They don’t advertise it, just message support from your .edu email and tell them your username. They’ll apply it and let you use the STUDENT promo code. It’s 50% off the year plan so $5 a month.
That is something you just cannot avoid with a new medium. Eventually there will always be professionalization. It just sucks that youtube now just gives us the same shit over and over instead of making it easy to find new creators, like it used to be.
Hell I think you could make a massive improvement to the site if it could realize “Hey, I’ve been suggesting the same exact video to this user 500 times in a row, and he’s never clicked it. Maybe this user likes this creator/series, but not this specific video.”
I remember one of the early Youtube sensations was this teen chick’s vlog that turned out to be a fictional soap opera basically. Because it hadn’t occurred to anyone to do that yet.
This was BACK IN THE DAY, around the same time Boxxy became a sensation, or that one chick who just sat still in front of the camera because the Japanese liked her huge eyes.
lonelygirl15? I remember a friend telling me about that series because she wanted to share a funny video reply (Remember those?) by somebody who managed to find the same animal plushies that the girl carries around; it was a parody episode where the plushies talk about the current situation in the story and suggest that maybe the girl should drop all the teen drama stuff so they can all focus on running for their lives instead.
That’s the one, lonelygirl15. What a wild story. My internet destroyed brain immediately jumped to “Wow that was before the Youtube partner program, and it was presented as an authentic teen’s vlog at least at first…I wonder what the monetization strategy was?” And it turns out there kinda wasn’t one. They went into $50,000 worth of credit card debt to fund the series, according to Wikipedia. Like remember that episode of South Park (remember that show?) where they had the waiting room full of viral video people waiting to get their non-existent internet fame money?
I guess so, as it's fine to leave a game in the gog/steam library for a long time, but several games taking up tens or hundreds of GB on disk is a hassle.
On the other hand, I also notice that I have much less commitment, I discard them easily and often without giving them a real chance.
Usually you do not have a static IP anyway. Sure you could probably backtrace the DHCP of your ISP to the date yout that IP got issued…But that is IMO a bit overly paranoid.
Though to be fair’ I don’t know why they don’t like VPNs for signups. Most likely to enforce IP based bans for not following rules or for entire banned countries.
If you don’t really care about the rules, just do it on signup but don’t connect US -> DE but instead US -> US. That way they may not care enough to enforce rules.
One tracker even mentioned that the rules are there. Some are strictly followed (like naming rules), while others are not followed as strictly.
I think it’s the work that goes into it, at least for me
Money abstracts it too much. Sure that game cost $20, let’s say an hour of my job time. But because it’s the weekend and money has obfuscated this fact a bit I just buy it and move on.
But a game that takes an hour or more to find, download, install, and properly get running? I just did that work on my own free time with no obfuscation, so I’m more likely to want to reap the reward of it
For example: spent a couple hours turning my old hodgepodge of emulators I’ve been using since 2014 into a nice Retro arch installation that my steam deck can also fully utilize a couple weeks back. Because of that I spent some time downloading old games to play, mix of old faves and ones I never got around to.
After all that work it’s all Ive really been playing lately, and the cycle shall repeat I’m sure
Oh sure, if you count the emulator libraries I’ve installed on a retropie in bulk then this number changes, that’s every NES, SNES, N64 and SEGA Mega Drive game ever, but I mean games I specifically sourced. I find if I compare full price individual game purchases versus individually pirated games, the pirated ones still have a better hit rate.
Honestly these days it’s much more difficult to find a good pirate copy compared to getting a working copy you pay for that yeah, if I put in the effort to pirate a game, I’m going to play it. Though I do enjoy having a really large steam library, so I usually just buy something just so it grows.
Look I get that private trackers are probably safer and have a mored dedicated community but personally I still love anyone that keeps it public and keeps the knowledge of torrenting open and available as a tool for new people to discover.
I just use the public torrents, I have an IP Blocklist, and I seed the shit out of the stuff I download if it’s got less traction on it.
I will probably find a private group or something once I realize my obscure watching habits leave me out of finding stuff unless I can literally find it physical or get lucky but for now I’m a free pirate.
piracy
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