This weekend I’ll focus on splatoon as there is a splatfest going on. And that was most of my week as well, as I always boot splatoon a few days ago to derust myself. Also been playing vampire survivors and I have to say that it’s an awesome game and very fun. Might do that in between splatoon
I mean honestly, I wouldn’t give my kid a switch, not unless it was hacked. Have you SEEN how pushy Nintendo is for users to spend money on subscriptions and new eshop games?
Or you could just… disable the eshop on a regular, unmodded switch through parental controls? I mean, nothing against modding but you hardly need a modded switch to block “pushy” sales and subscriptions.
Honestly, I have not. That might be because I haven’t clicked on that notifications button since I bought the thing. I’d be way more worried about a smartphone.
I bought it a month or so ago, and the interface for it I find genuinely bizaree. Like, I don’t understand half of what is being displayed on my screen. The menus are mental. I still don’t really know what my ‘goal’ is - it seems to change between gathering hearts to speak to Amy and getting keys or something.
If the switch 2 is coming next fall I bet it’s finally time to move all resources onto a new game maybe? The problem with games like this are you have done everything so what else do you even have to offer?
It is absolutely amazing that nobody seems to have clicked through to the actual article.
So for all the "just use hall effect sticks" people, the patent is apparently not just for a solution to drift but also a way to add variable pressure to sticks, kinda like what Sony does to triggers.
It took me like fifteen seconds to read deep enough to find that.
For what it's worth, I think it could be interesting, especially if applied in a Nintendo-like way, bur proprietary stuff like that tends to go underutilized. You know, like the triggers on the PS5 controller.
It’s not clear, then, whether developers would be able to change the resistance of the fluid to provide some sort of force feedback, or a resistance similar to that of the triggers in the PS5‘s DualSense controller (for steering in racing games, for example).
For someone who supposedly read the article you seem to be making big assumptions
No, I read the whole thing, including that line, but that's entirely editorializing from the reporter. The quotes from the actual patent are pretty clear, machine translation word soup aside.
You being nitpicky made me go dig up the full patent, which makes it even clearer: "(...) The intensity of the magnetic field can be designated from the application. Thus, it is possible to perform flexible control in accordance with the application".
I don't blame the commenters for not going that extra step, though, that's just me being fastidious. I do blame the reporters focusing on stick drift because mah clicks for not reading the patent properly, though.
EDIT: For what it's worth, I find the idea of a stick being full of ferrofluid or whatever else they're using for this to be... likely finicky and potentially messy and fragile, depending on how much you need in there to make it work properly. This sounds intriguing and weirdly high-tech, but if you made me bet I wouldn't feel comfortable putting money on this showing up on a Switch 2 just yet. Could be wrong, though.
I won’t buy a Nintendo controller again until they’re out for awhile and I know they’re good.
The two I have are garbage and I didn’t even get drift. The stick flick makes a lot of high precision games unplayable. And most of the time I use a third party controller that’s better, more reliable, and half the price.
I mean, that's fair enough, I suppose. Like I said elsewhere I've had more problems with the PS5 controllers than the Switch ones, but my guess is this is luck of the draw. Some people just don't like the Joycon form factor, and that's also fair. I have some wrist issues and split controllers are amazing for my specific issues, so I'm very on board with the design for very specific reasons.
FWIW, I suspect a lot of the issues people report with those things are down to connectivity, not build quality. The BT antenna in those is terrible and it's being power starved to run on their tiny batteries. I've used literally hundreds of Joycon at one point or another and rarely seen legit stick drift, but I've had controllers where in a noisy environment just your hand grip could make the connection get all flaky. What the Switch does in that scenario seems to be to just hold your stick position and call it a day, which isn't great.
I found a comment about the accuracy of the reader combined with a factual difference from the article very ironic and should be elaborated, which you did. +1
For the haptic feedback? No, it's a mechanical screw with a physical stop to keep it from turning at the right time. You can see it disassembled here. The sensor may be a hall effect sensor, I don't actually know, but once again, the patent isn't about drift.
Watching that video gave me flashbacks about how much of a pain in the ass these are to disassemble, too, which is why I have several of these with stick drift issues just gathering dust instead of actually repairing them.
I have heard great things about NMS, but I like generally games with ending, even with arcade game, I enjoy them more if there is some goal you can work towards. So, I feel maybe I won’t like it much.
Just use hall effect sensors like everybody else. You can buy hall effect joycon joysticks and 3rd party controllers comparable to the pro controllers that use hall effect joysticks as well. They don’t drift.
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