I’ve been really surprised at how much FZ has been holding my attention when I assumed it would just be a simple time killer for me. I’m having a lot of fun with it.
Just started replaying Pokemon Scarlet so will play a bit of that. Might look into getting the American track pack for Assetto Corsa Competizione since there are races this weekend at Indy.
Did something unusual for me and picked up the Pokemon DLC and started it before finishing Tears of the Kingdom. Needed a break from TotK for a while anyway. Since it’s only been out a couple days I don’t think I’ve gotten too incredibly far into it, but it’s still good ol’ Pokemon fun so far. I just really wish Game Freak would put more effort into fixing the optimization (if they can) because almost a year in it still chugs in places it really shouldn’t.
Well, with Game Freak, voting for wallet isn’t going to work, as Pokémon is really big and they have big enough following that is just going to buy anything with Pokémon name on it. So all we can do is pray. 😛
It's hard to really say, when they vibrate, depending on the intensity that the game feeds the controller, the vibration is absolutely audible, it will never be silent, so it is a little hard to say with no audio feedback whether they're louder than they're supposed to, depending on the game.
Those are called Joycons. I would say they can get pretty loud but I suppose that depends on the game. Have you noticed a difference after starting a new game or did you notice it on the same game you’ve been playing before they got extra loud? Also, is the excessively loud noise coming from one joycon or both?
Let me just say that I disabled vibration cause when me and my so are chilling it can be quite annoying for how loud it is, especially in some specific games
Joycons. Interesting, my joycons are pretty quiet, and I have two pairs (four pairs in the family). Are they loud in certain games and not others? Which game(s) have the worst vibrations?
No - this is image retention, not burn in. Can happen with flashing objects such as the map in F Zero Advance if you emulate it on a display without adaptive blur.
Persistent ghosting is always a factor on IPS displays, although your example looks a little pronounced than most. I have a Thinkpad with an IPS display and its ghosting is atrocious with specific color combinations: Dark greens and vibrant purples, if left static on the screen for a while. It should not be permanent, and causes no harm other than irritating you. I can get my screen to show slowly fading remnants of an image for upwards of 3 or 4 minutes, if I try hard enough. It gets more pronounced when the panel is hot.
I suspect this game happened to find the sweet (or sour) spot in the combination of foreground and background in the color gamut where image persistence is most noticeable on your particular panel. It should go away on its own after a few minutes, especially if you display something constantly changing with a wide luminosity variance (like a video) in that spot.
Yep, it’s an IPS monitor. I think your comment is right on the money. I noticed it starting to fade shortly after I posted. I’m just surprised how quickly it happened. I’ve had UI elements static on screen for hours with nothing noticeable. I suspect it has to do with the way the vehicles “vibrate” in this game. The constant switching on and off of that part of the display could have made it happen faster.
I have IPS panels on my PC and it got into a shitty sleep/wake loop when I was away (I fucking blame discord!) and as it was going to sleep it had some distorted pixels right in the middle of the screen that persisted across reboot. I thought I had fried my GOU somehow; good to know IPS panels can behave this way
VI is wonderful. One really good note I heard from an analysis video was the presentation of VI feels and looks more like a play. A diorama playing out in front of you. So the dialogue and reactions is all based around this idea and setting. Because modern ff or most games in fact are told through a more cinematic lens and linear storytelling. This note might help you enjoy the story more I hope.
Yeah! By “finally,” I mean that it’s living up to the 30 years of hype haha. I’m playing the pixel remaster on Switch so it has actual vocals and HD-2D art style for the Opera scene. Definitely helps promote the stage play presentation and I enjoyed both versions when I watched the original SNES scene afterward.
FWIW I “liked” IV but was overall disappointed with it when I played it back in 2020 (my first FFs were 7 & 10 when I got my PS2 in 2001). Having a much different experience now with VI.
I’m nearly done with Final Fantasy 5, after having beat 3 and 4 back to back. 6 is up next!
I’ve been on a Final Fantasy kick for the last year after a long hiatus. I completed 1 & 2 over 20 years ago, and beat Tactics and Tactics Advance a few years after that. After a long gap, I finished 7 (the original) and Crisis Core Reunion within the last year.
My eventual goal is to beat every single-player Final Fantasy RPG, including sequels and spin-off series.
Damn, I envy you for getting to experience them for the first time! I didn’t start until PlayStation 2 era so I’m in a more backwards order- did 7/10, 8, Tactics, 9, 12, 15, 7R before going back to 4 on PSP in 2020 and then Crisis Core & 16 earlier this year.
I have the GBA port of 1 & 2 but got bored at some point through 1. Also played maybe half of 13 when it was released according to Xbox achievements. I remember liking it actually but was a huge pothead at the time so my memory is a bit fuzzy. Have a strange nostalgia for it though so I plan on going back soon.
The Red Dead port is pretty awesome because it's Red Dead, runs well, and looks good still. No dynamic resolution abuse here! Having Red Dead poker on the go is awesome, and while the lack of gyro aiming is a bit sad, it's got that standard Rockstar hard snapping aim assist, so as long as you're okay with that, then it's no huge deal.
That’s good to know. I played it on PS3, and not in a mood to play it again, but great to have it for anyone who hasn’t played it before, or may want to play it again.
It's a good fit for a portable system, surprisingly, due to all the different activities. You can throw it on, run a couple bounties or just play some cards, and put it back away.
When they eventually put it on sale I'm sure it'll be more appealing to more people, the price is up there, but they really did put work into the port job and it shows.
I played 2 first without play 1. Now I’ve started I was immediately connected to Marston. But also adjusting to gameplay will take a while. 1 after 2 feels like a stripped back mobile version of 2. Still enjoying.
I kinda like it, but I'm also used to it since I played them in release order. I like not having to worry about replenishing cores, I like not having to cock guns after firing them, I like being able to hold infinite animal skins and such, and that you just sell everything and don't need to worry about crafting and stuff.
2 is awesome too, but it leans more sim and 1 is more "arcadey" is a short way to explain the difference.
Most of my notes about this game are on my comment from last week, I finished it shortly after posting that and got the “Legendary Pair” ending. Pretty fun game, even it was kinda short and simple. Also, the time limit was no issue at all for me - I ended up running out of things to do way before I ran out of time.
I was originally planning on starting a new VN, but had a rough week and wasn’t really up to doing a lot of reading.
So I picked up something simpler and relaxing. So far it’s great, it’s very similar in structure to the 3DS games which I loved. Finished the first two “Worlds”, then spend a lot of time playing those silly minigames at Magoland.
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