs. Donkey Kong is releasing for Nintendo Switch on February 16, 2024! Pre-order today: https://www.nintendo.com/store/products/mario-vs-donkey-kong-sw...
Today, NVIDIA released a new Game Ready driver (version 537.34) for its GeForce graphics cards to deliver pre-release optimization for NetherRealm's hotly anticipated fighting game Mortal Kombat 1 and NEOWIZ's Soulslike game Lies of P....
Some of the things you just mentioned are actually things Baldur‘s Gate 3 did, though. Namely Twitch drops, pre-order bonuses and (arguably) unreasonably priced purchased options with their day 1 DLC. The latter is especially baffling since Larian Studios makes a big deal of not paywalling extra content while doing exactly that from the start. It‘s also guilty of having quite a lengthy early access phase prior it‘s release.
The success does not come from lack of bullshit, but from delivering a good, polished product regardless.
You’re right. I didn’t even buy it pre order because I hate doing that and never will. So, after the game was launched, I watched some streams, the game seemed fun and no really big complaints anywhere. A couple of friends also bought the game, and told me it was fun.
And, to be honest, they weren’t wrong. The game WAS fun… Until you end the story and it’s just boring.
I played on both betas too and did enjoy the gameplay and such. Couldn’t wait for more of the story…
So that’s how I ended up buying it 1week or so after release.
Honestly, the game is exactly what I expected from all the pre-release info. It's a Bethesda RPG in space. I didn't expect a space sim, so I didn't expect any sort of dynamic streaming for seamless planetary transitions and the likes, because they very clearly stated that this wasn't a thing.
And the capital G Gamers seem to be more bothered by pronouns, body types, female leaders, all the "replaced white people", etc. lol
Seriously, stay away from the Steam forums folks.
Did they pay you to write this? Are you forcing yourself to enjoy the game because you paid so much? Or am I insane?
No need to go for insults just because you disagree with someone. I love this game so far, it’s been a great deal of joy. For full disclosure: I paid for the $30 USD upgrade package from the gamepass version of the game to get the early access and have not paid full price yet. If script extender mods don’t work on the gamepass version of the game, I expect to purchase he game on Steam for whatever price it is at that time.
I don’t disagree with you on several points, but that doesn’t mean a it’s bad game. As I already stated, I recommend the game and I feel it’s a good game.
Here are some of my thoughts:
The ships are cool but you don’t need it. You just fast travel with a loadingscreen everywhere anyway. I saw the inside of my ship twice in 10hrs (not counting the cockpit view).
One of the things they said repeatedly during pre-release media is that the game has so many aspects to it that you can ignore entire parts of the game by design.
Don’t care about ship combat? Then don’t take ship combat missions, that’s OK.
Don’t care about outpost management? Then don’t make outposts, that’s OK.
Not having to use your ship very often is a feature, not a bad thing. I’ve taken several combat missions and transport missions. I’ve messed around with smuggling a bit. I’ve explored around in my ship and gotten several random encounters. It’s a fun part of the game, but anyone who doesn’t enjoy it isn’t forced to go through it.
Navigating the menus are a nightmare. Inventory management is difficult.
This is probably my 2nd biggest complaint about the game. The UI design is, in my opinion, just not great to use on PC. It seems everything I want quick access to is about 2 menu levels deeper in than it should be…
Laziest intro I’ve ever seen. “Hello stranger, take my ship. No reason. Ok cool. Bye.”
Yeah, but this doesn’t represent the entirety of the game. Many of the quest lines have me very interested in them.
Performance is shit. I get 40fps in towns with a “UFO rated” computer on userbenchmark. Nvidia card.
This is probably my biggest complaint about the game. That said: I agree that the graphics/performance is not great, but please do not ever use nor support UserBenchmark. They are a joke, and cannot be trusted to actually review anything.
NPC’s teleporting around, getting stuck everywhere halfway through floor, corpses flopping around, ships clipping through stations.
I expect many people will tell you “It’s a Bethesda game and it’s to be expected,” and they’ll be right. But you’re also in the right to keep calling Bethesda out on it. Giving massive companies a free pass on these things isn’t ok.
That said, none of these glitches have broken the game for me. I’ve yet to had any game experience ruined by it. Most of them I chuckle at and then move on. If anything, I think it adds charm to the game. One of my favorite things to do in Skyrim was put pots on people’s heads and watch them walk around, or to shout at them and watch their plates get stuck in a chair and vibrate around. (I’ll refrain from commenting about certain Starfield-related shenanigans for spoiler reasons.)
I was never arguing that it would be effortless, but easier. I also feel like the marketing budgets are kind of beside the point here of development costs, but hey, generative AI might help with that too.
Even your examples of it being done different are still the highest profile releases from that company, not some quirky novel idea. They were betting big on FFXV when they released that, and they are doing this for FFVII these times.
I don’t know, they also released Diofield Chronicle, Triangle Tactics, and Octopath Traveler were smaller budget games with no pre-existing IP that were also pretty experimental. What they make may not be your “psychological surreal point-and-click adventure game”, but it might be something just as adventurous.
A mainstream fairly well funded sequel to a cult classic owned by a company that has yet to develop anything even close to the same quality as a janky pre-release third-party source game that has switched developers at least once now?
…I’m sure it will be fine, it’s not like there’s at least two other examples of that exact scenario failing miserably.
More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.
Expecting anything that particularly in-depth without being shown explicit pre-release footage of it is an expectation trap. Bethesda was never going to make a space sim, any space sim features are a bonus and were far from guaranteed.
I can understand the link between seamless exteriors and the equivalent of what that would mean in the context of a space game for Bethesda, but the technological implications of having a galactic system flight mode and seamless planet to space transitions are both completely new ideas to Bethesda and are also technically complex to implement in a game already knee deep in new tech and systems only from what we'd been shown.
There's a reason things like seamless planet transitions are only something you might be able to expect in recent years. While Bethesda could totally make that happen, it's not where I'd expect them to put their money, or they'd have probably dropped a line showing it off in the pre release footage.
At once, I understand why you might've expected that, but expecting anything not explicitly shown is never a good idea when it comes to tempering expectations.
For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!...
There’s no reason for studios to behave better when they get a bazillion pre-orders and games make a profit before they’re even released. When that dynamic is in play there will always be an army of MBAs who point out that the purpose of the company is hyped releases and everything else is strictly secondary.
So to sum up, I agree. I won’t be touching this until it’s mature, stable, and on sale.
Cyberpunk 2077: Phantom Liberty Review Thread
Game Information...
Microsoft completely misjudged Baldur’s Gate 3 (www.polygon.com) angielski
I am so pumped for Phantom Liberty and Cyberpunk 2077 v2.0!
Cyberpunk 2077 didn’t have the best launch (lol). But some of us enjoyed the game despite its flaws. In the time since then, they’ve had nearly two years to patch the issues and add QoL....
Cyberpunk 2077: Phantom Liberty – Official Cinematic Trailer (www.youtube.com)
Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware" (www.resetera.com) angielski
Archive link: archive.ph/NF2r0...
Kingdom Eighties: a strategy and construction game inspired by the 80s - DroidLocal (droidlocal.com) angielski
Kingdom Eighties is now available for pre-order on the App Store and Google Play, with a scheduled release date of October 16th. There is no pricing information on the Google Play Store, but on the App Store, the game costs $4.
Payday 3 developer drops Denuvo from the game before it's even out (www.pcgamer.com) angielski
It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...
Starfield review - a game about exploration, without exploration (www.eurogamer.net) angielski
WarioWare: Move It! - Nintendo Direct 9.14.2023 (www.youtube.com) angielski
WarioWare: Move It! is releasing for Nintendo Switch on November 3, 2023! Pre-order today: https://www.nintendo.com/store/products/warioware-move-it-switch/S...
Super Mario RPG - Nintendo Direct 9.14.2023 (www.youtube.com) angielski
Super Mario RPG is releasing for Nintendo Switch on November 17, 2023! Pre-order today: https://www.nintendo.com/store/products/super-mario-rpg-switch/Mario ...
Mario vs. Donkey Kong - Nintendo Direct 9.14.2023 (www.youtube.com) angielski
Mario vs. Donkey Kong is releasing for Nintendo Switch on February 16, 2024! Pre-order today: https://www.nintendo.com/store/products/mario-vs-donkey-kong-sw...
Game Ready Driver Optimized for Lies of P & MK1 Is Out Now, Adds ReBar to Starfield; DLSS 3 Comes to Icarus (wccftech.com) angielski
Today, NVIDIA released a new Game Ready driver (version 537.34) for its GeForce graphics cards to deliver pre-release optimization for NetherRealm's hotly anticipated fighting game Mortal Kombat 1 and NEOWIZ's Soulslike game Lies of P....
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
Baldur's Gate 3's success is not about setting a new "standard" (www.gamedeveloper.com) angielski
Diablo 4 GM confirms “annual expansions” for the game (www.dexerto.com) angielski
Hi, I'm A Stupid Person Who Gets Mad At Review Scores (www.thegamer.com) angielski
A 7/10 is basically a complete failure, so why didn't reviewers take my feelings into account before publishing their scores?
Starfield's planets aren't all interesting, but they're not all "supposed to be Disney World" (www.vg247.com) angielski
You'll probably find that a lot of planets in Starfield are pretty boring, but Bethesda says that's kind of the point.
Tim Sweeney says Epic Games Store is open to devs using generative AI (www.gamedeveloper.com) angielski
Square Enix confirms Final Fantasy 16 PC version and DLC plans | VGC (www.videogameschronicle.com) angielski
cross-posted from: lemmy.ca/post/4549425...
Square Enix confirms Final Fantasy 16 PC version and DLC plans | VGC (www.videogameschronicle.com) angielski
^archive.org^...
Vampire: The Masquerade - Bloodlines 2 - Official 2023 Announcement Trailer (www.youtube.com) angielski
This game is apparently NOT dead!
Starfield review controversy traces game journalism's orbital decay (www.gamesindustry.biz) angielski
More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.
[MEGATHREAD] Starfield - Your experiences! (cdn.cloudflare.steamstatic.com) angielski
For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!...
Starfield has been cracked (i.redd.it) angielski